Darkest Dungeon 2 Patch Notes
The talented developers behind Darkest Dungeon 2 have truly outdone themselves! They’ve taken the core combat system from the previous game and given it a remarkable upgrade, ensuring that players will have an even more thrilling and immersive experience. But that’s not all – they’ve gone above and beyond by introducing significant changes that promise a brand new metagame adventure like never before.
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One of the most exciting transformations is the shift from the familiar 2D graphics to stunningly immersive 3D visuals, all made possible with the powerful Unity engine. Prepare to be awestruck as you navigate through the game’s dark and treacherous world, with the environments and creatures brought to life in breathtaking detail.
But it’s not just about the visuals. The storytelling in Darkest Dungeon 2 has been taken to new depths, revealing the emergence of evil forces that go far beyond what players witnessed at the Estate in the first game. Brace yourself for an enthralling journey as you uncover the mysteries and confront the horrors that lurk in the shadows.
With these remarkable enhancements, the developers have truly created a gaming experience that will captivate both seasoned players and newcomers alike. So get ready to embark on an epic adventure, where your strategic skills will be put to the ultimate test. Darkest Dungeon 2 is here to redefine what it means to face the darkest of challenges.
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Darkest Dungeon 2 Patch notes are out, check out the latest updates, bug fixes, and more.
Face Your Failures.
Red Hook is thrilled to deliver the 1.0 release to PC on May 8th. We’ve packed this update with a host of new features, new content, plus a swath of balancing, refinement and quality of life improvements.
You can revisit everything we’ve done so far by checking out our Early Access ROAD TO RELEASE graphic
Before we get to all the juicy details, first we want to thank all of the Early Access players, whose voices helped shape the game during its journey to 1.0.
We also are indebted to the groups of private beta-testers who suffered through many secret experiments. Your tireless efforts have been instrumental at many times, but most critically this final push.
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Top-Line Features
- New Playable Character: The Flagellant
- ACT 4: Final Boss, ordainment, story content
- ACT 5: Final Boss, ordainment, story content, ending cutscene
…and more!
- Greatly improved new player experience, including a comprehensive Tutorial update, new Prologue and a rebalanced Denial Confession
- Cosmetic Unlocks: Hero Palettes and Weapon Kits
- Infernal/Radiant Torches
- New Deliverable Item: Hero Remains
- Corpse Art
- Flame gameplay effects now vary by Confession
- Custom Keybinding and Remapping
- Mouse Only Controls
- New language support: Korean/Japanese/Ukrainian/Simplified Chinese
- An inordinate amount of new barks!
New Player Experience
The tutorial experience has been thoroughly reworked and improved.
Now, the very first expedition is a “Prologue” that consists only of an introductory Valley. Following that, the player chooses their first Confession (Denial) and play proceeds as normal.
All tutorial events and information has been revised. Tutorial events now trigger more contextually and are spaced out over more time.
Videos have been added to many tutorial events to better depict information.
Denial Confession
Denial has been restructured to be more friendly to new players and provide a smoother learning experience.
- Denial consists only of 2 full regions, instead of 3
- Denial features only the Sprawl and The Tangle
- Denial does not require a Trophy to enter the Mountain
- The Shackles have been rebalanced to be a bit easier
- No Champions or Antiquarian will appear in Denial
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A number of other balance changes have been made to create a better sense of progression and difficulty escalation between the different Confessions.
Cosmetic Unlocks
- Each hero has 3 alternate color palettes and 3 weapon kits available on the new Mountain subscreen at the Altar of Hope.
- Once unlocked, these palettes and kits are configurable at the crossroads in any combination you wish.
Infernal/Radiant Flames
The Radiant and Infernal Flames allow you to customize the difficulty of the game.
- The Radiant Flame is available at all Valley Inns and gives various gameplay boosts that can help you overcome any Confession. Furthermore, each time you fail a Confession, the Radiant Flame gets stronger and stronger. Mounting the Radiant Flame reduces the candles scored slightly, but it can be well worth it.
- By contrast, Infernal Flames make the game harder. There are five in total, each with a specific theme. Infernal Flames are unlocked at the Altar of Hope. Mounting them will give you a candle scoring bonus at expedition end.
Hero Remains
- Honor the fallen by bringing their remains to the next Inn and you will be rewarded with candles of Hope!
Candle Earning and Altar of Hope Balance Changes
- All “abandon run” candle penalties have been removed. Push your journey forward, risk free. Reaching the next Inn is always valuable for more candles.
- Earn candles by carrying your fallen heroes’ remains to the next inn (see Hero Remains, above.)
- First time victory bonuses for each Confession increased dramatically
- Increased region completion candle awards modestly
- Valley completion candle award increased slightly
- Overall Altar of Hope price audit, resulting in reducing prices of many unlocks
- Hero unlock prices raised from 4 to 8
- Hero Altar tracks: changed first deathblow resist upgrade to always be the first upgrade (after the class unlock)
- No longer need to spend candles to leave the Altar
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Misc Balance Changes
- Relationship blessed and cursed skills now are selected with weighted chance influenced by usage, meaning that the most-used skills are more likely to be chosen.
- Enemy Advantage tuning pass (several have changed)
- Meltdown: hero stress now drops to 1
- Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards
- Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff
- Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access)
- Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias. Will continue to monitor data after launch.
- Champion monsters will no longer appear until Confession 3+
- Blocked diseases from happening in the Valley
- Added more repair fight variety on Gaunt side
- Reduced Sluice appearance chance to 50%, at any given inn
- Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table. Helps provide balance sandbox so can’t hoover your way to all the good stuff
- Sluice generation tuning: removed cultist chance; expanded Academic Study chance to 1-2 Sluice battle config tuning: no more easies, just like other factions
Assist, Resist, Cultist, and Oasis Encounters
- Added various quirk-driven choices
- Quirk-driven choices in encounters now show the name of the quirk that caused it
- New logic for choice selection, which will ensure that at least one hero will want to interact with Encounter. For example, you will no longer arrive at an Assist Encounter desperate for Flame, and have all heroes want to leave or kill the helpless. Similarly, at least one hero will always want to interact with the Academic’s Study, and so on.
Academic’s Studies
- Thorough revamping of all Academic’s Studies to ensure that they are all beneficial generally, although not without some risk of downside to accompany the upside.
- Audited and redistributed which of the Studies appear in which regions, to give region identity.
- The exact Academic’s Study type (e.g. Hovering Polyhedra) can now be scouted and will appear on the minimap, allowing you to plan a route specifically to go to that Study.
- Some new items that are exclusive to specific Academic’s Studies, including a new food item, new combat items, and new trinkets.
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Hero Stories
- All hero stories, except Vestal, have had their design and flow touched up. Additional barks and unique tokens have been added for improved telegraphing and clarity.
- Hero Shrines will no longer generate if ALL heroes in the current party have completed their backstories.
- Heroes who have completed their backstories and have an “EXIT” option at hero shrines and no longer earn a Mastery Point.
Hero Goals
- Added new hero goals for each hero skill
- Hero goals that require skill use now only generate when that skill has been unlocked
Barks
- An absolute TON of new lines for all characters!
- Many edits for barks when using Inn items
New Items
- Added new curio items
- Added new combat item Shred of Decency to help combat Cultist Worship
Shops
- Whiskey Flask now always available at Inns
- Hoarder: Now features additional selection for Vague and Distant trinkets
- Rearranged shop selection order for Field Hospitals, Inns, Hoarder
Guardian Fights
- Now reward Relics and Baubles
Combat Items
- The Blood: Stress from Horror now has 100% chance to apply
- Bone Saw: Purchase price changed from 35 Baubles to 12 Relics
- Chalk Dust: Now available in the default item pool, ignores dodge, and applies a debuff preventing Stealth for 2 rounds
- Stagecoach Items
- Now purchased with Baubles along with price adjustments
- Storage Trunk: Increased inventory slot bonus from +2 to +3
- Chirurgeon’s Mixing Kit: Increased chance for healing items
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Pets
- Pygmy Pliskin: Increased healing received bonus and random hero heals after locations from +5% to +10%
- Larval Carrion Eater: Increased heal from 15% to 30%. Now provides a Crit token when landing the killing blow on a corpse
- Hatchling Crocodilian: Increased DMG bonus when moving from +2% to +3%
Deliverable Items
- Added chance for Locked Strongbox to drop from Swine enemies
Inn Items
- Book of Bawdy Tales: Increased stress heals from +4 to +6. Increased price from 12 to 16
- Poetry: Now targets 2 instead of 1. Added +1 Affinity. Reduced stress heals from +5 to +4. Increased price from 12 to 16
- Holy Beads: Now has a chance to provide, “Round Start: Dodge (5%) (Until Next Inn)”
- Mop and Bucket: Now adds, “Round Start: Strength (5%) (Until Next Inn)” and “Round Start: Dodge (5%) (Until Next Inn)”
- Pipeweed: Added -1 SPD (Until Next Inn)
- Playing Cards: Increased chance for +1 Affinity from 67% to 75% and reduced chance for -1 Affinity from 33% to 25%
- Songbook of Amorous Ballads: Updated, “+2 Affinity (75%) or -2 Affinity (25%)” to “+3 Affinity (80%) or -1 Affinity (20%)”
- Songbook of Touching Dirges: Increased chance for +2 Affinity from 75% to 80% and reduced chance for -1 Affinity from 25% to 20%
- Stew: Increased stacking from 1 to 4. Now provides +1 SPD (Until Next Inn)
- Whiskey Barrel: Decreased chance for +3 Affinity from 75% to 67% and increased chance for -2 Affinity from 25% to 33%
- Whiskey Bottle: Decreased chance for +3 Affinity from 75% to 67% and increased chance for -2 Affinity from 25% to 33%
- Whiskey Flask: No longer targets a single hero and now targets 2 heroes adding +1 Affinity
- Wax Inoculant: No longer has a chance to apply any diseases
- Tar-Filled Colambre: Now provides +3 Burn Dealt and +3 Burn Received while in Stealth instead of +100% Burn RES Piercing
Trinkets
-
Empty Stein:
- Strength token from Barbaric Yawp is now guaranteed
-
Rotten Tomato:
- Rank 1 debuff changed from -25% Deathblow Res to -20% Disease Res. Rank 2 damage bonus increased from +25% to +30%. Combo token from Breakthrough skills is now guaranteed and Breakthrough skills now apply 1 random negative token
-
Seamens; Boots:
- Increased chance for Dodge and Block from 50% to 66%
-
Storage Room Key:
- Block and Regen are now guaranteed
-
Strong Shackles:
- Chance to apply Immobilize x2 increased from +25% to +33%
-
Carved Toy:
- Chance for Crit token on turn end changed to turn start
-
Pile of Ash:
- Changed ‘Backdraft: +50% CRIT’ to ‘Self: Backdraft: Stealth’
-
Uncommon Seashell:
- Changed ‘Gain when hit: If attacker has bleed: 2 DMG’ to ‘Gain when hit: Bleed 1 (15%)’
-
Inevitable End:
- Changed ‘Break Skill: +66% Deathblow Res’ to ‘Target: Break Skill: Cannot Gain Block (2 Rounds)’. Changed ‘Gain When Hit: If SPD <= 2: Remove 2 Negative Tokens’ to ‘Gain When Hit: If SPD <= 2: Remove 1x Weak token and 1x Vulnerable token’
-
Inert Indicia:
- Added ‘Gain On Daze Res: 1 Positive Token’
-
Selfish Motivation:
- Increased damage bonus per negative token from +30% to +50%. Negative token gained on turn start now guaranteed
-
Snap Judgment:
- Changed ‘Round Start: Speed Token, +10 SPD, and -75% Healing Received from Skills’ to ‘Turn Start: +1 SPD (1 Battle), Turn Start: If SPD >=8: Add 1 Positive Token, Turn Start If SPD >=12: Remove Combo and Extra Action (10%), Turn End: If Last in Turn Order: Add 1 Negative Token’
-
Spoken Sharply:
- Gain on hit heal increased from 3 to 4. Reduced max health penalty from -50% to -33%
-
Temptation:
- Now is a 50/50 chance for an Extra Action or 1 DMG
- Dark Impulse (Stress Res): Chance for 1 DMG reduced from 100% to 25%
- Heart-Shaped Padlock: Removed health condition and decreased Resolute bonus from +25% to +10%. Added ‘On Resolute: Add 2 Positive Tokens’
- Region Modifiers and Goals
- Bat Country will no longer appear in region 1
- A Moment’s Peace will no longer spawn on the same region with Drought
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COMBAT
- Stealth will no longer protect the last Hero/monster on a team from attacks if they are the only remaining valid target
- Meltdown Affinity penalty has been reduced to -3 from -4
QUIRKS & DISEASES
- Deathless quirk renamed to Defiant
- Sepsis disease renamed to Hemic Rot
HEROES
Grave Robber
- Lunge+ DMG range changed to 6-11 from 4-11
- Thrown Dagger+ DMG range changed to 4-7 from 3-7
- Glint in the Dark DMG increased to 4-6 from 3-5
- Glint in the Dark+ DMG increased to 6-8 from 3-7
- Deadeye: Lunge DMG increased to 4-6 from 3-6
- Deadeye: Lunge+ DMG increased to 4-9 from 3-9
- Deadeye: Thrown Dagger+ DMG increased to 5-8 from 4-8
- Deadeye: Glint in the Dark DMG increased to 5-7 from 4-6
- Deadeye: Glint in the Dark+ DMG increased to 7-10 from 4-8
- Nightsworn: Lunge DMG increased to 5-11 from 4-11
- Nightsworn: Lunge+ DMG increased to 7-13 from 6-13
- Venomdrop: Lunge+ DMG increased to 6-11 from 4-11
- Venomdrop: Glint in the Dark DMG increased to 3-5 from 2-4
- Venomdrop: Glint in the Dark+ DMG increased to 5-7 from 3-5
Hellion
- Bloodlust buff duration increased to 5 turns from 3
- Bloodlust+ buff duration increased to 5 turns from 3
- Bloodlust+ now grants +20% Bleed RES for 5 turns
- Breakthrough has been reworked as a high mobility, single target defense breaker
- Howling End no longer ignores Block
- Howling End+ no longer ignores Block or Guard
- Howling End now moves back 1 rank
- Howling End+ now moves back 1 rank
- If It Bleeds DMG increased to 3-6 from 2-4
- If It Bleeds+ DMG increased to 3-6 from 3-5
- If It Bleeds+ CRIT increased to 10% from 5%
- If It Bleeds+ Bleed increased to 4 from 3
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Highwayman
- Tracking Shot now removes Stealth
- Tracking Shot+ increased duration of Dodge prevention to 2 rounds from 2 turns
Plague Doctor
- Cause of Death is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
- Cause of Death+ is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
- Runaway
- Fixed an issue with Firefly, Firefly+, Ransack, and Ransack+ applying Burn when missing a target with Combo
- Backdraft token interactions have been standardized to match similar skills like Cause of Death
- Backdraft+ token interactions have been standardized to match similar skills like Cause of Death
- Backdraft is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
- Backdraft+ is no longer subject to CRIT/DMG adjustments/penalties from trinkets, quirks, etc.
- Backdraft+: DMG increased to 100% of Burn value from 75%
Vestal
- Fixed an issue that allowed some skills to incorrectly target corpses
- Illumination+ increased duration of Dodge prevention to 2 rounds from 2 turns
CULTISTS
- Ambushes at 0 Torch in Confessions 1 and 2 no longer contain the Deacon or Cardinal
- Ambushes at 0 Torch in Confession 5 are now Exemplar fights
- Slightly increased the chance of Cardinal appearing at second Oblivion’s Rampart
- Slightly decreased chance of Altar spawning in rank 1 at second Oblivion’s Rampart
Evangelist
- HP increased to 28 from 23
- No longer spawns with Dodge
- Spawns with Block in Confessions 1 and 2
- Spawns with Block+ in Confession 3 or higher
- Nocturne Commune grants Block instead of Dodge in Confessions 1 and 2
- Nocturne Commune grants Block+ instead of Dodge in Confession 3 or higher
- Rush Judgement no longer grants Dodge
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Cherub
- Spawns with Dodge instead of Dodge+ in Confessions 1 and 2
- Face Your Confession grants Dodge instead of Dodge+ in Confessions 1 and 2
Altar
- Flesh Weaving is now a single target buff instead of full party AoE
- Flesh Weaving grants 6 Regen on Confessions 1 and 2
- Flesh Weaving grants 10 Regen on Confession 3 or higher
- Flesh Weaving grants the Altar 1 Block on Confessions 1 and 2
- Flesh Weaving grants the Altar 1 Block+ on Confession 3 or higher
- Altar has 2 new Altar of X skills
- Bone Weaving removes Vulnerable tokens on Confession 4
- Bone Weaving removes Weak tokens on Confession 5
Herald
- Inversion is now limited to use in Confession 3 or higher
- Inversion is now a higher priority skill than other attacks when available
Deacon
- The Flesh Warps is now limited to use in Confession 3 or higher
Cardinal
- Passive +10% Debuff RES granted by his presence to other Cultists now only occurs in Confession 3 or higher
- Entropic Star can no longer be used from the middle ranks
- Entropic Star now targets 2 random Heroes instead of full party
- Entropic Star Stress chance increased to 100% from 75%
- Entropic Star DMG increased to 4-7 from 3-5
Exemplar
- No longer receives Ordainment in Confession 2
- Rapturous Beauty’s DMG decreased to 2-4 from 4-8
FANATICS
- No more than 1 Hero can receive Combo at any given time while Her Ladyship is present
Whipper
- Whip Trip now applies Combo if Her Ladyship is present
Her Ladyship
- Combustion has increased priority of use when it’s available
- Combustion no longer gains DMG/CRIT from tokens or buffs
- Combustion now has a cooldown of 1
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Librarian
-
Book stacks will no longer die when the Librarian is defeated
FISHERFOLK
- Fog penalties have been reworked as follows:
- New: 33% chance of 1 Stress and 1 of Blind (40%), Vulnerable (40%), or nothing (20%)
- Old: Separate rolls each for Blind (75%), Vulnerable (50%), and 1 Stress (33%)
- Chance of stress heal when the fog lifts increased to 25% from 15%
- Claiming Leviathan’s trophy will prevent fog from occurring again for the remainder of that Shroud region
Bosun
-
Less likely to use Sodden Rigging on round 1 or immediately after hatching via Spawning Grounds
Cabin Boy
- Adjusted arrangement of possible effects on Unstable Incubation
- Reduced the number of effects drawn by Unstable Incubation to 1 from 2
Fish Monger
- Whetstone is now only available in rank 4 rather than ranks 3 and 4
- Debone now applies either Weak (50%) or Vulnerable (50%), not both
Wharf Rat
- Speed increased to 6 from 2
Leviathan
- Fixed several instances in which tokens, both positive and negative, could be consumed without effect by his skills
- Breath of the Sea now inflicts either Blind (33%) or Vulnerable (67%) instead of individual rolls for both Blind (50%) and Vulnerable (33%)
- Batter’s stress damage reduced to 1 from 1-2
- Tidal Surge stress damage chance reduced to 50% from 66%
- Eyes of the Storm no longer ignores Guard or Stealth
- Undertow no longer ignores Guard or Stealth
LOST BATTALION
- Mashes heavily revised and adjusted
Arbalist
- Piercing Bolt Volley no longer consumes Taunt unnecessarily
- Serrated Bolt Volley no longer consumes Taunt unnecessarily
Bishop
- Now spawns with 1-2 Benediction tokens
- Speed increased to 3 from 2
- Debuff RES increased to 30% from 20%
- Serve Once More is now a high priority skill choice when available
- Serve Once More can now resurrect Drummers
- Serve Once More can no longer be used in rank 1
- Strike now moves the Bishop back 1 rank
- Penance is no longer self-damaging
- Penance can no longer be used in rank 1
- Penance now generates 1-3 Benediction tokens instead of 2
- Purge The Unworthy now has a cooldown of 1 turn
- Purge the Unworthy will now block Dodge gain for 2 rounds
- Smite average DMG slightly increased
- Smite now has a cooldown of 1 turn
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Drummer
- Marching Orders Speed boost increased to 2 from 1
- Marching Orders now has a cooldown of 1
- Focus Fire now has a low chance of dealing 2 Stress DMG instead of 1
- Focus Fire is more likely to target Heroes at lower health
- Focus Fire no longer targets rank 4
- Order: Defensive Formation has been reworked
- Order: Volley removes Blind from the Arbalist
- Order: Slay the Wounded removes Weak from the Knight
- If the Drummer is Stunned when a round begins, he will not attempt to issue Orders
Foot Soldier
- Atrophic Cut DMG increased to 6-9 from 4-7
- Atrophic Cut now has a 30% chance to prevent Block gain for 2 rounds
Knight
- Spawns with 1-2 Block
- Debuff RES increased to 30% from 20%
- Deathblow RES increased to 60% from 33%
- Biting Blade: DMG increased to 8-12 from 6-10
- Biting Blade: CRIT increased to 10% from 5%
- Flashing Blade’s maximum DMG reduced by 1
- Flashing Blade’s Bleed increased to 4 from 2
- Flashing Blade no longer consumes Taunt unnecessarily
Bullseye Barrett
- SPD increased to 3 from 2
- Stun RES increased to 30% from 10%
- Debuff RES increased to 30% from 20%
- Fixed an issue where Chosen Target would consume Order or CRIT tokens
- Chosen Target will no longer target Heroes that Barrett cannot effectively reach from his position
- Barrett has a much higher likelihood to attack his Chosen Target
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Dreaming General
- HP reduced to 185 from 205
- The Waking Dead DMG increased to 10-20 from 10-16
- The Waking Dead now inflicts 4 Bleed
- Nightmare DMG increased to 10-20 from 10-16
- Updated Tangled Growth II token description to reflect specific impact on SPD
- Updated Strangle DOT name’s color on tool tip to match pop text
- Fixed a bug causing the party-wide Creeping Growth on round 1 to unintentionally trigger effects such as Chaplain Conviction generation
- Fixed an issue with Pyro Bomb and Medic Salve unintentionally overriding Whispering Darkness
- The Soil Stirs no longer ignores Taunt
- The Taproot can no longer be affected by non-resistible debuffs such as Tracking Shot’s Dodge prevention
PILLAGERS
Antiquarian
- Flash Powder skill now correctly consumes Combo
Crackshot
- HP increased to 15 from 13
- Speed increased to 4 from 1
- Blister Shot minimum DMG slightly increased
- Shell Shock now inflicts Weak instead of Daze
Firemouth
-
Speed increased to 5 from 2
- Stun RES increased to 20% from 10%
- Debuff RES increased to 20% from 10%
- Breath of Fire Burn increased
- Flash Fire can now be used from ranks 3 and 4 instead of only 3
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Hatchetman
- HP increased to 18 from 15
- Speed decreased to 2 from 3
- Low Blow Bleed increased
- Wild Swing forward movement increased to 2 ranks from 1
Mongrel
- Speed increased to 6 from 5
GAUNTS
Lost Soul
- HP increased from 11 to 13
- Filthy Morsel: base dmg down 1, move fwd 1->2
- Chomp: dmg up slightly, stress down from 75% to 50%
Urchin
- HP decreased from 12 to 11
- Skulking Step: base dmg down 1
- Haunting Melody: base dmg up 1
Widow
- HP increased from 11 to 13
- Desperate Grab: tgt 1234->234, base dmg down 1
- Gruesome Reflection: Horror chc increased; standalone stress removed; now has WEAK chc
- Don’t Look!: removed stress dmg
Woodsman
- HP increased from 34 to 42
- Fell the Tree: crit 5%->10%
- Carve the Toy: crit 5%->10%
- Protect the Child: added move fwd 1
SWINE
- Numerous mash adjustments and revisions
- Carrion Eaters can now be encountered in the Sluice
Skulker
- End This One CRIT increased to 5% from 0%
- Pigsticker DMG increased to 6-9 from 3-9
- Ragged Hook DMG increased to 3-5 from 2-4
- Skitter Stealth increased to 2 from 1
- While Stealthed, Skulkers gain +15% CRIT and +2 Blight Dealt
Brute
- Bleed RES increased to 20% from 10%
- Mallet DMG increased to 6-10 from 4-8
- Squeal is now single target
- Squeal DMG increased to 4-7 from 3-6
- Squeal stress damage increased to 2 from 1
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Wilbur
- Bleed RES increased to 30% from 20%
- Blight RES increased to 50% from 40%
- Burn RES increased to 30% from 20%
- Obliterate Body: DMG increased to 10-14 from 8-12
- Obliterate Masses: DMG increased to 8-11 from 6-9
- Shattering Squeal is now single target
- Shattering Squeal can now target rank 3
- Shattering Squeal DMG increased to 6-8 from 6-7
- Shattering Squeal stress damage increased to 2 from 1
OTHER HORRORS
Shambler
- The Shambler has become much more powerful
- Fights with the Shambler trigger a guaranteed shuffle on combat start
- Fights with the Shambler will reduce your Torch to 1
- Surviving a fight with the Shambler will restores your Torch to 100
- The Shambler now receives significant bonuses to DMG and Speed if you bring the Shambler’s Spawn pet to the fight
- HP increased to 85 from 70
- Spawns with 2 Dodge
- Bleed RES increased to 50% from 40%
- Blight RES increased to 50% from 40%
- Obdurous Advancement increased Bleed to 3 from 2
- Obdurous Advancement CRIT increased to 10% from 5%
- Obdurous Advancement grants 1 Block+
- Obdurous Advancement no longer applies Combo
- Undulating Withdrawal increased Blight to 3 from 2
- Undulating Withdrawal grants 1 Dodge
- Undulating Withdrawal no longer applies Combo
- No longer begins every battle with Stentorious Lament
- Stentorious Lament now applies Combo to a random Hero if no other Hero already has it
Shambler Tentacle
- Speed increased to 4 from 1
- Bleed RES increased to 30% from 20%
- Blight RES increased to 40% from 20%
- Burn RES increased to 30% from 20%
- Move RES reduced to 10% from 20%
- Clapperclaw Speed buff decreased to +2 from +3
- Wriggling Feast no longer applies Weak to a target with Combo
- Wriggling Feast can no longer be used from ranks 3 or 4
- Wriggling Feast now grants the same buffs as Clapperclaw on a successful hit
- Wriggling Feast now heals the Shambler for a static, non-scaling amount on a successful hit against a target with Combo
CONFESSION BOSSES
Shackles of Denial
- Fixed a bug causing the Denial of X skills to unintentionally trigger effects such as Chaplain Conviction generation
- Paralyzing Fear no longer causes Stun if 2 or less Heroes are remaining
Obsession Boss Changes
- Added buff to Focused Fault, ‘Apply to Attacker When CRIT: Combo when Attacker has no Focus token’
- Suppress will only be used when the hero party has 2 or more combo tokens rather random chance after Limerence
- Suppress will only target heroes with Combo tokens and no Focus tokens
- Reduced the number of debuff tokens applied by Suppress
- Reduced Limerence base damage from a range of 20-40 to 16 and added buff : +25% damage per Focus token on target
- Limerence now applies 1x Vulnerable token
- Healing received debuff from Limerence can now be resisted
- Improved Academic View descriptions for Suppress and Limerence
- Seek and other skills that apply Seen tokens now only target their mirrored rank and now ignore Taunt and Stealth, but are affected by Blind
- Cloistered Eye won’t grow to max size in Round 1 or 2
- Cloistered Eye: Speed reduced from 12 to 8
- Bifurcated Eye: Speed reduced from 8 to 6
- Cluster of Eyes: Speed reduced from 6 to 4
Tooltip Improvements
- General string fixes and improvements
- Skill tooltips have been updated where connected lines of triggers, conditions, effects and buffs share a single line
- Quirk tooltips have been updated where connected lines of triggers, conditions, effects and buffs share a single line. Quote text now formatted consistently with other tooltips
- Added ‘vs’ before faction names when using conditions while facing them in combat ex) ‘vs Creatures: -90% healing received’
FIXES
- Location and Route Scouting effect split into individual effects; Location Scouting and Route Scouting
- Quirks or items with Foetor, Shroud, or Sluice effects will no longer appear in Denial
- Various animation and visual fixes
- Fixed jittery click/drag rotation of Heroes and Stagecoach on the Character Sheet, Hero Select screen, and Stagecoach screen.
- Hero shrines: now shows EXIT preview icon for heroes who have completed their stories.
- Germophobe string id fix
- Fixes to some curio preview glyphs and effects
- Fix to stall torch loss effect; was accidentally 1, s/b -10
- Minimap and route choice tooltip pass for accuracy and to use icons where possible. Still need to do Curios
- Vestal altar node name corrections
- Hateful act out – swapped barker NEEDS TESTING act out prep for new flag barks
- Added missing torch reward preview to Assist donate choices
- Oasis stress heal choice won’t be chosen by heroes who have 0 stress
- Fixed an issue where Chapter 1 Boss death animation would still trigger on party defeat
- Fixed an issue where the inventory would flash black when discarding something while over-encumbered
- Fixed an issue where reflected damage via the Redoubt skill would not credit the player with the kill if the damage was lethal, ie. Redoubt scores killing blow against a Chapter boss will now correctly grant a victory instead of an Loss
- Added the ability to look at the Token Glossary via it’s keybinding at the Crossroads
- Removed Start Round Actions from action pip count in the character tray
- Fixed an issue where items with possession limits would appear in Regions when the current region goal reward was the same item. Now items selected as a region goal, that have a possession limit, will no longer appear in the loot for that region
- A hero’s run goal will now have an applied weight for path preference while moving through a region, ie a hero with the goal to visit an Oasis, will have that node preference when possible at intersections
- Added item stacking info to the item tooltips
- Alt key has been set to be the default hotkey for the more information button in driving and story screens to match it’s similar function in combat
- After ending a run at an Inn we now place you at the results instead of the Altar of Hope
- Fixed an issue with Localization hotswapping on the Embark scene
- Fixed an issue where other chapters were not being correctly grayed-out after first time Chapter victory to force players to start the next chapter for their next run
- Added game option for turning off minimap scouting autoscroll on region start
- Fix to leviathan death chain capture release soft lock
- When opening the tutorial archive from a toast notification the archive will auto-scroll to the currently opened tutorial
- We now correctly pause the game in combat when opening a tutorial
- Fixed an issue where hero goal candle icon sometimes overlaps text in crossroads
Darkest Dungeon 2 Overview
Darkest Dungeon II is an exquisitely crafted roguelike role-playing video game that serves as the highly anticipated sequel to the original Darkest Dungeon. Developed and published by Red Hook Studios, the game offers players a captivating and immersive experience. Initially released in early access for Windows in October 2021, the full version of the game was made available in May 2023.
Under the creative direction of Chris Bourassa and the design expertise of Tyler Sigman, Darkest Dungeon II showcases the talent and vision of the development team. The game features an atmospheric and haunting soundtrack composed by Stuart Chatwood, further enhancing the overall experience for players.
Powered by the Unity engine, Darkest Dungeon II provides a seamless and visually stunning gameplay environment on the Windows platform. The game offers a rich and immersive role-playing experience, combined with the challenging and unpredictable elements of a roguelike game.
Darkest Dungeon II invites players into a single-player adventure, where they will navigate treacherous dungeons, encounter formidable enemies, and face the horrors that lie within. The game masterfully combines strategic decision-making, resource management, and tactical combat, creating a dynamic and engaging gameplay loop.
As players progress through the game, they will encounter a wide range of challenging scenarios and make choices that will have far-reaching consequences. The choices made by the player will not only impact their immediate gameplay experience but also shape the overall narrative and outcome of their journey.
With its immersive world, captivating storytelling, and meticulously designed gameplay mechanics, Darkest Dungeon II delivers a compelling and unforgettable gaming experience. Whether you are a fan of the original Darkest Dungeon or a newcomer to the series, this sequel promises to deliver a thrilling and challenging adventure that will leave players craving for more.
Darkest Dungeon 2 Gameplay
Get ready for an epic adventure in the roguelike role-playing realm of Darkest Dungeon II! Just like its predecessor, this game is packed with thrilling gameplay and captivating characters. Each character brings their own unique strengths and abilities to the table, and you can equip them with trinkets and combat items to enhance their skills.
To navigate this twisted world, you’ll commandeer a trusty stagecoach that serves as your primary mode of transportation. Your ultimate goal? Conquer the sinister evil that has engulfed the world by reaching the menacing mountain. But beware, the journey is filled with surprises!
As you explore, you’ll encounter various locations and roadblocks that will put your mettle to the test. Brace yourself for intense turn-based combat scenarios! Position your heroes strategically, as their skills may vary depending on where they’re standing. Remember, a misstep can make all the difference between victory and defeat.
While venturing through this dark world, keep an eye out for the Shrines of Reflection. They offer a deeper glimpse into the rich backstories of your beloved characters. Uncover their hidden secrets and forge a stronger bond with your team.
But be warned, the stress levels of your heroes will rise as they push forward. Too much stress can lead to catastrophic meltdowns during combat, causing a significant decrease in health and acquiring negative traits. Stress can also strain relationships between characters. Foster friendships to gain additional perks, but beware of hostile dynamics that hinder each other’s skills and increase stress levels.
Fortunately, there’s a Hospital where you can heal your characters and remove those pesky bad traits. And when tragedy strikes and a hero falls, fear not! You may find solace in an inn, where new heroes eagerly join your cause. In this haven, you can also alleviate stress and improve team dynamics. But be cautious, as an extended stay at the inn can increase the looming Loathing, an ominous indicator of the all-consuming evil plaguing this world.
Keep a close watch on the flame that burns on your stagecoach. It symbolizes your team’s dwindling hope. When it flickers close to extinction, penalties befall your party. Stay vigilant and protect that flame at all costs!
With each run you embark upon, your Profile rank increases, unlocking new characters and items for future adventures. So gear up, hone your skills, and brace yourself for an exhilarating journey through the twisted world of Darkest Dungeon II!
Darkest Dungeon 2 Console
As of now, Red Hook Studios has not officially announced the specific release dates for Darkest Dungeon 2 on consoles such as PS5, Xbox Series X|S, and Nintendo Switch. However, it is expected that the game will make its way to consoles sometime in 2024. Red Hook Studios has assured fans that, similar to its predecessor, Darkest Dungeon 2 will be available on consoles. Although the studio has not provided specific details regarding the platforms or release dates, they have confirmed that the console versions will follow the initial 1.0 release on PC in May. It is worth noting that Darkest Dungeon 2 is a continuation of the original game, carrying forward its unique essence and gameplay elements. Fans eagerly await further updates from Red Hook Studios regarding the console release of Darkest Dungeon 2, as they look forward to experiencing the challenging and immersive world of the game on their preferred gaming platforms.
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