Dying Light 2 Update 1.37 Patch Notes
Dying Light 2 update 1.37 (1.037) is now available on PS4, PS5, and Xbox. According to the official patch notes for Dying Light 2 version 1.37, this latest update addresses several issues, including fixing a bug that caused the Unstable Tyrant to disappear from the map. Here are the key points addressing the various fixes and improvements:
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- The missing chicken wing paraglider in the Chicken Bundle DLC has been resolved.
- An issue with missing PK crossbow and crossbow crafting plans after converting a save to NG+ has been fixed.
- The excessive toughness of volatiles in COOP has been properly addressed and balanced.
- The issue of missing tyrants on the map has been resolved.
- Viruses will now spawn correctly during the “Reaching House of Cillian” sequence in the “Get Stronger” mission.
Improvements to community maps and developer tools
- Several missing story objectives have been restored.
- Challenges now run properly and as expected.
- The missing mesh issue in Dying Light 1 has been fixed.
dying light 2
Dying Light 2 is an action role-playing game that tells the story of skilled parkour expert Aiden Caldwell, set 22 years after the events of the first game in a zombie-infested world. in the open world. The game takes place in the fictional European city of Veledo, a once prosperous metropolis now reduced to scattered settlements. As players control Aiden, they must navigate the city using their parkour skills, including climbing ledges, sliding and wall running, making traversal a thrilling and fluid experience.
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Aiden’s abilities are further enhanced with tools like the grappling hook and paraglider, adding versatility in exploration and combat. In Dying Light 2, players face the difficult task of surviving in a world filled with zombies and hostile factions. The decisions they make have profound consequences for the game world, shaping the fate of the city and changing the way non-player characters view Aiden.
The narrative is dynamic, with multiple possible outcomes and branching storylines, making each playthrough a unique experience. As players scavenge for resources and craft weapons to fend off the undead, they will also encounter different factions and must navigate a delicate political landscape, often choosing sides or forging their own path in this post-apocalyptic world.
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The game’s narrative design and emphasis on meaningful choices add depth to the experience. In addition to its engaging parkour mechanics, Dying Light 2 offers a compelling combination of exploration, combat, and decision-making to immerse players in a world of danger, intrigue, and survival. With a vast open world and engaging game mechanics, Dying Light 2 offers a thrilling and unforgettable journey through a desolate yet vibrant cityscape.
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Dying Light 2 gameplay
Dying Light 2 provides an immersive and exciting gaming experience in a vast open world overrun by zombies. Players take on the role of Aiden Caldwell, a skilled parkour expert who must use a variety of parkour moves, including climbing, sliding, jumping, and wall running, to navigate the city of Veredo mid-navigation. This parkour system improves and expands on the first game, providing a seamless, fluid way to traverse the cityscape, making exploration and movement a highlight of the gameplay.
As Aiden explores the city, players will encounter hordes of zombies and face off against various hostile factions. Combat in Dying Light 2 is primarily melee-based, with players using a variety of weapons to eliminate enemies, from makeshift melee weapons to long-range crossbows and shotguns. Melee combat is balanced and rewarding, requiring players to utilize tactical approaches, timing, and weapon durability management to survive.
Additionally, Aiden can utilize superhuman abilities gained from the infection, giving him an advantage in combat and overcoming obstacles. One of the defining features of Dying Light 2’s gameplay is its emphasis on player choices and consequences. Decisions made throughout the game have a significant impact on the story, city layout, and relationships with various factions and characters.
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These choices create a reactive and dynamic narrative sandbox, leading to multiple branching storylines and outcomes. The consequences of player actions can be far-reaching, affecting the overall state of the city, the survival of factions, and the fate of non-player characters. This narrative depth encourages players to carefully consider their decisions, resulting in a highly replayable experience, as different choices lead to completely different gameplay scenarios.
Development of Dying Light 2
Development of Dying Light 2 is led by Techland, the same studio responsible for the first game. The team aimed to create a sequel that builds on the success of the original while introducing significant improvements and innovations. One of the core focuses of development is narrative and player choice, striving to deliver an engaging and responsive story with meaningful consequences.
To achieve this, the team hired Chris Avellone, known for his narrative-driven games, as well as other writers experienced in crafting compelling storylines. The development team also worked extensively on refining the game’s mechanics, particularly the parkour system, which became a prominent feature of the series. They leveraged a proprietary technology called CityBuilder to create the vast and dynamic open world of Villedor, making travel a seamless and exciting experience.
In addition, the team also incorporated diverse combat mechanics, providing players with a variety of melee and ranged weapons to fight against zombies and hostile factions. The resulting Dying Light 2 is a testament to Techland’s commitment to delivering an immersive narrative-driven experience with engaging game mechanics, making it a highly anticipated sequel for fans of the series.
Dying Light 2 Overview
title |
detail |
Developer |
Science and Technology Park |
Publisher |
Science and Technology Park |
director |
Adrian Siszewski, Mark Albinet |
manufacturer |
Pavel Machuca, Eugene Hatton, Adrian Sikora |
designer |
Timon Smektala |
programmer |
Grzegorz Swystovsky |
artist |
Katarzyna Tanaka-Polito, Eric Cojonno, Paweu Salinger |
author |
Peter Simanek |
composer |
Olivier de Rivière |
platform |
PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, Nintendo Switch |
release date |
PS4, PS5, Windows, Xbox One, Xbox Series X/S – February 4, 2022 |
school |
Action RPG, Survival Horror |
model |
Single player, multiplayer |
“Dying Light 2” trailer
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Category: Entertainment