Is Armored Core 6 more challenging than Elden Ring?
Gamers have an innate tendency to compare games from a development studio to other games. This approach is particularly prominent when discussing FromSoftware’s titles, which often revolve around the question of which game has the higher difficulty level. That trend continues with the arrival of Armored Core 6: Rubicon Fire.
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Players encounter an immediate and daunting challenge from the very beginning of the mission, where they face off against a PCA heavy combat helicopter. The question remains: can Armored Core 6 outperform their previously released, demanding game Elden Ring? This is my take on the matter.
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Is Armored Core 6 harder than Elden Ring?
Directly comparing these two games isn’t as simple as it is with games like Dark Souls 3 and Elden Ring. These games share a common basic DNA and, over the years, have developed similarities in gameplay style, mechanics, and settings. However, Armored Core 6 is nothing like a mech-based third-person shooter.
Despite this shift, it’s still capable of providing considerable challenge, relying on resource management and movement coordination – elements similar to those required in Elden Ring. One of the main differences is Armored Core 6’s verticality. Gameplay involves flying and dodging in multiple directions, emphasizing the use of a boost meter, similar to the importance of the stamina meter in Elden Ring.
One thing both games have in common is that the initial boss fight is very difficult, requiring the player to decipher the mechanics and persevere. For example, Armored Core 6’s helicopter bosses posed a significant challenge until the aerial hack-and-slash strategy became apparent. In comparison, Elden Ring’s Gollum enemies tend to be more powerful, creating an environment where danger is everywhere. Instead, Armored Core 6 makes players feel powerful as they soar and dispatch enemies with ease.
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In terms of RPG elements, “Elden Ring” has more in-depth character creation considerations, limited resources, and restricted power progression. Armored Core 6 takes a more relaxed approach – earning currency through missions helps acquire powerful weapons and parts, making it easier to develop powerful gear. Additionally, Armored Core 6 offers the flexibility to adjust loadouts after death, enhancing its accessibility compared to Elden Ring.
Both games are certainly challenging in their own right. Overall, Elden Ring maintains a high level of challenge due to its complex mechanics and multi-faceted nature of Souls-like games. While Armored Core 6 offers powerful boss encounters, its gameplay is relatively less demanding than Elden Ring.
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The five hardest bosses in Armored Core 6, ranked
Fifth place: Helicopter
Helicopters set the stage for the intense boss battles in Armored Core 6. Unlike a typical level one boss, this encounter is a test of skill, requiring proficiency in aiming, movement, and timing. It breaks the concept of simple introductory battles and prepares players for the brutal challenges ahead.
Fourth place: Sea Spider
The Sea Spider stands out in a brutal boss fight as a menacing foe, posing a unique challenge with its relentless pincer and leg attacks. The lack of invincibility frames during dodge adds complexity and requires players to adapt on the fly. Outsmarting the Sea Spider’s tracking abilities becomes crucial, making this battle a true test of adaptability and strategic thinking.
Third Place: PCA Warrant Officer
PCA Warrant Officer Battle is a psychological battle in which players will fight against enemy ACs with equipment similar to their own. Frustration is heightened as there are no checkpoints at the start of combat, forcing players to replay the mission after each failure. Combat is limited to small indoor spaces and faces a larger number of enemies, forcing players to engage in close combat, challenging their play style and adaptability.
Second place: Balthus
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Balthus is a huge challenge that leaves players questioning their progress through the first chapter. With no difficulty settings to adjust, this battle is a relentless ordeal. It requires a high level of skill and determination and will challenge even experienced players to their limits. Its difficulty prompts reflections on game design choices and player accessibility.
No. 1: CEL 240
CEL 240 redefines player versus computer, employing strategies reminiscent of human players. Its constant movement and use of “cheesy” mechanics make players feel defeated. The unexpected twist into the second phase after defeat adds a psychological dimension to the battle, testing the player’s resilience and strategic thinking. This boss represents the pinnacle of Armored Core 6’s challenging gameplay.
Armored Core VI Gameplay
The gameplay experience of Armored Core VI is heavily focused on immersive mech-based vehicle combat. Players take on the role of a skilled pilot commanding a powerful mech called the Armored Core. What really sets this game apart is the extensive customization potential these mechs have through a variety of parts, allowing players to fine-tune and enhance their performance.
A defining feature of the gameplay is the ability for players to equip their mechs with a wide variety of weapons. With slots on both arms and two more on the back of the mech, strategic possibilities are plentiful. This vast arsenal gives players the freedom to fight with tactical flexibility.
Retaining the hallmarks of earlier iterations of the series, the arena concept is maintained through the Combat Capability Assessment Program. This mode allows players to showcase their skills and compete with other players. After successfully completing missions, players are rewarded with in-game currency called points. The number of points earned depends on the goals completed during the mission, unfinished goals may be deducted.
One notable difference from previous games in the series is the elimination of the debt system. Unlike before, players no longer face the prospect of losing currency for failed missions. Armored Core VI introduces a refreshing approach that gives players the freedom to repeat missions without having to worry about financial hardship.
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Category: Gaming