Dying Light 2 Update 1.13 Patch Notes
game updates
In addition to all the big news in Community Update #3 mentioned above, we’ve also made the following fixes and improvements to the game:
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cooperative
Synchronized animation and timing of volatiles firing projectiles at the player.
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Gameplay
• The witch reacts correctly to being hit.
• Added “charge” time required for weapon throwing. Your items should no longer slip out of your hands.
• Adjusted the time required to obtain a gold medal in the Primate Challenge.
• Fixed some cases where the final boss was stuck in idle state.
• Fixed the issue where the NPC character would be at an angle with Frank in the eyes of the fish.
• Players can pick up thrown weapons that fall on lab crystals.
• Fixed an exploit that allowed players to “plant” infected level 4 Chase at specific locations.
• Introduced adjustments to bow auto-aim.
• Changed the thrust speed during takedowns, instead players should return to the game faster after the animation ends.
• Fixed flashlight behavior during cutscenes.
• Reduced the value of the magnetic jump in combat.
• Reduced the amount of bark in the security center.
• You can now use powerful weapons to overwhelm volatiles, reducing the number of hits required to kill them.
• Changed FX for enemies affected by poison.
• Fixed an issue where weapons crafted with Artisans would have lower damage values than expected, effectively increasing the damage.
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• When grabbed, the player can detach from a falling zombie and free fall.
• Weapon damage rebalanced from previous in-game events and paid bundles.
• Added add-ons to the Dying Laughter spell, which now provides a +4% base damage bonus.
technical
• Due to stability issues, we have temporarily disabled Quality Game Mode on XSX until the issue is resolved. If you played in Quality mode before, the game will now run in Balanced mode. We will update you on further developments in the case.
• Switching from DX12 to DX11 will correctly apply all specific settings.
• Fixed an issue where players could become trapped between rocks in Prologue Cave.
• Corrected water texture seen from a certain distance.
• Controller vibration should be suitable for all platforms.
• Optimized some 3D assets for buildings, interiors, wind turbines, etc.
• Fixed missing textures when viewing buildings from a certain distance.
• Moving items to the storage room will no longer reset the inventory list to the top.
user interface
• Fixed localized text on timers.
• Adjust localized text in conversations.
• Adjusted the size of the blueprint icon.
• When compass visibility is off, it will be visible on the extended HUD
• Added option to disable bow and crossbow reticle in HUD settings.
• Added option to disable “Hit Marker” when hitting an enemy.
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See the official website for the complete Dying Light 2 Update 1.13 patch notes.
Dying Light 2 update 1.13 release date
Update 1.13 for Dying Light 2 introduces new content and enhancements to the game. This update brings fresh elements such as new enemies, weapons, and game modes for players to explore. Additionally, it includes bug fixes and improvements for a smoother gaming experience.
The update, which is approximately 3.5GB in size, expands the scope of the adventure by introducing a new location, “Prison Island,” hosting the “Prison Heist” game mode. This mode requires players to quickly break into the armory, either solo or in co-op, to get better rewards.
Additionally, Content Drop #5 introduces Sgt. Death Row is a powerful Destroyer mutant in Old City that promises increased experience points upon defeating him. Additionally, the new community bounty event, the Harlan Egg Hunt, offers players an exciting opportunity to chase down the Zombie Easter Bunny and collect eggs to unlock impressive Easter costumes.
trend
“Dying Light 2” game information
“Dying Light 2” and “Stay Human” are action role-playing games set in an open world infested by zombies. The game stars Aiden Caldwell as the protagonist, equipped with parkour skills to quickly navigate the city. Players can use tools such as paragliders and grappling hooks to perform various actions such as climbing, gliding and climbing walls.
The game offers melee combat with weapons that degrade over time, as well as ranged weapons such as crossbows and shotguns. The story unfolds in the city of Veledo, with seven different districts and different landmarks. Player choices have a significant impact on the game, creating various consequences that change the state of the city and how non-playable characters view the protagonist.
And the game also supports four-player cooperative multiplayer. The plot of Dying Light 2 follows Aiden’s journey to find Mia, during which he encounters different factions and opponents. Aiden attempts to track down doctor Vincent Waltz for potential information on Mia’s whereabouts.
Dying Light 2 gameplay
Dying Light 2: Stay Human offers an action-packed gaming experience set in an open-world zombie apocalypse. Players take on the role of Aiden Caldwell, a character who possesses excellent parkour abilities and can move quickly around the city. Gameplay includes performing moves such as climbing ledges, sliding, jumping and wall running, and exploring the vast city of Veledor using tools such as paragliders and grappling hooks. Combat relies primarily on melee weapons, but ranged weapons such as crossbows and shotguns are also available. Aiden’s skills are enhanced by the infection, providing an advantage when navigating the dangerous city.
The game presents a dynamic environment, with zombies affected by sunlight and becoming more aggressive at night, creating an ever-changing environment for players. Dying Light 2’s map is four times larger than its predecessor, with seven distinct areas that encourage exploration and scavenging for resources to craft new items and weapons.
Player decisions can greatly impact the game’s narrative, affecting factions, settlements, and how non-player characters view Aiden. Multiplayer mode accommodates four players and emphasizes cooperative play in the apocalyptic landscape of Veledor.
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Dying Light 2 plot
Dying Light 2: Staying Human follows the journey of protagonist Aiden Caldwell as he ventures into the city of Villedor in search of information about his past and the figure in his history, Mia. Answers to (Mia)’s whereabouts. Aiden encounters a complex web of factions and rivals on his quest, navigating the city’s tensions, conflicts, and betrayals. The plot unveils a story in which secrets surrounding Aiden’s history, experiments, and the city’s impending doom intertwine, leading to momentous choices that significantly change the outcome of the game.
As the plot progresses, Aiden’s journey intersects with various characters including Lavan and Vincent Waltz, revealing shocking truths about his past and the looming threats facing Veledor. The story is largely driven by the player’s decisions, ultimately resulting in different outcomes that can decide the fate of the city, balancing the choice between saving Mia or Ravan. The game’s plot was critically acclaimed for its branching storyline, narrative depth, and impact of player choices, and was praised for creating a dynamic and immersive experience in Dying Light 2’s post-apocalyptic world. .
Development of Dying Light 2
The production of Dying Light 2 involved a comprehensive development process at Techland. The game aims to depict a world on the verge of extinction, focusing on the fragility of human nature. To achieve this, the team built the city of Veledor with a layered structure, mixing temporary human structures in the ruins with permanent buildings overrun by zombies.
The team uses in-house technology CityBuilder to efficiently build urban designs and allow for rapid changes. This new approach aims to create a more realistic and evolving environment using the newly developed C Engine as the power source of the game.
Techland placed a strong emphasis on storytelling during the development of the game, which is a marked departure from its predecessors. The team is working with The Witcher 3: Wild Hunt writers and industry experts like Chris Avellone to create a more reactive and narrative-driven experience.
They seek to immerse players in a world where choices significantly shape the story, evoking a serious and engaging tone. Game design is inspired by real-world problems and aims to pursue authenticity by abandoning unrealistic concepts. However, his involvement was terminated due to accusations against one of the writers, Chris Avellone, which affected the game’s narrative direction. Despite these challenges, the game still strives to provide players with an immersive, choice-driven experience.
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