fortnite
Fortnite is an online video game produced by Epic Games and launched in 2017. It has three different versions: Fortnite Battle Royale, where up to 100 players compete to be the last one standing; Fortnite: Save the World, a cooperative game where up to four players fight zombie-like creatures and build defenses; and Fortnite Creative, where players Can create your own world and battle areas. Save the World and Battle Royale entered Early Access in 2017, while Creative was released on December 6, 2018.
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Fortnite Battle Royale has become extremely popular, attracting more than 125 million players in less than a year and earning hundreds of millions of dollars every month. As of December 2019, revenue from the entire Fortnite game reached $9 billion. You can play Save the World on macOS, PlayStation 4, Windows, and Xbox One. Battle Royale and Creative are available on these platforms, in addition to Android, iOS and Nintendo Switch. The game also launches with the PlayStation 5 and Xbox Series X/S consoles.
You are watching: Fortnite Update V27.10 and Fortnite V27.10 Patch Notes
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game |
fortnite |
type |
Survival, Battle Royale, Sandbox |
Developer |
epic game |
Publisher |
epic game |
platform |
macOS, Windows, PlayStation 4, Xbox One, iOS, Nintendo Switch, Android, Xbox Series X/S, PlayStation 5 |
Initial Release |
Fortnite: Save the World (July 25, 2017 – Early Access) |
“Fortnite” update V27.10
The v27.10 update brings Yacht Heist and Poem Triad infiltration templates, new weapons and consumables, updates to matchmaking portals and other equipment, the option for automatic translation of islands in Discovery, and more!
New Yacht Heist Template Island to piece together!
Yacht Heist Template Island is a template island in the Creative toolset that shows you how to create a single-player stealth island and shows you how to use the Patchwork device to create an adaptive soundtrack as the game progresses.
New Triads infiltrate Template Island!
Triad Infiltration Template Island is a UEFN template that shows you how to create an asymmetric multiplayer game where three different teams compete for control of an objective. This template teaches how to use Verse to asymmetrically balance your team to create engaging team dynamics and frantic gameplay.
Whatever you want, we have it!
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new weapons
- Enhanced drum shotgun
- wild wasp jar
- Double silenced pistol
- Inquisitor’s Suppression SMG
New consumables
Pairing Portal Device Update
The matchmaking portal device has been redesigned so that players have the same options when matching as on the front end. Instead of two interactive prompts on the device, there is now only one that opens the Island Details screen. Party leaders will be able to initiate matchmaking and party members will be able to prepare. Parents can also use the island details screen to unlock individual islands.
New options for weapon generation
Initial weapons and ammunition
Initial weapon ammo options have been added to the following devices:
- Capture item generator
- class designer
- Eliminate managers
- Item Giver
- Item generator
- Team setup and inventory
- vending machine
New Tutorial: Verse Prop Hunt Template Tutorial
- Manage players joining or leaving the game.
- Defines the number of hunters per player total.
- Keep track of props and end the round after all props have been destroyed.
- Iterate over information for all players in the game.
- Each elimination increases the hunter’s score relative to the number of remaining props.
- Read through scripts instead of configuring events and channels in the device.
- Need to use less equipment.
- View @editable properties and adjust the script’s behavior without knowing Verse.
For full details on the update, see the official Fortnite website.
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Fortnite Update V27.10 Patch Notes
Creative
new:
- Added lock and unlock controls for IARC ratings in the Creative Feedback widget.
- Added interface to allow creative feedback widget to stay open when cursor mode changes.
- Added cursor mode call when team members need to unlock island codes.
repair:
- Fixed an infinite spinning wheel that occurred when the user opened the Events and Features tabs.
- Fixed converted HUD controller and teleporter options.
- Fixed an issue where the Stakes of the Stakes Shotgun would not immediately be removed from the object when destroyed.
Creativity and UEFN
repair:
- Fixed an issue where players from different teams would spawn together when the island did not have a player spawner device set up at the start of the island.
- Fixed an issue with two Advanced Storm Controllers being displayed in the content browser.
- Fixed an issue where the “Team no longer respawns” event in team settings and inventory equipment would not trigger when a player loses a life while on a different team.
- Fixed an issue where damage meter could not damage guards.
fortnite patchwork
new:
- Added copyright disclaimer to publishing workflow and device details in UEFN.
- High-end texture settings on PC will now display higher quality audio cable visualizations on Patchwork devices.
repair:
- Fixed an issue where cutting and pasting a Patchwork device would play two slightly different versions of the same audio.
- Fixed speaker SFX ducking signal chain.
- Updated instrument player (I-PLAY) device patch.
- Changed the FX-ECHO device feedback maximum value to 0.99.
- Fixed an issue where the cable would get stuck when the player grabbed it.
- Removed knob sounds and balanced the levels of carousel sounds.
- Fixed an issue with the Instrument Player (I-PLAY) front panel that caused the highlighted grid to extend beyond the On and Off buttons.
- Fixed an issue causing ambient digital signal processing to be applied to Patchwork audio.
- Fixed an issue where changing the note style on the note sequencer could change the contents of the note grid.
- Fixed an issue on the Instrument Player and Drum Player where after switching to a different instrument or drum kit, you would temporarily hear the wrong instrument or drum kit the next time you connected or disconnected a cable.
- Fixed an issue where the green beat display on the Music Manager was not initializing in UEFN.
european federation network
repair:
- Reduced instances where generating props would cause the Push Changes button tooltip to display “Some changes may not be reflected in the edit session”.
- Fixed color properties during live editing of the original shape library and many other actors.
- Fixed an issue during testing where pressing Play again after a match would receive some changes to the editor.
- Fixed switching of Actors hidden in game properties.
poetry
repair:
- Truncate the names of tuples created during code generation so that they remain safely under the FName limit. This is done by allowing the initial part of the name to remain unchanged, but using SHA256 to hash any characters that exceed the limit and append them to the name.
- Lowered the threshold for hashing overly long Verse tuple names, as the asset registry also adds its own special prefix, which can cause such names to exceed the FName limit, causing the cook to fail.
Fortnite game modes and development
Fortnite offers three different game modes, each sharing similar graphics, art assets, and mechanics. Save the World is a player-versus-environment co-op mode where four players work together to achieve a common goal and battle zombie-like husks in a post-apocalyptic world. Battle Royale is a player versus player mode for up to 100 players competing to be the last player or team standing.
Due to the storm, the map shrinks and player encounters become more intense. “Creative” serves as a sandbox mode that gives players the freedom to create diverse gameplay on their own personal islands. Players can search for resources and build buildings in all modes. Battle Royale and Creative are free games, while Save the World is a paid game.
The game is monetized through V-Bucks, an in-game currency used to purchase cosmetics and battle passes. The development of “Fortnite” began as an internal game development in 2011, combining the construction game and shooter genres. The game’s release marked a shift to a games-as-a-service model, with “Save the World” becoming a premium title in June 2020.
The battle royale mode was developed in response to the success of PlayerUnknown’s Battlegrounds and quickly grew in popularity, leading to separate development teams for each mode. Launched in 2018, Creative Mode allows players to build and customize their own islands.
Fortnite trailer
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Category: Gaming