Valheim
Valheim falls under the survival and sandbox genres. It is being developed by Iron Gate Studio, a Swedish game developer, and is published by Coffee Stain Studios.
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The game was initially made available in early access on February 2, 2021, for Linux and Windows platforms through the Steam platform. It was later released for Xbox One and Xbox Series X/S on March 14, 2023. The development team behind Valheim consists of five individuals, and the game’s foundation was built upon the work of Richard Svensson, who initially started the project as a personal endeavor during his free time.
You are watching: Huge Valheim Update Hildir’s Patch Notes 0.217.14 Includes Fixes, Improvements and more
Following its early access launch, Valheim has garnered significant attention for its positive reception from both critics and players alike. It has been recognized as a noteworthy example of a refined early access game. Within just a month of its release, the game managed to sell over five million copies and quickly rose to become one of the most-played titles on the Steam gaming platform.
Huge Valheim Update Hildir’s Patch Notes 0.217.14
The moment has arrived for those who have accumulated gold from troll caves and fuling villages. This gold holds significant value as the primary currency within the world of Valheim. Now, in the tenth realm, a fresh vendor awaits, offering a chance to utilize your amassed wealth.
As you’re aware, Haldor isn’t the sole merchant in this family line. His sister, Hildir, has finally made her appearance in Valheim. However, her journey has been beset by challenges, resulting in the loss of much of her merchandise. Upon encountering her, she might seek your assistance. Completing the tasks she assigns will grant you access to a broader range of items for purchase. These include new clothing options and various useful items for enhancing your base.
In addition to these developments, this update fulfills the anticipation for server modifiers. You now have the ability to adjust the difficulty settings, tailoring the experience to your preferences.
Whether you desire a more relaxed gameplay or a challenging hardcore run, you have the flexibility to select lower or higher difficulties. Furthermore, an array of customization options is available, spanning portals, resources, raids, and more. This empowers you to finely craft your adventure according to your Viking spirit’s desires.
Abbreviated Patch Notes:
New Content:
- New NPC: Hildir the merchant
- New locations
- World modifiers added
- 2 new crafting extensions
- New hair and beard styles
- New items
Misc:
- Hair and beards are now visible when equipping helmets
- Various visual improvements
- Quick-stack button added
- Manual snapping for building added
Detailed Patch Notes:
New Content:
- New NPC: Hildir the merchant
- New location: Hildir’s camp
- New location: Smouldering tomb (classic dungeon)
- New location: Howling cavern (classic dungeon)
- New location: Sealed tower (open dungeon)
- 3 new mini bosses
- World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
- 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
- New item: Sparkler
- New clothing: 10 hats & headscarves
- New clothing: 14 dresses and tunics
- Black forge extension: Vice (Upgrades to level 3 possible)
- Magetable extension: Unfading Candle (Upgrades to level 3 possible)
- New material: Barber kit
- New furniture: Barber station
- New material: Iron pit
- New furniture: Firepit
- 8 new hairstyles
- 5 new beard styles
- 4 new music tracks
Fixes & Improvements:
- Hair and beards are now visible when equipping helmets
- Haldor animations updated
- All fire effects have been overhauled
- Smoke balls created by fires now have random rotation and no longer pop in when spawned
- Added Hugin hints informing the player that traders can be found in the game
- Spawn command can now specify fields
- Fixed a bug which caused level up algorithm to be a bit off depending on when you die
- Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
- Widened the Manage Saves Menu and show the time of the timestamp
- Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
- Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
- Chat doesn’t open on Ping anymore
- Resolved chat blocking input for other UI (such as map)
- Fixed issue where minimap pin input field for PC version was getting invisible
- Join code is now hidden when HUD’s visibility is toggled off
- Fixed an issue where boats could fall through the ocean
- Fixed a bug that had water in caves be affected by wind
- New optimised low vegetation quality setting will have a small amount of grass rather than none
- Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
- Fixed a vegetation shader issue
- Fixed a threading issue, the game quits a bit faster as a result
- Fixed a bug where the music could get stuck in the morning and evening when in dungeons
- Fixed a bug that could cause the server list to stop working
- Opening console now blocks hotbar navigation
- Offline players can now send map pings on Xbox and MS store version
- Fixed missing special characters on signs
- Fixed glowing signs
- You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
- Fixed flickering colours when placing beech sapling
- You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
- Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
- Prevent character from jumping when in piece selection
- Reset “auto run” after dodge
- Fixed a crash related to the old portal
- Fixed sometimes missing tooltip for inventory items
- Fixed some broken item names
- Menu usage is now blocked when HUD is hidden
- Enemy spawn block and item despawn now matches workbench build radius
- Fixed AI updates behaving wrong (mobs should feel more responsive again)
- Fix for Riding skill not improving
Quality of Life:
- Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
- You can now manually choose snapping point with Q & E for precision building
- Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
- Workbench and Forge now get slightly increased build range when upgraded
- Crafting benches’ build range is now cylindrical instead of spherical
- Precision placement of buildpieces changed to show when holding ctrl
- Added ability to copy build piece while in build mode
Xbox:
- Fixed a bug on Xbox where ticks wouldn’t attach correctly
- Fixed Xbox bug which could cause the player to jump while selecting a building piece
- Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox
- Fixed vegetation and reflection shader for Xbox
- Alt functionality key changed to LB for Console 2 mapping
- Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
- Fixed tooltip position for store items when using gamepad
- Own chat messages are not filtered anymore
- Own sign texts are shown when playing offline
- Cloud storage check after save and before world start to prevent potential data loss
- No more privilege pop-ups when playing offline
Stability:
- Various crash fixes related to generation and projectiles
- Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
- Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
- Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
- Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
- Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
- Fix memory leak when opening and closing the skill dialog
- Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
Misc:
- God mode will now allow damage down to 1 health rather than taking no damage
- New console command “tombstone” which create tombstones
- Tombstones can now be deleted with ’forcedelete’ command
- New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
- New console commands: (tombstone – creates tombstones; resetworldkeys – Resets all world modifiers to default; setworldpreset – Sets world modifiers to a named preset; setworldmodifier – Sets a world modifier value; itemset hildir)
- Itemset command also limits items to level 4
- Fixed the saving of some stats
- Localisation updated
- Fixed Asian fonts readability in bold style
- Fixed rune-stone texts to only show rune symbols in all languages
- Made sure all text fields have the correct fonts set
- Minor text optimizations
- Fixed some missing localization updates when language is changed
- Saving icon is now displayed on low FPS as well
- Fixed some incorrect key hints
- Removed several control characters that were rendered as a box in item descriptions
- Fixed world list not being updated when the last world is removed
- Fixed selecting world with mouse not working in some cases
- Fix for refreshing favourite dedicated servers
- Added merch store button to main menu[/spoiler]
TRENDING
Valheim Gameplay
Valheim presents an expansive open-world survival experience that unfolds from a third-person perspective. Players assume the roles of fallen Vikings, compelled to navigate crafting, shelter construction, and combat against adversaries to ensure their survival. The game boasts a distinct visual style, featuring low-resolution stylized 3D graphics, coupled with a combat system that draws inspiration from action-oriented games.
The option for cooperative gameplay with a potential group size of up to ten individuals, as well as the inclusion of optional player-versus-player (PvP) gameplay, adds to the game’s versatility.
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Upon fashioning their Viking character, players have the opportunity to shape a procedurally generated world based on a map seed. This world is divided into various biomes, encompassing landscapes like meadows, the Black Forest, swamps, mountains, plains, oceans, the Mistlands, the Deep North, and the Ashlands.
Each biome introduces distinct adversaries, items, and bosses, all of which contribute to the varying levels of survival challenges. The game operates on an internal day-night cycle. Survival hinges on collecting natural resources scattered throughout the environment, which can be acquired through activities such as foraging, hunting, mining, and farming.
These resources serve as building blocks for crafting shelters, fashioning tools and gear, and forging weapons. Players manage both a health bar, affected by enemy assaults and falls, and a stamina bar, depleted during actions like running and attacking. Nourishment in the form of food replenishes these bars, not only restoring health and stamina but also temporarily enhancing their capacities based on the type and quality of food consumed.
Additionally, Valheim employs a skill-level system encompassing diverse abilities like blocking and running. Each skill can be progressively enhanced up to a maximum level of 100, influencing various gameplay mechanics. For instance, the proficiency in wielding spears influences the damage potential, while running skill dictates the stamina consumption during sprinting.
The primary objective revolves around confronting and defeating six bosses located within different biomes of the game world. To summon each boss, players journey to the respective altar and offer specific items. Upon defeating a boss, players acquire a trophy that can be placed at a central altar to grant an advantageous power-up to all participants. These power-ups are reusable but necessitate a brief cooldown period between uses.
Combat mechanisms incorporate both one-handed and two-handed weapons, shields, bows, and spears. The world can be traversed on foot or through self-crafted boats, ranging from basic rafts to various types of intricate Viking longships.
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Category: Gaming