League of Legends
Riot Games created and published League of Legends (LoL), also known as League of Legends, in 2009, the year in which most of the multiplayer online arena computer games were developed. Riot’s creators are very motivated to create bigger games in the indie space, similar to the famous Warcraft III and Defense of the Ancients custom maps. League of Legends has been a free-to-play game since its launch in October 2009, and it’s easy to make money by selling customizable skins for the game’s characters. League of Legends is supported on both macOS and Microsoft Windows.
League of Legends 13.4 Patch Notes
Riot’s patch schedule states that the next update for 2023 will be released on Thursday, February 23. The update will roll out globally throughout the day, starting in Australia at around 10am (AEDT). Here are the estimated times for some of the major alliance servers: 3 AM PT (North America), 5 AM GMT (EU West), 3 AM CET (EU Northeast), and 8 AM Korea (South Korea). It’s worth noting that there will be a few hours of downtime after the patch begins, during which matchmaking and competitive queues will be disabled on all alliance servers three hours before the update is officially deployed and goes live.
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League of Legends 13.4 patch what we can expect
In the upcoming 13.4 version, the Riot balance team will make changes to nearly 21 heroes in League of Legends, of which 11 have been buffed and 9 have been weakened. Veigar, Cho’Gath, and Viego were buffed, while Riven, Samira, Jax, and Amumu were nerfed. Thresh’s ability selection changes also received special attention. In addition, the Alliance team is working to improve the balance between melee and ranged support in the bot lane, and has adjusted basic support items such as Relic Shield, Steel Shoulders, and Spellthief Blade. These changes will focus on mana, tribute recharge times, and early game item stats to create a healthier coexistence between the two types of champions.
Here are the early LOL patch 13.4 patch notes
Law Thief’s Edge
- Charge timer increased from 10 seconds to 12 seconds
- Mana regeneration reduced from 50% to 25%
Frostfang
- Mana regeneration reduced from 75% to 50%
real ice shards
- Mana regeneration reduced from 115% to 100%
Spectral Sickle
- Charge timer increased from 10 seconds to 12 seconds
- Mana regeneration reduced from 50% to 25%
Relic Shield
- Health regeneration increased from 25% to 50%
Titan’s Buckler
- Health regeneration increased from 50% to 75%
Steel Shoulders
- Health regeneration increased from 25% to 50%
Talisman Pauldrons
- Health regeneration increased from 50% to 75%
Other item and system tweaks in LoL 13.4 patch
champion lover
viego
P- Rule of Sovereignty
- Passive damage can now crit
R – Heartbreaker
- 3% health loss per 100 additional AD increased to 5% health loss per 100 additional AD
Ruiwen
P – Runeblade
- Damage: 30 – 60% tAD at levels (1/6/9/12/15/18) changed to 30 – 60% tAD (linear 1-18, +1.75% per level)
- Now deals damage to towers (50% effect)
- Passive stack now appears below her health bar (Riven only)
Aphelios
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Basic statistics
- Attack speed increased from 7.5% – 45% to 9% – 54% per level
senna
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Basic statistics
- Attack speed ratio increased from 0.3 to 0.4
R – Shadow of Dawn
- Base damage increased from 250 – 500 to 250 – 550
- Extra AD ratio increased from 100% to 115%
- Cooldown reduced from 160 – 120 seconds to 140 – 100 seconds
Orianna
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Basic statistics
- Armor increased from 17 to 20
W – Command: Discord
- Mana cost reduced from 70-90 to 60-80
Moffat
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W – Thunder Blow
- Attack armor ratio increased from 10% to 15%
- The armor-cutting rate increased from 15% to 20%
- Cooldown reduced from 12 – 10 seconds to 10 – 8 seconds
Cogas
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Basic statistics
- Armor growth increased from 4.7 to 5
Q——rupture
- Q base damage increased from 80 – 300 to 80 – 320
- Q mana cost reduced from 60 to 50
W – Wild Scream
- W mana cost reduced from 70 – 110 to 70 – 90
Alistar
P-Triumph Road
- Ally healing increased from 6% to 7% of maximum health
Q——Crush
- AP ratio increased from 70% to 80%
W – Headbutt
- AP ratio increased from 90% to 100%
Ahri
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Basic statistics
- Base health increased from 570 to 600
- Base armor increased from 18 to 21
Vegal
- Q – Malice Strike
- Casting range increased from 950 units to 1050 units
- W – dark matter
- Casting range increased from 900 units to 950 units
Champion nerf
Annevia
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Basic statistics
- Health growth reduced from 96 to 92
- Armor growth reduced from 5.2 to 4.9
Azir
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Basic statistics
- Base mana reduced from 480 to 350
- Mana growth increased from 21 to 38
W-Get up!
- The attack speed of the 3 soldiers was reduced from 15% – 55% to 15%, and the passive attack speed remained unchanged.
- Charge timer increased from 9 – 6 seconds to 10 – 6 seconds
- AP ratio reduced from 55% to 50%
Alice
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Basic statistics
- Spiderling’s base damage changed from 10 – 25 to 8 – 26
Q – Neurotoxin/Venomous Bite
- Spider base damage reduced from 70 – 210 to 60 – 180
- Spider monster damage limit reduced from 145 – 385 to 145 – 355
Jarvan IV
W – Golden Aegis
- Cooldown increased from 8 seconds to 9 seconds
- Bonus AD ratio reduced from 80% to 70%
Maokai
Q – Thorn Crush
- Health damage increased from 2% – 3% to 2% – 4%
E – Sapling Throw
- Base damage reduced from 55 – 155 to 50 – 150, authorization unchanged
- The damage AP ratio is reduced from 35% to 25%, and the enhancement is reduced from 70% to 50%.
- Slow AP rate reduced from 4% to 1% per 100 AP
Udyr
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Basic statistics
- Health growth reduced from 98 to 92
- Base armor reduced from 34 to 32
Q – Savage Claw
- Hit bonus AD ratio reduced from 30% to 25%
R – Wing Storm
- Ability slowness reduced from 25% – 40% to 20% – 35%
Amumu
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Basic statistics
- Health growth reduced from 100 to 94*
- Armor growth reduced from 4.2 to 4
W – despair
- Target health per second reduced from 1% – 2% to 1% – 1.6%
Samira
- P – Daredevil Impulse
- Bonus movement speed per stack changed from 3.5% to 1% – 4% (1/6/11/16)
- R – Hell Trigger
- Lifesteal effect reduced from 66.6% to 50%
Jax
- Basic statistics
- Health reduced from 685 to 665
- Health growth increased from 99 to 100
- E-Counter-Strike
- AP ratio reduced from 100% to 70%
- Dodging an attack now increases all damage of E, not just the base damage
- R – Master of Arms
- Base damage on hit reduced from 80 – 160 to 60 – 160
Championship adjustments
Hammer stone
- Q——Death penalty
- Base damage increased from 100 – 280 to 100 – 300
- AP ratio increased from 80% to 90%
- W – Dark Passage
- Base shield reduced from 50 – 150 to 50 – 130
- Cooldown increased from 22 – 16 seconds to 21 – 17 seconds
- E-peeling
- Base damage increased from 75 – 215 to 75 – 235
- AP ratio increased from 60% to 70%
Killing and comeback experience nerfs
Riot is also making some changes to the Knockout Champions experience. This will first impact the champion’s early game, but it appears Riot will be working on more experience changes in the future.
- Level 3 XP reduced from 186 to 144
- Level 4 XP reduced from 258 to 174
- Level 5 XP reduced from 330 to 204
- Level 6 XP reduced from 402 to 234
- Level 7 XP reduced from 434 to 308
- Level 8 XP reduced from 500 to 486
About League of Legends
Specification |
detail |
Developer |
Riot Games |
Publisher |
Riot Games |
director |
Andre van Rooyen |
manufacturer |
Jeff Zhu |
platform |
|
release |
|
school |
Multiplayer online competitive games |
model |
multiplayer game |
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Category: Gaming