Dark And Darker Patch Notes: Know its System Requirments

darkness and darkness

Dark and Darker is an intense and immersive first-person fantasy dungeon adventure game. The game was released as part of Early Access on August 7, 2023. In this game, players will embark on a dangerous journey into the depths of an ancient castle, where unimaginable treasures and powerful monsters await.

Main features:

  • Ruthless Hardcore Gameplay: Darkness and Darkness is not for the faint of heart. It offers a challenging experience where every decision carries weight. One wrong move can result in death and the subsequent loss of all your hard-earned loot.
  • Tactical Decisions: The game requires strategic thinking. Even small choices can have significant consequences, making players carefully consider their actions.
  • First-person combat: Combat is intense and realistic. Players must rely on their senses to accurately aim, track, and aim. Each weapon has its own unique mode, and attacking key areas is crucial to success.
  • Character Customization: Choose from classic fantasy characters such as the powerful barbarian, skilled ranger, or charming bard. As you progress, customize your character with new abilities, skills, and gear.
  • Magic and Dark Atmosphere: Magic is a powerful but complex force in this world. Players must master spells, special skills, and precise timing to harness its power. The game’s dark atmosphere emphasizes the importance of using darkness to hide from enemies or launch surprise attacks.
  • Multiplayer Cooperation: Team up with friends to increase your chances of survival. Teamwork is crucial when exploring the castle together. Each member can play a unique role, such as tank, ranged attack, or support.
  • Exploration and Escape: Darkness and Darkness encourages exploration, with hidden portals leading deeper underground. Along the way, you’ll encounter terrifying monsters and discover priceless artifacts. The ultimate goal, however, is to find a rare exit before the darkness eats away at your character’s soul.

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Darkness and Darkness Patch Notes

It was released on September 26, 2023.The full patch notes are below

Unlisted changes

  • Treasure chests can now also be scrolled for additional trinkets
  • The Warlock’s Curse of Pain, Curse of Weakness, and Power of Sacrifice now cost 5 health.
  • Warlock Torture Mastery no longer heals all magic damage while Curse of Agony is active on the target.
  • Warlocks and bards are now limited by spell memory.
  • Admission to the High Roller Goblin Cave 100g –> 75g
  • High Roller’s Tomb entrance fee 150g –> 100g
  • Goblin Cave Hall Capacity 8 –> 7
  • Howling Wind Tomb Hall capacity 18 –> 15
  • Ruins Hall Capacity 18 –> 16

General

  • Sounds have been added to the user interface, items, abilities, abilities, spells, and more.
  • Water now makes a sound when you step on water.
  • 7 new emoticons added.
  • Added the ability to receive server maintenance notifications in-game.
  • Added additional protection against possible security vulnerabilities.
  • The face shapes of barbarians and warriors have been modified.
  • New attributes added: manual dexterity, persuasion.
  • Added rarity-specific skins for drums and harp.
  • The cloth simulation of the cloak has been slightly optimized.
  • Item skins now display correctly on paper dolls.
  • Also included are some other changes not listed.

project

  • All weapon damage has been rebalanced.
  • Most armor has been updated to provide additional bonuses in addition to armor level.
  • The armor class curve drops slightly at the upper end due to the higher overall armor value.
  • The value ranges of most random modifiers have been rebalanced.
  • The Tomahawk now has slightly longer range.
  • Torches and lanterns provide a slight movement speed advantage rather than a penalty.
  • Added 4 new artifacts: Screaming Echo, Soul Reaper, Death Flower, Stinky Stick.
  • Lockpick drop rates have been increased.
  • A powerful luck potion has been added to Fortune Teller.
  • Added new crafting and mining items.

monster

  • The nightmare version of the monster in the Goblin Cave adds additional attack modes.
  • Skeleton Champion animation has been updated.
  • Royal Guard animation has been updated.
  • Added Ruin Golem sub-boss.

dungeon

  • Level module names are now displayed on the minimap.
  • Additional layouts have been added to the common Goblin Cave map pool.
  • High Stakes Crypt map increased from 4×4 to 5×5 size.
  • Normal and High Roller Crypt now share the same map pool.
  • Additional Dark Swarm stages have been added so players don’t need to cover as much distance at once.
  • Updated environments for approximately 40 level modules.
  • Level object density has been increased in ruins and crypts.
  • A portal has been added outside the ruins.
  • The Rusty Iron Gate has been added back to the high roller pool.
  • New royal coffins have been added to the dungeon.
  • The previous gold chest has been returned to the dungeon as a wonder chest.

trading

  • Added coin bag that can hold up to 500 gold coins. Must be crafted at a leatherworker.
  • Added gold coin chests that can hold up to 3000 gold coins. Must be found from treasure.
  • Merchants have been updated to sell a greater number and variety of items.
  • Equipment slot filters have been added to the Trading Post.
  • Trading Post now displays timestamps.

poet

  • Bard has been redesigned to make the class more gear and attribute dependent.

Warlock

  • Warlock’s Curse of Pain now has slightly more generous targets.
  • 2 new skills have been added to Warlock: Curse Mastery, Vampire.
  • 8 new spells have been added to Warlock: Dark Arrow, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Dark Ray, Hex Shield, Summon Hydra.

rogue

  • Rogues will no longer break invisibility when hit if the Pickpocket skill is equipped.
  • Rogue’s Hide cooldown changed from 45 seconds to 40 seconds.
  • Rogue’s Throat cooldown changed from 60 seconds to 28 seconds.

Rangers

  • The Ranger’s Rapid Fire now fires a different number of arrows based on bow type.
  • Ranger’s Rapid Fire cooldown changed from 18 seconds to 28 seconds.
  • Ranger’s Multishot cooldown changed from 35 seconds to 28 seconds.
  • Ranger’s Penetrating Shot cooldown changed from 28 seconds to 24 seconds.
  • Hunting Traps only deal 1 damage per second at all rarities.

wizard

  • Mage fireball damage changed from 30/15 to 25/10.

Enchantment value

  • Properties for light and heavy equipment and one-handed shields and weapons 3 –> 1
  • Properties of two-handed weapons and shields 3 –> 2
  • 2hander weapons and heavy equipment buffs and debuffs duration 1.5-4% –> 2-5%
  • Hand shield buff and debuff duration 1-1.5% –> 2-5%
  • One-handed shield buff and debuff duration 0.5-1% –> 1-3%
  • Heavy equipment adds magic damage 1-3 –> 1
  • Extra magic damage for two-handed weapons 1-3 –> 1-2
  • Bonus magic damage against light equipment and one-handed weapons 1-2 –> 1
  • Heavy equipment magic damage bonus 2-5% –> 1-2%
  • Light equipment magic damage bonus 1-3% –> 0.5-1.5%
  • Magic damage bonus for one-handed weapons 1-3% –> 1-2.5%
  • True magic damage of heavy equipment 1-2 –> 1
  • Magic healing on heavy equipment 1-3 –> 1
  • Light Magic Healing 1-2 –> 1
  • Magic healing from two-handed magic weapons 1-3 –> 0
  • The magic interaction speed of two-handed weapons and heavy equipment is 1.5-4% –> 2-5%
  • Magic on Heavy Gear 1-3 –> 1
  • 1hander and magic power on light equipment 1-2 –> 1
  • Magical power of two-handed magic weapons 1-3 –> 1-2
  • Extra physical damage to two-handed physical weapons and hybrid weapons 1-3 –> 1-2
  • Extra physical damage for one-handed weapons 1-2 –> 1
  • Extra physical damage against heavy and light equipment –> 0
  • Heavy equipment physical damage bonus 2-5% –> 1-2%
  • Light equipment physical damage bonus 1-3% –> 0.5-1.5%
  • One-handed weapon physical damage bonus 1-3% –> 1-2.5%
  • Physical damage from heavy equipment and two-handed shields reduced by 0.5-2% –> 0.1-1%
  • Light equipment and one-handed shield physical damage reduced by 0.5-1.2% –> 0.1-1%
  • True physical damage to heavy and light equipment –> 0
  • Heavy Equipment Physical Therapy 1-3 –> 1
  • Light physical therapy 1-2 –> 1
  • Physical power on heavy gear 1-3 –> 1
  • Physical strength of one-handed weapons and light equipment 1-2 –> 1
  • Physical strength of two-handed weapons 1-3 –> 1-2
  • Weapon damage for light and heavy equipment –> 0
  • Weapon damage for two-handed weapons 1-3 –> 1-2
  • Weapon damage for one-handed weapons 1-2 –> 1
  • All attributes/primitives on weapons and shields –> 0
  • Regular interaction speed on 2nd hand and heavy equipment 1.5-4% –> 2-5%
  • Spell Capacity renamed to Memory Capacity
  • All item equipment speed –> 0

repair

  • Fixed an issue where player character hair could appear strangely depending on headgear.
  • Fixed an issue where the player character’s inner face could be exposed.
  • Fixed an issue where T-pose could be exposed when taking potions.
  • Fixed an issue where the ankle could rotate when sitting down while wearing the Tomahawk.
  • Fixed an issue with Reactive Shield and Dark Reflection not being able to activate.
  • Fixed an issue where project options were sometimes not created correctly.
  • Fixed missing animation issue with torch skin.
  • Fixed an issue where the lantern would sometimes not light up.
  • Fixed an issue where the goblin would make a hit sound when dying.
  • Fixed an issue where the next area of ​​the Dark Swarm could be designated as a map suburb.
  • Fixed an issue where if you drank a potion and used stealth outside of a Dark Swarm, stealth would not be broken even if you took damage.
  • Fixed an issue with the Trading Post’s rarity filter sorting by name instead of rarity.
  • Fixed an issue in Trading Post where text that was too long would disappear instead of printing to the next line.
  • Fixed incorrectly installed portal.
  • Fixed an issue where Warlocks were unable to gain Karma.
  • Fixed background objects colliding incorrectly.
  • Fixed several issues causing crashes.

trend

Darkness and Darkness System Requirements

System Requirements

at the lowest limit

respected

operating system

64-bit Windows 10, 11

64-bit Windows 10, 11

processor

3.0 GHz quad-core CPU

3.6GHz quad-core CPU

memory

8GB RAM

16 GB RAM

graphics

GeForce GTX 1060 with 3GB video RAM or Radeon RX 580 with 4GB video RAM

GeForce RTX or Radeon RX5600 or higher

DirectX

Version 11

Version 11

network

Broadband Internet connection

Broadband Internet connection

storage

15 GB available space

15 GB available space

Darkness and Darkness Game Trailer

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