Apex Legends update 2.32 patch fixes
Apex Legends players recently received the 2.32 update across all platforms. This unreleased patch is primarily focused on fixing various issues rather than introducing new content. Let’s dive into the details of this update and the changes it brings to the game.
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Patch Notes Highlights
While official patch notes from Respawn are yet to be released, some key tweaks have been observed in this update:
You are watching: Apex Legends Update 2.32 Patch Fixes and Improvements
- The Corrupted Prestige skin now shows his face when finishing
- The Revenant can no longer damage his Forged Shadow with his own melee, but will be damaged by his own ammo.
- You can re-initiate the challenge in the lobby
Known issues being resolved
While official patch notes haven’t been released yet, the development team has been actively working on several issues, as revealed by the official Apex Legends Trello board. These include:
Currently under investigation:
- Game interruption at 165 FPS: Playing at 165 FPS may cause interruptions in the gaming experience, especially when transitioning from other games.
- Unexpected changes in thinking after exiting a rogue: Exiting a rogue may inadvertently trigger a change in stance, thus affecting the flow of the game.
- Perturbations related to FS_CheckAsyncRequest during map loading: Some perturbations referencing FS_CheckAsyncRequest during map loading have been identified.
- Revenant’s Directional Push Challenge: Under certain circumstances, Revenant may have difficulty pushing in the intended direction.
Fixes planned for future patches:
- Server Kicks and System Bans: Players facing server kicks and subsequent system bans will be fixed in an upcoming patch.
- Timers display incorrectly: An issue with timers displaying incorrect end dates for top rated shows (without splits) will be fixed.
- Visibility of Remaining Players and Teammates: An ongoing issue preventing players from viewing remaining players and teammates will be resolved.
- Restarting Challenges for New Teams: It is expected that the ability to reinitiate challenges for new teams will be implemented.
- [Valkyrie] Blade Barrage in Lobby: Valkyrie’s Blade Barrage behavior when re-entering the lobby will be corrected.
- [Arsenal] Static badge issues: Issues with static and non-animated badges in Arsenal mode will be resolved.
As always, the article will be updated to reflect the comprehensive changes brought by the update once the studio releases the official changelog.
The Apex Legends 2.32 update focuses on resolving existing issues in the game to ensure players have a smoother and more enjoyable gaming experience.While full patch notes are still awaited, the development team’s dedication to fixing the issues is evident, underscoring their commitment to maintaining game integrity and player satisfaction.
Apex Legends Game
Introduction to Apex Legends
Developed by Respawn Entertainment and published by Electronic Arts, Apex Legends is an engaging free-to-play battle royale hero shooter. Its unique blend of gameplay elements and unique features has made it a game that has stood out since its surprise release in February 2019. The game, set in the sci-fi universe of Respawn Entertainment’s Titanfall series, has attracted widespread attention and a large player base.
Game dynamics and modes
The gameplay of Apex Legends is centered around intense combat and strategic teamwork. Players initially form squads of two or three members, each choosing from a pre-designed roster of characters called “Legends.” These legendary characters have unique abilities that add a layer of depth to the tactical choices players make during a match. The game offers two main modes for players to participate in.
The “Battle Royale” mode immerses players in intense matches, where up to 20 squads of three or 30 people land on an island. Their mission: scavenge for weapons and resources before battle to achieve victory. As the game progresses, the playable area shrinks, forcing teams to keep moving to avoid being trapped outside the ever-shrinking safe zone, which spells potential doom. The ultimate goal is to be the last team standing.
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Arena mode, on the other hand, shifts the focus to team combat. A squad of three players competes against another squad in multiple rounds of 3v3 team deathmatch. In this mode, the team wins by scoring at least 3 points and leading the opponent by 2 points.
Origins and surprising releases
Apex Legends rises from the shadows in surprising ways. Development of the game began around the end of 2016 and was kept under wraps until its sudden release in 2019. The unexpected arrival caught the gaming world off guard, as it was widely believed that Respawn Entertainment was developing the next entry in the Titanfall series. Instead, Apex Legends takes the stage with its new take on battle royale gameplay.
Positive reception and huge growth
The response to Apex Legends has been overwhelmingly positive. Critics praised the game’s engaging gameplay mechanics, innovative progression system, and clever blend of elements from various game genres. The game quickly became a serious contender in the battle royale scene and earned praise for its refreshing approach.
Shortly after Apex Legends launched, its player base skyrocketed. Within its first week of launch, the game attracted more than 25 million players, demonstrating its rapid appeal. Momentum continued to build, with the number of players surpassing 50 million by the end of the first month. As of April 2021, the game’s popularity has reached new heights, with approximately 100 million players. This remarkable achievement solidifies Apex Legends’ status as one of the most played video games of all time.
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Apex Legends Gameplay
Apex Legends stands out in the world of online multiplayer battle royale games for its unique character-centric approach. In the game, players fight as part of a three-person squad, with each member taking on the role of a pre-made character known as a “Legend.” These legends have unique abilities similar to those in hero shooters, allowing for a variety of play styles and strategic possibilities. Since launch, the game has expanded its modes to include single-player and two-player squads, providing even more ways to experience the action.
Innovative Monetization and Cosmetics
The game’s free-to-play model is supported through microtransactions and loot boxes. Players can choose to spend real money or in-game currency to purchase cosmetics such as legendary outfits and new weapon colors. This system adds a layer of personalization to the gaming experience, allowing players to visually differentiate themselves in the heat of battle.
Diverse legends and lineups
In each game, there are twenty teams, each with three squads, embarking on the pursuit of supremacy. Players can team up with friends or be paired with random players. Before the game begins, each squad member selects a unique character from a roster of 24 playable Legends (as of Season 17). It’s worth noting that no two squad members can choose the same legend. These legendary characters have unique designs, personalities, and abilities that contribute to the team’s overall strategy.
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With the launch of Season 16, each Legend is divided into one of five different career styles: Commando, Skirmisher, Scout, Controller, and Support, adding to the tactical depth of team composition.
Epic airdrops and ground exploration
The game begins with all squads flying across the vast game map in a plane. One player from each squad serves as the jump instructor, deciding in consultation with his teammates when to start the jump and where to land. However, players are free to deviate from Skydive Master’s plans if desired.
After landing, the party will search for weapons, armor, and gear in buildings or crates scattered around the map. While exploring, they must remain alert to rival squads. Apex Legends introduces a unique non-verbal communication “ping system” that allows players to use the game controller to communicate directions, enemy locations, weapon aiming and tactical suggestions to their squad members.
dynamic movements and encounters
Game mechanics include not only traditional shooting dynamics, but also unique movement options inspired by previous Titanfall games. Players have the flexibility to climb short walls, slide down slopes, and use zip lines to quickly traverse areas. The combination of these features creates a dynamic and engaging combat environment.
Reduce the safe zone and achieve lasting victory
Over time, the playable area on the map shrinks, centered on a randomly chosen point. Players trapped outside the “safe zone” will take damage and face elimination if they fail to reach safety in time. This design choice forces the squad to engage in close encounters and strategic positioning.
The ultimate goal is survival. The last team remaining at the end of the game will win the title of “Apex Champions”. If a player becomes incapacitated during a match, their teammates have the opportunity to revive them. If a player is completely eliminated, there is still a chance of resurrection as long as their teammates collect the respawn flag and transport it to the designated beacon within a specific time frame.
Introducing “Arena” mode
Season 9 introduces the important addition of Arena mode. In this mode, players organize into teams of three to engage in intense 3v3 team deathmatch. You can win by accumulating at least 3 points and being 2 points ahead of the opponent. If the game reaches the 9th round and both teams have 4 points, the sudden death round will start. Unlike the battle royale format, players start in a “shop” where they can acquire gear and abilities using materials earned in previous rounds, a design reminiscent of games like Counter-Strike and Valorant. While this mode marked a departure from the traditional battle royale style, it was ultimately removed in Season 16, demonstrating the game’s flexibility and willingness to innovate.
Apex Legends Overview
Specification |
information |
Developer |
rebirth entertainment |
Publisher |
electronic arts |
director |
Steven Ferreira |
manufacturer |
Ben Brinkman |
designer |
Jason McCord |
artist |
Robert Taub, Kellan De Niss, Ryan Lastimosa, Benjamin Beeson, Park Cheng |
author |
Mohammed Allawi |
composer |
Stephen Barton |
series |
Titanfall |
engine |
Source (PC), Unreal Engine 4 (Mobile) |
platform |
PlayStation 4, Windows, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S, Android, iOS |
initial release |
PS4, Windows, Xbox One – February 4, 2019 |
nintendo switch |
March 9, 2021 |
PS5, Xbox Series X/S |
March 29, 2022 |
Android, iOS |
May 17, 2022 |
school |
Battle Royale, first-person hero shooter |
model |
multiplayer game |
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Category: Gaming