Dota 2 update 7.34c patch notes
Shine movement speed change reduced from 18% to 15%
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Intelligence bonus reduced from +8 to +7
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mystery bracelet
Elohar Ritual stack duration reduced from 10 seconds to 5 seconds
Courage damage bonus reduced from +18 to +16
Other attribute bonuses reduced from +4 to +2
- Hero update
- Abaddon
- mist coil
Casting range increased from 600 to 600/625/650/675
Curse attack speed increased from 40/60/80/100 to 60/80/100/120
Level 20 talent loan time sacrifice DPS increased from 85 to 95
Storm damage increased from 75/135/195/255 to 75/140/205/270
Double now always spawns with full health and mana
ax
Radius increased from 300 to 315
Damage increased from 250/350/450 to 275/375/475
Level 10 talent Berserker summon armor increased from +8 to +10
Base damage increased by 2
Mana cost reduced from 120/135/150/165 to 120
- Beast King
- call of wild eagle
- Mana cost increased from 30 to 50
Eagle’s base health reduced from 250/375/500/675 to 200/325/450/625
Illusion damage amplification is no longer taken into account when calculating healing
- Bounty Hunter
- shuriken throwing
Damage increased from 100/140/180/220 to 100/150/200/250
- shadow walking
- Mana cost reduced from 65 to 55
- Talent
Level 15 talent damage in Shadowwalk increased from -25% to -30%
Cooldown increased from 20/17/14/11 seconds to 22/19/16/13 seconds
Base damage increased by 3
Base armor loss increased from 2 to 2/2/3/3
Level 15 talent Gu’s casting range increased from +150 to +250
- nest mother
- egg-laying spider
Spider’s basic attack time improved from 1.35 seconds to 1.2 seconds
Level 15 talent Spider’s health increased from +130 to +150
Base movement speed increased from 300 to 310
Cooldown reduced from 100 seconds to 90 seconds
Cooldown reduced from 30 seconds to 24 seconds
Burning Skeleton Archer strafing attack speed bonus increased from 50% to 50/55/60/65%
Damage per arrow increased from 65% to 75%
Level 20 talent Death Pact health increased from +250 to +300
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Base armor increased by 1
Basic intelligence increased by 2
Damage reduced from 100/150/200/250 to 70/130/190/250
Cooldown increased from 21/17/13/9 seconds to 24/19/14/9 seconds
Base movement speed reduced from 310 to 300
Base strength reduced from 27 to 25
Intelligence gain increased from 2.5 to 2.8
Health reduced from 75/100/125 to 75
Level 15 talent attack speed increased from +60 to +80
Cooldown/duration increased from 65 seconds to 70 seconds
Level 20 talent Scorched Earth cooldown reduction reduced from 12 seconds to 10 seconds
Base intelligence reduced from 20 to 18
Level 10 talent rolling stone distance reduced from +325 to +200
Level 15 talent stone damage reduced from +120 to +110
- Overwhelming
- Enchantment Totem
Mana cost increased from 35/40/45/50 to 45/50/55/60
Level 10 talent base damage reduced from +40 to +30
Level 15 Talent +50% Enchant Totem Damage replaced with +200 Rift Radius
Level 20 Talent +300 Rift Area replaced with +50% Enchant Totem Damage
Base health regeneration reduced from 1.25 to 0.5
Mana cost increased from 50 to 60
Agility gain reduced from 3.3 to 3.1
Stun duration reduced from 1.55/1.9/2.25/2.6 seconds to 1.3/1.7/2.1/2.5 seconds
Cooldown increased from 18 seconds to 26/24/22/20 seconds
Level 10 talent health reduced from +200 to +175
Level 15 Talent +3 Flak Attack replaced with +25 Flak Damage
Level 20 Talent +40 Flak Damage replaced with +3 Flak Attack
Level 25 talent anti-aircraft gun cooldown reduction reduced from 6 seconds to 5 seconds
Stun duration increased from 1.25/1.5/1.75/2 seconds to 1.4/1.6/1.8/2 seconds
Mana cost reduced from 125/175/225 to 100/150/200
Base health regeneration reduced from 1.5 to 1
Movement speed per instance reduced from 0.8% per level to 0.6% per level
Base damage reduced from 70 to 50
Aghanim’s Shard Pull duration reduced from 0.5 seconds to 0 seconds
Aghanim’s Shard Pull will no longer affect units immune to EMP debuffs
Mana cost reduced from 140/150/160/170 to 125/140/155/170
Burn damage increased from 15/25/35/45 to 20/30/40/50
Level 15 Talent Overwhelming Chance Damage per hero reduced from +50 to +40
The chance of triggering the level 20 talent Courage instantly is reduced from +12% to +10%.
Casting range reduced from 625 to 550/575/600/625
- lonely druid
- Base armor increased by 2
- spiritual link
Attack speed increased from 16/32/48/64 to 20/35/50/65
- Magnus
- Base attack range increased from 150 to 200
- Reverse polarity
Pull radius increased from 410 to 430
Turn rate increased from 0.7 to 0.9
Meepo is no longer canceled if it is exiled, hidden, or becomes unlocatable
Damage increased from 75/150/225/300 to 100/175/250/325
Bonus attack power increased from 50/100/150 to 70/110/150
Level 15 talent Death Shot cast range increased from +250 to +350
Base health regeneration reduced from 1.25 to 1.0
Mana cost increased from 70/85/100/115 to 75/90/105/120
Base agility reduced from 20 to 14
Added visual effects to damaged areas
Trees created from Sprouts now provide 1x healing when consumed with Tango
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Base armor increased by 1
Level 15 talent Death Pulse healing increased from +30 to +40
Intelligence multiplier increased from 2/3/4/5x to 3.5/4/4.5/5x
Cooldown reduced from 26/20/14/8 seconds to 23/18/13/8 seconds
The attack range is now also increased by 75
Attack animation speed increased from +50% to +70%
Base health regeneration increased from 0.75 to 1.5
Mana cost adjusted from 50/55/60/65 to 40/50/60/70
- fire shield
- Cooldown reduced from 16 seconds to 15 seconds
- almighty knight
- repel
Mana cost reduced from 95/105/115/125 to 80/95/110/125
Cooldown reduced from 60/52/44/36 seconds to 45/40/35/30 seconds
Mana cost adjusted from 40/45/50/55 to 30/40/50/60
Cooldown increased from 30 seconds to 40 seconds
Level 10 talent Bluff reduction range reduced from +350 to +250
Attack speed slow reduced from 80/100/120/140 to 65/90/115/140
Damage reduced from 95/190/285/380 to 90/180/270/360
Damage caused by Roshan is no longer calculated
Base intelligence increased from 24 to 26
Ally healing increase increased from 5/10/15/20% to 10/15/20/25%
Mana cost reduced from 125/175/225 to 100/150/200
Agility bonus increased from 55/70/85/100% to 70/80/90/100%
Agility damage multiplier reduced from 1/1.4/1.8 to 0.8/1.2/1.6
Damage reduction reduced from 14/21/28/35% to 5/15/25/35%
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Base armor increased by 1
Casting distance increased from 500/550/600/650 to 525/600/675/750
Level 15 talent Sandstorm movement speed increased from +25 to +50
Casting range increased from 500 to 550
Cooldown reduced from 130/120/110 seconds to 110 seconds
Base attack speed reduced from 100 to 90
Passive bonus range increased from 100/200/300/400 to 130/220/310/400
Damage increased from 250/350/450 to 300/400/500
- mental saboteur
- Dark Charge
Charge bonus speed increased from 250/300/350/400 to 275/325/375/425
Fixed an issue where movement speed would not update when slowing down wear while Soul Breaker was charging
Bonus damage increased from 150/225/300 to 175/250/325
Level 15 talent damage increased from +40 to +45
Gentle
Cooldown increased from 18/16/14/12 seconds to 21/18/15/12 seconds
Slow resistance reduced from 30/35/40% to 30%
Cooldown increased from 105/100/95 seconds to 110/105/100 seconds
Base damage reduced by 2
Level 15 talent health reduced from +300 to +275
- tree protector
- nature’s grip
Mana cost increased from 75/80/85/90 to 90
Cooldown increased from 18/16/14/12 seconds to 24/20/16/12 seconds
Cooldown increased from 100 seconds to 120/110/100 seconds
Tombstone vision range reduced from 1500 to 1200 at all levels
- vengeful spirit
- magic missile
Aghanim’s Shard secondary target search range reduced from 100% of cast range to 75% of cast range
Mana cost increased from 25/30/35/40 to 40
Base damage bonus reduced from 10/16/22/28% to 10/15/20/25%
Strength gain reduced from 3.0 to 2.8
Duration reduced from 25 seconds to 19/21/23/25 seconds
Level 15 Talent Upheaval Allies attack speed per second reduced from +12 to +10
Attack power increased from 18/20/22/24 to 18/22/26/30
Base agility increased from 17 to 19
Base intelligence increased from 18 to 21
Mana cost reduced from 150 to 100
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Base armor increased by 1
Base mana regeneration increased from 0 to 0.25
Cooldown reduced from 38/32/26/20 seconds to 26/24/22/20 seconds
- witch doctor
- paralysis barrel
Cast point reduced from 0.35 seconds to 0.2 seconds
Damage reduced from 60/110/160 to 60/100/140
Zeus
Mini-Paun duration increased from 0.25 seconds to 0.35 seconds
Cooldown reduced from 130/125/120 seconds to 120 seconds
Mana cost reduced from 300/400/500 to 250/375/500
Dota 2 7.34c release date
Valve released balance patch 7.34c for Dota 2 on September 9. In this update, the developers have made adjustments to individual heroes and modified the characteristics of Gyrocopter and Invoker, reflecting their efforts to continuously improve and balance the game experience in an ever-evolving game environment. The world of Dota 2.
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Dota 2
Published by Valve in 2013, Dota 2 is an extremely popular multiplayer online battle arena (MOBA) video game and the successor to the iconic Defense of the Ancients (DotA) mod from Warcraft III.
In Dota 2, two teams of five players engage in intense battle to protect their respective bases while controlling unique and powerful heroes with different abilities.
The game’s rich esports scene, including major tournaments like The International and a massive crowdfunding prize pool, underscores its competitive appeal.
Despite its steep learning curve, Dota 2 is known for its rewarding gameplay, production quality, and loyalty to its predecessor, making it a standout game in the gaming world, loved by millions of players and even used for Machine learning experiments.
Dota 2 Gameplay
Dota 2 is a multiplayer online battle arena (MOBA) video game that features intense strategic gameplay. Two teams, the Radiant and the Dire, each consisting of five players, compete to destroy the other team’s “Ancient,” a heavily fortified building located in their base. Players control one of the game’s 124 different heroes, each with their own unique abilities and attributes, divided into core (core) and support roles.
The game revolves around real-time strategic control and takes place on a single three-dimensional isometric map with lanes and defense towers. Players progress by leveling up, unlocking new abilities, and acquiring items through gold earned from defeating enemy heroes, minions, and structures.
Dota 2’s depth comes from its complex hero interactions, teamwork, and the dynamic ebb and flow of each match, making it a highly competitive and engaging experience.
Dota 2 Development
Dota 2 grew out of the modding community and a series of key events. It all started in 2003 with the creation of Defense of the Ancients (DotA), a mod for Blizzard Entertainment’s Warcraft III: Reign of Chaos. DotA gained huge popularity, and Steve Feak’s DotA: Allstars became an excellent version.
After Feak retired in 2005, IceFrog took over as chief designer. Valve’s interest in Dota was sparked by employees who were fans of the mod, and in 2009 it hired IceFrog to design a sequel.
Dota 2 was officially released in 2010 after a legal dispute over the “Dota” name. Valve’s goal is to keep the core of the mod while enhancing its visuals and gameplay. The game was eventually released in 2013, incorporating contributions from the community, and has since become a well-known esports game with major updates and a thriving player base.
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