How To Turn Off Special Style In Tekken 8? Customizing Inputs and Controls

How to turn off special styles in Tekken 8?

In Tekken 8, the introduction of the “Special Styles” feature gives players a new way to perform combos, especially to help newcomers to the series or those struggling with the game’s steep learning curve. However, for experienced players or those who prefer a more traditional experience, disabling this feature is simple. Here’s a step-by-step guide on how to turn off special styles in Tekken 8:

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During the game:

If you’re in the middle of a match and want to disable a special style, just press the appropriate button depending on your platform:

  • PlayStation: Press L1

  • Xbox: Press LB

  • Computer: Press O

Permanently disabled:

If you find that you have accidentally activated a special style, or just want to turn it off permanently, follow these steps:

  • Navigate to the Options menu in Tekken 8.

  • Find the controller settings options.

  • Select the type of control you are using.

  • Scroll down until you find Special Style Settings.

  • Option to remove the mapping completely by pressing the Options button or the equivalent button on your platform.

After completing these steps, the “Special Style” feature will no longer appear even if you accidentally trigger the button assigned to it. If you later decide to re-enable it or assign it to a different button, you can easily do this by revisiting the Controller Settings menu and making the desired adjustments.

This method not only allows you to disable special styles, but also gives you the flexibility to customize other inputs or assign different buttons in the game to your liking. Whether you’re a seasoned Tekken veteran or a newbie looking to learn more about the game, having the option to customize your gaming experience is crucial to getting the most out of Tekken 8.

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Custom inputs and controls

In Tekken 8, the ability to customize inputs and controls provides players with the opportunity to customize the gaming experience to suit their preferences and play style. Whether you want to optimize combo execution, streamline move input, or simply adjust button mapping for comfort, Tekken 8 offers a range of options to suit individual needs.

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Mapping combos and special moves

One of the key aspects of Tekken 8’s customization is the ability to map combos and special moves to specific buttons or inputs. This allows players to perform complex actions more easily and efficiently, especially for characters with complex action sets. By assigning commonly used combos or special moves to easily accessible buttons, players can reduce the cognitive load of remembering complex input sequences and focus more on strategic gameplay.

Adjust motion input

Precise movement is crucial in Tekken, and custom movement inputs can significantly enhance player control and responsiveness. Whether you prefer to move using the D-pad or analog sticks, Tekken 8 allows you to customize sensitivity settings and dead zones to ensure smooth and accurate character navigation. Additionally, players can remap movement commands to different buttons or inputs to suit personal preference and play style.

Enhance accessibility

Customizing inputs and controls in Tekken 8 can also enhance accessibility for players with different needs and abilities. By providing flexibility in button mapping, sensitivity adjustments, and input options, Tekken 8 can meet the needs of a variety of players, including those with limited mobility or specific control preferences. This inclusivity results in a more welcoming and accessible gaming experience for all players, ensuring everyone can get the most out of Tekken 8.

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Personalize and experiment

Beyond practical considerations, custom inputs and controls in Tekken 8 allow players to personalize their gaming experience and try out different configurations. Whether you’re fine-tuning controls to optimize performance during competitive play or just exploring new button mappings for fun, the customization options in Tekken 8 encourage creativity and experimentation. This freedom to customize the game to personal preference fosters a deeper sense of ownership and involvement, enriching the player’s overall gaming experience.

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Tekken 8

Tekken 8 is a new fighting game released by Bandai Namco Entertainment on January 26, 2024 for PlayStation 5, Windows, and Xbox Series X/S. This is the eighth main game in the Tekken series. The story mode called “Dark Awakening” takes place six months after the previous game and revolves around the final showdown between father and son Mishima Kazuya and Kazama Jin. Kim’s goal is to end the chaos within the family by defeating his father.

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The game introduces 32 characters, including returning favorites and new additions, each contributing to the overall narrative. The development of “Tekken 8” was hinted in August 2022 and officially announced during Sony’s State of Play event next month. The game was made using Unreal Engine 5, focusing on a more aggressive tone and enhancing the combat elements of the previous game.

New game mechanics have been added, such as the Heat system and Tornado hits, as well as updated character models and voice acting. The online mode includes arcade missions with tournaments, arcade features, customizable avatars, and special in-game currency. Stability testing begins in July and October 2023, with demos available on PlayStation and Xbox Series in December.

Tekken 8 gameplay

Tekken 8’s fighting game style is similar to previous Tekken games. Game producer Katsuhiro Harada said that the design of “Tekken 8” is “more aggressive” than its predecessor, rewarding players who take the initiative to attack rather than defend.

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To achieve this goal, Tekken 8 introduces a new system called “Heat.” When a character enters a “warm-up” state, it not only deals chip damage and unlocks additional moves, but it also changes the properties of certain moves, such as Heavy Guard Breach. A fighter in this state can dash to cancel their actions. Heat’s timer can be stopped by using the fighter’s moveset, and defending against a critical hit or Heat status character will cause chip damage, allowing players to restore health by attacking opponents.

The game also brings technical updates and redesigned features. The “Rage” system from the previous game returns with changes, such as “Rage Drive” being separated and redesigned into “Heat Crush”, a super move tied to the Heat system. The “screw” mechanic is replaced by the “tornado” extender, and some levels present hazards, such as harder walls and floors that require multiple attacks to break, and explosive elements that cause opponents to explode upwards.

Tekken 8 aims to provide a more cinematic combat experience, emphasizing staged destruction and specific character reactions. All character models and voice acting are brand new, with no reuse from previous entries. The online mode features an “Arcade Quest” battle lobby with an arcade environment, regular online battles, and tournaments. Players can customize their avatar using an in-game currency called “Fight Money.” Tekken 8 is powered by the next-generation Unreal Engine 5, making it the first major fighting game to use this advanced engine.

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Tekken 8 plot

Six months after Mishima’s disappearance, Jin Kazama, along with allies Lars Alexandersson and Li Chaolan, attempted to confront Mishima in New York. The encounter resulted in a devastating battle that resulted in millions of casualties. Kazuya, now revealed in his demonic form, announces a new King of Iron Fist tournament in which representatives from each country must fight, with the winner’s country surviving and the losing country facing destruction.

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After recovering from his injuries, Jin found that he could no longer activate his magic at will. He participates in Japan’s tournament qualifiers and meets Rena, a student at Mishima Institute of Technology who looks a lot like his grandfather Heihachi. After securing a spot in the main event, Kim discovers that Rina is a Mishima and secretly wants to know how Kim and Kazuya activate their demonic powers.

Meanwhile, in Italy, figures such as Claudio Serafino, Zafina and Ling Xiaoyu watched the game. Zafina warns that Kazuya needs to be stopped and Jin is found. Niklas Clayson revealed information about the demon gene and Azazel to Yggdrasil. In the official game, Kazuya absorbed Azazel’s power and became a true demon. Jin, Leroy Smith and others tried to resist Kazuya. Claudio uses his power to hurt Kazuya, seemingly sacrificing himself.

Jin believes he can regain control of his demonic powers and travels to Kazama Sanctuary. Determined to eliminate the rebels, Kazuo also faces opposition from Yggdrasil, the United Nations Independent Forces, and former tournament combatants.

In a subconscious battle, King faced his own demons and finally accepted and took full control of his powers. He saves Lars from Kazuya’s attack and fights Kazuya in the final battle, purifying each other of their demonic genes. Jin wakes up in his angel form, defeats Kazuya, and leaves with Xiaoyu. In the post-credits scene, Reina, who was thought to be dead, survived Kazuya’s attack and revealed her demonic genes, vowing to avenge her father Heihachi.

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Tekken 8 Overview

Developer

Bandai Namco Studio, Arika

Publisher

Bandai Namco Entertainment[1]

director

Kohei Ikeda, Yasuki Nakabayashi

manufacturer

Katsuhiro Harada

composer

Yusuke Yamauchi, Akitaka Toyama, Shogo Nomura, Yoshihito Yano

series

iron fist

engine

Unreal Engine 5

platform

PlayStation 5, Windows, Xbox Series X/S

release date

January 26, 2024

school

struggle

model

Single player, multiplayer

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“Tekken 8” trailer

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