Armored Core 6 Beginners Guide: Basic Strategy and Combat Theory

Armored Core 6 Game Information

Armored Core VI: Rubicon Fire is the long-awaited addition to the beloved mech-vehicle combat series, developed by the critically acclaimed FromSoftware studio and published by Bandai Namco Entertainment.

The game marks a major milestone, coming eight years after the previous game, Armored Core: Judgment Day (2013). Notably, it’s expanding its accessibility by releasing on multiple platforms, including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

What truly sets Fires of Rubicon apart is its debut on the Windows platform, expanding the player base and inviting PC gamers into the immersive world of Armored Core. The game received widespread praise from critics and fans, earning the title of the most-watched game in the series’ history.

This success is attributed to its impressive visuals, complex mech customization options, and engaging vehicle combat mechanics. As players take control of their own personalized mechs, they engage in thrilling battles in a post-apocalyptic setting, making Armored Core VI: Rubicon Fire a must-play for fans of the series and new players alike. .

Armored Core 6 Beginner’s Guide

Three key points of AC6 strategy and combat

These tips will help you stand out in Armored Core 6.

  • In order to overcome the difficult situations, powerful enemies, bosses and other challenges that await you in the mission, it is very important to repeatedly observe and learn. This is a common method of solving difficulties in FromSoftware action games.

  • In addition, AC6’s unique three-dimensional action and assembly ingenuity are also the key to the game. Only by combining these three methods can we overcome difficulties.

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armored core 6 combat theory

Observe and learn

  • FromSoftware’s usual approach to difficulty in its action games also works well in this game.

  • In AC6, it’s important to observe and understand enemy behavior and situations, and use clues to adjust your strategy, rather than blindly trying the same strategy over and over again.

Mecha’s unique three-dimensional action

  • In AC6, players can not only move horizontally, but also move forward, backward, and vertically in three-dimensional space to achieve all-round combat movement.

  • Utilizing the unique omnidirectional movements of mechas is the basis of communication combat.

  • It should be noted that the battle space in AC6 is not flat, but three-dimensional.

  • Dynamically utilize space and utilize full range of movement to overcome the many combat situations you will encounter.

Assembly ingenuity

The parts that make up the AC are divided into three categories: weapons, frame parts, and internal parts.

  • The weapon affects attack power, the frame affects strength and movement, and the internal parts affect the agility and reactions of the AC.

  • Different sections will not only change the action, but also the style of play and its strategy.​

  • Sometimes the rally itself can be a clue to successfully overcoming a difficult situation.

The first step in the assembly process is deciding which type of air conditioner you want to use on your mission.

  1. arms

  2. Frame parts

  3. internal parts

Armored Core 6 gameplay

Armored Core VI focuses primarily on mech-based vehicle combat. In this game, players take on the role of a skilled pilot commanding a powerful mecha known as the Armored Core. These mechs can be extensively customized using a variety of parts, allowing players to increase their performance.

A major feature of the game is the ability for players to equip their mechas with a variety of weapons. There is a slot on each arm and two slots on the back of the mech for these weapons. This wide selection of weapons provides players with strategic flexibility in combat.

The game retains the arena concept from the previous game, now known as the “Combat Capability Assessment Program.” This mode allows players to test their skills and compete against other players.

Successful completion of missions rewards players with in-game currency called points. The number of credits earned depends on the objectives achieved during these assignments, and uncompleted objectives may be deducted.

Armored Core VI does away with the debt system from earlier games in the series, which cost players money if they failed a mission. In this installment, players can attempt missions multiple times without worrying about financial penalties. This change encourages players to focus on improving their performance and striving for greater success without the burden of financial consequences.

Armored Core 6 trailer

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