7 Small Quality-of-Life Changes in Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom is an action-adventure game developed and published by Nintendo for the Nintendo Switch. It is the sequel to the critically acclaimed The Legend of Zelda: Breath of the Wild. It’s fascinating to think about how Kingdom Tears builds upon its predecessor while introducing new elements and expanding Hyrule’s open world for more vertical exploration.

The stakes are higher than ever as players take control of Link again as he joins forces with Princess Zelda to thwart Ganondorf’s plan to destroy Hyrule. When the idea for downloadable content for Breath of the Wild outgrew the original plan, Kingdom Tears was born. Nintendo’s talented entertainment planning and development department, under the leadership of director Hidemaru Fujibayashi and producer Eiji Aonuma, has taken over the reins of this exciting sequel. While the initial release date was set for 2022, it was eventually released in May 2023.

The early reception and critical acclaim for Tears of the Kingdom has been absolutely fascinating. The game earned praise for its improvements, expanded open world, and emphasis on exploration and experimentation. “Tears of the Kingdom” sold over 10 million copies in just three days after its release, an impressive achievement that speaks volumes about its popularity and excitement.

7 small quality-of-life changes in The Legend of Zelda: Tears of the Kingdom that changed the game’s needs

The Legend of Zelda: Tears of the Kingdom is an excellent sequel to Breath of the Wild, greatly enhancing the core game mechanics. Some have even compared Breath of the Wild to a “beta,” while they consider Kingdom Tears to be the “full version.”

However, despite its overall excellence, Tears of the Kingdom is not without its flaws. There are some small changes that Nintendo could implement to significantly improve the player experience. Let’s discuss the most important quality of life (QoL) improvements that games can benefit from.

  1. Add Hyrule Summary Image to Album: Taking photos of the various creatures and objects in Hyrule is a fun aspect of Kingdom Tears. These images serve mechanical and bonus purposes in the game. However, due to limited space, players often inadvertently fill up their albums with images. Nintendo can solve this problem by modifying the pop-up prompt when taking pictures. Players should have the option to add an image to the summary first and then decide whether to save or delete it. Additionally, it would be advantageous to provide access to the original image rather than resizing it to a 1:1 aspect ratio.
  2. Breaking down and combining Zonaite types: Currently, there are two types of Zonaite in Kingdom Tears: Large Zonaite and Regular Zonaite. Large Zonaite is used for specific purposes, while regular Zonaite is more common. To simplify the process of purchasing crystals, players should be able to break down large Zonaites into regular Zonaites, or combine a certain number of regular Zonaites into large Zonaites.
  3. Minor item rotation adjustments: The current method of using overhand rotation of items in Kingdom Tears works, but could be improved. Allowing players to utilize gyro controls to rotate items as well as the default quick rotation will enhance the building effect and make it more viable in tense situations against challenging enemies. Additionally, players should be aware that using ZL can “flatten” objects, providing additional assistance in certain situations.
  4. Set materials to automatically attach to arrows: To simplify gameplay, it would be useful to include a button tip or toggle that allows Link to automatically attach a specified material (usually explosive) when drawing the bow to each arrow. This feature will improve efficiency and overall gameplay flow by eliminating the need for players to manually select materials each time.
  5. The Sage Summoning ability is difficult to use: In Kingdom Tears, when Link investigates Hyrule’s four regional phenomena, he unlocks the ability through summoning. However, the process of using these capabilities is not intuitive. Players need to distract Link from their opponents in order to interact with the summons and trigger abilities. Additionally, the automatic pathing AI for summons can be unreliable, requiring the player to chase them down. Many fans have suggested a simple solution: integrate Sage abilities into the Power Wheel, making them easily accessible to Link via specific input.
  6. General auto-build additions and fixes: Auto-build is a prominent feature in Kingdom Tears, allowing players to build a variety of structures and share their creations. However, the limited number of favorite slots (only 8) and the lack of customization options for naming favorites is disappointing. Expanding the number of favorite slots and providing greater flexibility in naming and editing would greatly enhance the automated build system.
  7. More filter or “favorite” options: Tears of the Realm offers a huge number of potential combinations of weapons, armor sets, and materials. While this allows players to express their creativity, scrolling through extensive lists of materials mid-battle can become cumbersome. While there are default filters such as sorting by type, fuse attack power, and most used, players will greatly benefit from the ability to set certain materials or armor pieces as “favorites.” These favorites can be conveniently located at the beginning of the list or activate filters to make the selection process smoother.

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Implementing these quality of life changes will enhance the overall player experience. Just imagine how intuitive and seamless it would be if Sage Summon abilities were easier to use, allowing players to activate them without diverting their attention. Having more filters or “favorites” options will definitely make it easier to find specific material among the many options available. It’s fun to think about the possibilities!

Combining gyro controls with rapid rotation gives players more control and precision, especially in intense combat situations. Additionally, the idea of ​​automatically attaching materials to arrows as you draw the bow sounds very convenient and would definitely simplify gameplay.

The suggestion to include Hyrule Compendium images in the album also raises some interesting points. It would be nice to see a more streamlined way to manage these images, with the option to add them directly to the outline and revisit the original image instead of resizing it. These small details can make a big difference in enhancing the overall experience.

Let’s not forget about the auto-build feature! The idea of ​​expanding the number of favorite slots and offering more customization options is interesting. This will definitely encourage players to further unleash their creativity and share their unique creations with the community.

Finally, the proposal to decompose and combine Zonaite types provides an interesting solution for obtaining crystals more efficiently. It’s fascinating to think about how this change will streamline the process and give players greater flexibility in resource management.

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