Armored Core 6: How to Beat Ice Worm?

Armored Core 6: How to Defeat Ice Worms

1. Prepare to load:

Before you start fighting the ice bugs, make sure you have the required weapon, the Stun Needle Launcher VE-60SNA, equipped on your R-Back unit or L-Back unit. This weapon is vital to combat.

2. Fighting Ice Worms:

As you enter the mission, you’ll notice ice worms emerging from the ground and then burrowing back in. Adjust your position so that you are directly facing the “face” of the ice worm. This positioning is important for incoming attacks. Note that the iceworm’s movement can be tracked using the compass at the bottom of the HUD.

3. Using VE-60SNA:

Attack using the VE-60SNA stun needle launcher. Note, however, that this weapon has a long end time before firing. To ensure a successful hit, shoot a little earlier than you might otherwise think. A well-timed attack with the VE-60SNA will destroy the Ice Worm’s shields, leaving it vulnerable to ranged attacks from its allies.

4. Exploiting vulnerabilities:

When the Ice Worm’s shield is down, it will fall to the ground, giving you an opportunity to deal damage. Use missile weapons for long-range attacks and consider getting up close for melee attacks to maximize damage. The number of times you need to repeat this process depends on the amount of damage you can do in each vulnerable stage.

5. Mid-combat stage:

As you continue to damage the iceworm, its health will drop to approximately one-third of its total health. At this point, the Ice Worms will begin targeting and attacking your allies. Take advantage of distracted moments to use the VE-60SNA again. During this phase, the boss needs to be hit twice in the face with the weapon to enter the final damage phase.

6. Final damage stage:

Once you successfully hit an ice bug in the face twice with the VE-60SNA, it becomes more vulnerable to your attacks. This is your chance to unleash all your firepower and abilities. Focus your attacks on exposed weak points, quickly draining the Ice Worm’s remaining health.

Armored Core 6: Rubicon Fire

Armored Core VI: Rubicon Fire[a] represents a remarkable breakthrough in the field of mecha-vehicle combat games. Developed by renowned studio FromSoftware and published by Bandai Namco Entertainment, the game marks a major return to the critically acclaimed Armored Core series, which players have been eagerly awaiting since the release of Armored Core: Judgment Day in 2013. Return this time.

The game was released simultaneously on multiple platforms on August 25, 2023, including PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X/S. It is worth noting that “Armored Core VI: Rubicon Fire” is the first game in the series to grace the Windows platform. This expansion to PC opens up new avenues for fans of the series, giving them the chance to experience intense mecha combat on a different platform.

Armored Core 6: Rubicon Fire’s critical acclaim is a testament to its quality. It received positive reviews from players and critics, particularly for its engaging gameplay and mechanics. This enthusiastic reception propelled it to a status unmatched by its predecessors, ensuring its status as the highest-rated entry in the venerable Armored Core series.time

The game’s launch marks FromSoftware’s triumphant return to a series beloved by many, and it’s a testament to the studio’s ability to breathe life into a long-standing franchise and elevate it to new heights.

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Armored Core 6: Rubicon Fire gameplay

Armored Core VI’s core gameplay centers around immersive mech-vehicle combat. Players assume the role of an experienced pilot, controlling a powerful armored core. A key highlight of the game is its extensive customization options, allowing players to fine-tune and enhance their mechs using a variety of parts.

A notable feature is the freedom to equip the mecha with a wide variety of weapons. With weapon slots on each arm and two on the back of the mech, players can strategically configure their arsenal. This dynamic tool selection provides tactical depth in combat.

Continuing the tradition of the series, the game retains the arena concept through the “Combat Ability Evaluation Program.” This mode allows players to test their skills against others, earning in-game currency called points after successfully completing tasks. Credit rewards are affected by completed goals, but unfinished tasks may result in deductions.

Armored Core 6 differs from its predecessor in that it eliminates the debt system, which punished players for failing missions. This time, players can repeat missions without worrying about monetary losses. This encourages players to improve their performance without the imminent pressure of financial consequences, promoting growth and improving strategic gameplay.

Armored Core 6: Rubicon Fire trailer

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