League of Legends 13.8 Patch Notes and Latest Updates

League of Legends

In 2009, Riot Games developed and launched League of Legends (LoL), also known as League of Legends, as a multiplayer online battle arena (MOBA) video game. The inspiration for creating this MOBA-type independent game came from the custom map of “Warcraft III” called “Defense of the Ancients”. Since its launch in October 2009, League of Legends has been a free-to-play game that generates revenue through the sale of customizable character skins.

It is compatible with macOS and Microsoft Windows operating systems. In the game, there are two teams of five players each, who engage in player-versus-player battles while defending and capturing their respective battlefields. Ten players each control characters called “champions” who have special skills and different play styles.

League of Legends 13.8 Patch Notes

Mark the remaining teams carefully because on May 2, 13 teams from around the world will compete for the MSI title. Get ready for some serious competition, because this patch also introduces a new tournament format that changes everything. While we discussed some strong performers like Jarvan IV, Malphite, and Rakan, this will bring benefits to some underutilized heroes like Ezreal, Leona, and Lylia.

trend

League of Legends 13.8 Patch Notes: Champions

champion

growth rate

Basic statistics

Aurelion Thrall

healthy growth decline Health gain: 95 ⇒ 90
Armor growth reduced Armor growth: 4.3 ⇒ 4
Ezreal Basic AD increased Base attack power: 60 ⇒ 62

Galen

Basic AD increased Base attack power: 66 ⇒ 69
Base armor increased Base Armor: 36 ⇒ 38

Jenna

W damage increased MAGIC DAMAGE: 70/100/130/160/190 (+50% AP) ⇒ 80/110/140/170/200 (+60% AP)
E-shield decay timer increased Shield decay timer: 1.25 seconds ⇒ 2.5 seconds

Jarvan IV

AD growth decreases Attack power increase: 3.4 ⇒ 3
Q damage reduced Physical damage: 90/130/170/210/250 (+140% bonus AD) ⇒ 80/120/160/200/240 (+140% bonus AD)

Kane

E Shadow Assassin bonus movement speed reduced Shadow Assassin – Bonus Movement Speed: 80% ⇒ 70%
Cooldown time increased. Shadow Assassin – Cooldown: 8 seconds ⇒ 10 seconds
Kazik Q base damage increased. Physical damage: 60/85/110/135/160 (+115% bonus AD) ⇒70/95/120/145/170 (+115% bonus AD)
Kog’Maw Passive true damage increased TRUE DAMAGE: 125-550 (based on level) ⇒ 140-650 (based on level)
Kog’Maw now ghosts when passive Cooling time: 8 seconds ⇒ 7 seconds
Q cooldown reduced Mana cost: 60/70/80/90/100 ⇒ 40/55/70/85/100
E mana cost reduced Slow: 20/28/36/44/52% ⇒ 30/35/40/45/50%

Leona

W armor increased BONUS ARMOR: 15/20/25/30/35 (+20% bonus armor) ⇒ 20/25/30/35/40 (+20% bonus armor)
Increased magic resistance

BONUS MAGIC RESISTANCE: 15/20/25/30/35 (+20% bonus magic resistance) ⇒ 20/25/30/35/40 (+20% bonus magic resistance)

Magic damage increased MAGIC DAMAGE: 45/80/115/150/185 (+ 40% AP) ⇒ 55/90/125/160/195 (+ 40% AP)

Lilia

Passive damage to monsters increased

Monster damage cap: 50-150 (based on level) ⇒ 70-150 (based on level)

(Note: For monsters with a health value exceeding 1328, the damage at level 1 is increased by up to 40%.

Gradually decreases to 0% below 949 HP. Raptor has 1100, while Red, Blue, Grupp, Kruger, and Wolf have all reached the new maximum HP cap. )

Healing against monsters increased HEALING TO MONSTERS: 24-75 (based on level) (+5.4% AP) ⇒ 39-54 (based on level) (+15% AP)
Healing adjustments for champions HEALING TO HEROES: 6-120 (based on level) (+18% AP) ⇒ 6-90 (based on level) (+30% AP)

Moffat

W strengthens attack damage reduction Enhanced attack power: 30/45/60/75/90 (+20% AP)(+15% Armor) ⇒ 30/40/50/60/70 (+20% AP)(+15% Armor)
Slashing damage armor scaling reduced Cleave Physical Damage: 15/25/35/45/55 (+ 30% AP) (+ 20% Armor) ⇒ 15/25/35/45/55 (+ 30% AP) (+ 15% Armor)

Nidalee

Q damage increased Target Health Damage: 8% ⇒ 9%
W extra resistance increased Extra resistance: 10% ⇒ 12%

Lohan

Base armor reduced Base Armor: 32 ⇒ 30
Armor growth reduced Armor growth: 5.1 ⇒ 4.9

League of Legends 13.8 Patch Notes: Items

cosmic drive

The universe-driven stat shuffle makes this item even more popular. This change is intended to lower the barrier to entry for the passive part of the item and make it more widely available to mages by removing the old passive part and replacing it with the new one. By moving passive AP into the item’s base stat, the item’s skill test is being reduced so players don’t have as much of a burden to sort their abilities for the item’s offensive benefits.

  • Skill strength: 90⇒100
  • UNIQUE Passive – Spell Dance: Deals damage to a hero (excluding damage over time), causing a 2.5% movement speed stack every 1.5 seconds for the next 5 seconds, up to 4 stacks (10% movement speed). When stacked 4 times, gain an additional 10% movement speed (total 20% movement speed). Dealing damage refreshes this effect. (Note: You only need to deal 1 damage for it to start stacking on its own regularly. Then you just need to hit them again after the delay for it to fully stack. You don’t need to hit them 4 times 1.5 seconds apart. Here The purpose is that a spell cannot fully stack with passive skills.)

Conflict – MT.Dragon Cup

As a reminder, the Titan Mountain Cup competition continues this weekend!

  • Registration for Weekend 2 begins: April 17 at 11:00 am (local time)
  • Weekend 2 Game Dates: April 22nd and 23rd (4-7pm local time, varies by region)

In celebration of Ramadan and Iftar, conflict lock times for these servers will be moved forward:

  • TR1 – 1:00pm – 3:00pm local time
  • SG2 – 1:00pm – 3:00pm local time

behavioral system

Match history reports now available! When viewing a summary of past matches in the match history, you can report another player by right-clicking on that player’s row.

challenge

This patch includes visual updates to the challenge page! Previously, everything was sorted by individual challenges, which could be a bit confusing, but now the challenges will be organized by capstones and groups, which should make them easier to navigate.

Myth Shop Rotation

Now available

  • Prestige Really Hurts Senna
  • Prestige Nightbringer Kayn
  • Mythical Dawnbringer Riven (Nightbringer)

Leave the Myth Shop

  • prestige fizz fizz
  • Prestige Raise Pantheon

Bug fixes and quality of life changes

  • Fixed a bug that would sometimes cause the game to crash when Milio was matched with Ahri, Viego or Sylas.
  • Fixed a bug where Diana’s Q range would be slightly shorter or longer while she was flashing.
  • Fixed a bug where using the Undo action in the shop while possessing a cookie would reduce or increase your total mana by more than the amount granted by the item.
  • Fixed a bug where Twitch’s R AoE would not deal damage to self and enemies while under the influence of Renata’s Rage.
  • Fixed a bug where the end-game scoreboard would show neutral minion kills in both jungles but not count as revenue.
  • Fixed a bug where Vel’Koz’s R could be recast breaking the ability if recast too early.
  • Fixed a bug where minions would gain Drake kill points if Drake was killed by a Shaco clone.
  • Fixed a bug where Yuumi’s allies would not gain friendship stacks when killing the champion if Yuumi was attached.
  • Fixed a bug where Yuumi’s Q expired sound effects could be heard in the fog of war.
  • Fixed bug where being trapped would not stop recall.
  • Fixed a rare bug where Sona’s passive skill would duplicate if certain inputs were made at the same time.
  • Fixed a bug where Aurelion Sol’s Enhanced R Shockwave would not deal damage.
  • Fixed a bug where Draven’s R could be performed through a spell shield like Sivir’s E. And I think bounty hunters are good at avoiding axes…or are those just pendulum axes?
  • Fixed a bug where Draven’s R would not execute enemies if they were close to him when he initially cast the ability.
  • Fixed a bug where Ornn’s E and R knockdowns could be cleared.
  • Fixed a bug where some of Aurelion Thrall’s great voice acting lines were missing.
  • Fixed a bug where Xayah’s Q would no longer recalculate the cast time if she sold items upon death, and the skill’s attack speed would be increased.
  • Fixed a bug where Kai’Sa could sometimes use R to escape Mordekaiser’s Realm of Death.
  • Fixed a bug where Gargoyle Tablet’s indestructible effect would be shortened by healing and shield powers.
  • Fixed an exploit where Ward Stones of Vigilance could be copied and re-sold.

Skin bug fix

  • Moon Beast/World 2021 Jarvan IV – Jarvan’s hand now correctly holds the spear during the Dragon Strike (Q) animation
  • Jarvan IV Worlds 2021: The left shoulder armor no longer rotates in an unnatural way after using the Dragonstrike (Q) ability
  • Fnatic Jarvan IV – Restored flag raising and falling animations in Demacia Standard (E) cast

League of Legends Patch 13.8: All buffs and nerfs

Gain

weaken

  • Ezreal
  • Galen
  • Janna
  • Kazik
  • Logmo
  • Leona
  • Lilia
  • Nidalee
  • poppy
  • Arilian Thrall
  • Jarvan IV
  • Kayn
  • Moffat
  • Luo

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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