Queen Blood Cards in Final Fantasy 7 Rebirth, A Complete Guide

Final Fantasy 7 Rebirth

Final Fantasy VII Rebirth continues the story after Final Fantasy VII Remake, with Cloud Strife and AVALANCHE fighting against the Shinra corporation’s exploitation of the Planet’s life energy. The game delves into a conflict with Sephiroth, who returns after being presumed dead, expanding on character development and narrative elements.

Players control Cloud Strife and his party in real-time exploration and combat, with a more open overworld than Remake’s Midgar. Objective markers guide players through main story quests and sidequests, with Chocobos available for faster travel using specialized Chocobo Lure Materia. Rebirth combines action-focused melee combat and the Active-Time Battle system, allowing players to freely switch between party members during gameplay.

In combat, characters utilize physical attacks, magic, and items for offensive, defensive, and healing purposes. The “Synergized” mechanic from Final Fantasy VII Remake Intergrade returns, enabling party members to coordinate attacks at the expense of slower ATB bar filling. With its immersive gameplay and expanded narrative, Final Fantasy VII Rebirth offers players a fresh experience while staying true to the beloved original game.

Queen Blood Cards in Final Fantasy 7 Rebirth

There are 145 Queen’s Blood cards in total. We’ve organized them by region instead of listing them numerically to help you find them easily. The regions are arranged in the order you’ll encounter them during your journey. Try to collect as many cards as possible before moving on to the next major location on the map.

Legendary cards are the best Queen’s Blood cards, and you usually need to complete special matches or side quests to obtain them. We haven’t unlocked all of them yet, as we’re still working on rank-ups and side challenges. We’ll update the tables below as we continue to grow our in-game card list.

Grasslands Cards:

Number

Name

Stats

Effect

How to Get

#12

Cactuar

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Defeat Nene in Kalm

#13

Crystalline Crab

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Defeat Ned in Kalm

#17

Screamer

Cost: 3, Power: 1

None

Defeat Zahira in Kalm

#107

Chocobo & Moogle

Cost: 1, Power: 1

Raise power by 1 for each other enhanced allied card.

Complete the A Rare Card Lost side quest in Kalm

Thorin’s Card Shop:

Number

Name

Stats

Effect

How to Get

#98

Titan

Cost: 2, Power: 5

When played, raise position ranks by 2.

Purchase for 500 gil

#99

Kujata

Cost: 3, Power: 6

When first enhanced, lower the power of enemy cards on affected tiles by 5.

Reach Gongaga, then purchase for 500 gil

#100

Odin

Cost: 2, Power: 3

Raise power by 2 for each enhanced enemy card.

Reach Nibel, then purchase for 500 gil

#101

Phoenix

Cost: 3, Power: 4

When destroyed, raise the power of allied cards on affected tiles by 5.

Reach Junon, then purchase for 500 gil

Junon Region Cards:

Number

Name

Stats

Effect

How to Get

#21

Ogre

Cost: 2, Power: 5

None

Defeat the Moore twins in Under Junon

#24

Zemzelett

Cost: 2, Power: 1

Raise the power of allied cards by 3 while this card is in play.

Defeat Zogan in Under Junon

#27

Mindflayer

Cost: 2, Power: 1

Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.

Defeat Michaela in Crow’s Nest

#30

Flametrooper

Cost: 1, Power: 3

When destroyed, lower the power of allied and enemy cards on affected tiles by 3.

Defeat Neil in Crow’s Nest

These cards are part of a larger collection found throughout the game, offering various effects and abilities to enhance your gameplay experience.

Corel Region Cards:

Number

Name

Stats

Effect

How to Get

#23

Fleetwing

Cost: 1, Power: 3

None

Complete the Card Carnival Three-Card Stud challenge in Costa del Sol

#31

Spearhawk

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Complete the Card Carnival Spears and Needles challenge in Costa del Sol

#32

Sea Devil

Cost: 3, Power: 1

When allied cards are played from hand, raise this card’s power by 1.

Complete the Card Carnival Sea Devil by Night challenge in Costa del Sol

#35

Tonberry King

Cost: 2, Power: 1

When allied cards are destroyed, raise this card’s power by 2.

Complete the Card Carnival Kingly Clash challenge in Costa del Sol

#38

Bagnadrana

Cost: 3, Power: 2

When enemy cards are played from hand, raise this card’s power by 1.

Defeat Navalan in North Corel after reaching Blood Knight rank

#39

Cockatrice

Cost: 2, Power: 3

When played, destroy allied and enemy cards on affected tiles.

Defeat Rolf in North Corel

#41

Bomb

Cost: 2, Power: 2

When destroyed, lower the power of allied and enemy cards on affected tiles by 4.

Defeat Biff in North Corel

#74

Rictus

Cost: 1, Power: 2

Raise power by 1 for each other enfeebled allied and enemy card.

Defeat Dokaccha in Costa del Sol in Chapter 12

#77

Diabolic Variant

Cost: 0, Power: 2

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power.

Defeat Riana in Costa del Sol in Chapter 12

#79

2-C SOLDIER Operator

Cost: 2, Power: 3

Raise the power of allied cards on affected tiles by 3 while this card is in play.

Defeat Maahir in Costa del Sol in Chapter 12

#109

Posh Chocobo

Cost: 1, Power: 2

When you win the lane, receive a score bonus of 3.

Complete the Card Carnival Go for Choco-Broke challenge in Costa del Sol

#110

Moogle Trio

Cost: 2, Power: 1

When played, add both Moogle Mage and Moogle Bard to your hand.

Complete the Card Carnival Mischief-Making Moogles challenge in Costa del Sol

Gold Saucer and Dustbowl:

Number

Name

Stats

Effect

How to Get

#42

Thug

Cost: 2, Power: 4

None

Defeat Thug in the Dustbowl

#43

Death Claw

Cost: 1, Power: 2

When enemy cards are destroyed, raise this card’s power by 1.

Defeat Mary in the Dustbowl

#47

Joker

Cost: 2, Power: 2

When allied and enemy cards are destroyed, raise this card’s power by 1.

Defeat Pietro in the Dustbowl

#56

Grangalan

Cost: 3, Power: 3

When played, add Grangalan Junior to your hand.

Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank

#97

Ramuh

Cost: 3, Power: 3

When played, lower the power of allied and enemy cards on affected tiles by 3.

Defeat Lidrehl in the Haunted Hotel after reaching Blood Marquis rank

#112

Materia Guardian

Cost: 3, Power: 5

When first enfeebled, lower the power of enemy cards on affected tiles by 6.

Complete the Infrit’s 32-Bit Flames challenge in Wonderment Square

#114

Mythril Golem

Cost: 3, Power: 8

None

Complete the Luxury Real Estate challenge in Wonderment Square

#116

Gastropod

Cost: 3, Power: 5

When first enhanced, lower the power of allied and enemy cards on affected tiles by 4.

Complete the Succulent Succor challenge in Wonderment Square

#117

Custom Valkyrie

Cost: 3, Power: 4

When played, lower the power of allied and enemy cards on affected tiles by 4.

Complete the Behind Enemy Lines challenge in Wonderment Square

#118

Gigatrice

Cost: 3, Power: 4

When played, destroy allied and enemy cards on affected tiles.

Complete the Chadley the Callous challenge in Wonderment Square

#135

Chocobo Jockey

Cost: 2, Power: 2

When you win the lane, receive a score bonus of 10.

Buy the card for 150GP from the Chocobo Square GP Trader

#136

Speed Ranger

Cost: 1, Power: 2

Raise power by 1 for each enhanced enemy card.

Buy the card for 150GP from the Speed Square GP Trader

#137

Haunted Hotel

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

Buy the card for 150GP from the Haunted Hotel GP Trader

#138

Skywheel

Cost: 3, Power: 2

None

Buy the card for 150GP from the Skywheel Square GP Trader

#139

Loveless

Cost: 1, Power: 1

When played, raise the power of allied and enemy cards on affected tiles by 1.

Buy the card for 150GP from the Event Square GP Trader

#140

Saucer Squad

Cost: 2, Power: 3

None

Buy the card for 150GP from the Wonderment Square GP Trader

#141

Dio

Cost: 3, Power: 4

Raise power by 1 for each other enhanced allied and enemy card.

Buy the card for 150GP from the Battle Square GP Trader

#143

Sephiroth

Cost: 3, Power: 4

When played, destroy enemy cards on affected tiles.

Complete the Boot Camp challenge in Wonderment Square

Gongaga Region Cards:

Number

Name

Stats

Effect

How to Get

#53

Maloceros

Cost: 3, Power: 5

When you win the lane, receive a score bonus of 10.

Defeat Regina in Gongaga Village after reaching Blood Tactician rank

#55

Great Malboro

Cost: 3, Power: 3

When played, lower the power of allied and enemy cards on affected tiles by 6.

Defeat Zhijun in Gongaga Village

#59

Griffon

Cost: 0, Power: 1

Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power.

Defeat Oscar in Gongaga Village

#145

Shadowblood Queen

Cost: 3, Power: 3

Raise power by 3 for each other enfeebled allied and enemy card.

Defeat the Shadowblood Queen in the Gongaga Ruins after reaching Blood Executioner rank

Cosmo Canyon Region Cards:

Number

Name

Stats

Effect

How to Get

#51

Insectoid Chimera

Cost: 0, Power: 2

Destroy an allied card and replace it.

Defeat Robin in Cosmo Canyon

#61

Reapertail

Cost: 1, Power: 3

When first enfeebled, lower the power of enemy cards on affected tiles by 2.

Defeat Bernard in Cosmo Canyon

#66

Two Face

Cost: 2, Power: 3

Enhanced: raise power of allied and enemy cards on affected tiles by 4. Enfeebled: lower their power by 4.

Defeat Ka’dina in Cosmo Canyon

Nibel Region Cards:

Number

Name

Stats

Effect

How to Get

#68

Valron

Cost: 2, Power: 3

Raise power by 2 for each other enfeebled allied card.

Defeat Turner in Nibelheim

#71

Twin Brain

Cost: 1, Power: 1

When played, raise position ranks by 2.

Defeat Dale in Nibelheim

#144

Emerald Witch

Cost: 2, Power: 2

Raise the power of allied and enemy cards on affected tiles by 2 while this card is in play.

Defeat Vincent at Shinra Manor after reaching Blood Sovereign rank

Blood Booster Packs for the Queen in Final Fantasy 7 Rebirth.

Booster packs are like bundles of cards that you can buy from card vendors in the game. Just like Thorin’s Card Shop, these vendors will have more and more booster packs as you play through the main story. Once you get access to a booster pack, you can buy it from any card vendor, even if you go back to regions you visited earlier in the game.

Suppressive Strikers Pack

Number

Name

Stats

Effect

#2

Riot Trooper

Cost: 2, Power: 3

None

#6

Toxirat

Cost: 2, Power: 2

When played, lower the power of allied and enemy cards on affected tiles by 3.

#16

Devil Rider

Cost: 2, Power: 4

None

#18

Flan

Cost: 1, Power: 2

None

Ruffians Pack

Number

Name

Stats

Effect

#3

Grenadier

Cost: 2, Power: 1

When played, lower the power of enemy cards on affected tiles by 4.

#10

Mandragora

Cost: 1, Power: 1

When played, add Mandragora Minion to your hand.

#14

Quetzalcoatl

Cost: 2, Power: 3

None

#15

Zu

Cost: 2, Power: 2

None

Weird & Wicked Pack

Number

Name

Stats

Effect

#19

Crawler

Cost: 1, Power: 2

None

#20

Archdragon

Cost: 1, Power: 3

When played, lower the power of enemy cards on affected tiles by 3.

#26

Capparwire

Cost: 1, Power: 3

When played, lower the power of allied and enemy cards on affected tiles by 1.

Shut Up ‘n’ Drive Pack

Number

Name

Stats

Effect

#22

Deathwheel

Cost: 1, Power: 1

When played, lower the power of allied and enemy cards on affected tiles by 3.

#25

Ignilisk

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 2 while this card is in play.

#28

Scrutineye

Cost: 1, Power: 1

Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.

#29

Hell Rider II

Cost: 3, Power: 5

When played, lower the power of enemy cards on affected tiles by 3.

High Seas Horror Pack

Number

Name

Stats

Effect

#33

Shoalopod

Cost: 2, Power: 1

Raise the power of allied cards on affected tiles by 4 while this card is in play.

#34

Crown Lance

Cost: 2, Power: 2

When played, lower the power of allied and enemy cards on affected tiles by 2.

Uncanny Terrors Pack

Number

Name

Stats

Effect

#36

Sandhog Pie

Cost: 1, Power: 1

When destroyed, raise the power of allied cards on affected tiles by 3.

#37

Bloatfloat

Cost: 1, Power: 1

When destroyed, lower the power of allied and enemy cards on affected tiles by 4.

#40

Heatseeker

Cost: 1, Power: 1

When destroyed, add Heatseeker Minion to your hand.

Heavy Hitters Pack

Number

Name

Stats

Effect

#44

Landworm

Cost: 3, Power: 5

When enemy cards are destroyed, raise this card’s power by 2.

#45

Sandspitter

Cost: 2, Power: 3

When played, lower the power of allied and enemy cards on affected tiles by 1.

#46

Chimera

Cost: 2, Power: 4

Raise power by 2 for each enfeebled enemy card.

#54

Grandhorn

Cost: 0, Power: 3

Destroy an allied card and

Jungle Arcanum Pack

Number

Name

Stats

Effect

#48

Amphidex

Cost: 1, Power: 2

The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.

#49

Frightflower

Cost: 1, Power: 1

When destroyed, raise the power of allied and enemy cards on affected tiles by 2.

#50

Gagighandi

Cost: 2, Power: 4

When first enhanced, lower the power of enemy cards on affected tiles by 2.

#52

Gigantoad

Cost: 0, Power: 3

Destroy an allied card and replace it.

Chimerical Creatures Pack

Number

Name

Stats

Effect

#57

Amalgam

Cost: 1, Power: 1

When destroyed, add Resurrected Amalgam to your hand.

#58

Skeeskee

Cost: 1, Power: 1

When allied cards are destroyed, raise this card’s power by 1.

#60

Basilisk

Cost: 3, Power: 2

When played, destroy enemy cards on affected tiles.

#65

Stone Golem

Cost: 1, Power: 4

When first enhanced, lower the power of enemy cards on affected tiles by 4.

Stranger than Fiction Pack

Number

Name

Stats

Effect

#62

Jabberwock

Cost: 2, Power: 6

When played, lower the power of allied and enemy cards on affected tiles by 1.

#63

Desert Sahagin

Cost: 1, Power: 3

When first enhanced, raise the power of allied cards on affected tiles by 4.

#64

Cavestalker

Cost: 2, Power: 4

When first enfeebled, lower the power of enemy cards on affected tiles by 2.

#67

Gi Specter

Cost: 0, Power: 2

Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power.

Prehistoric Beasts Pack

Number

Name

Stats

Effect

#69

Disgorgon

Cost: 2, Power: 3

When played, raise position ranks by 2.

#70

Dragon

Cost: 3, Power: 5

When played, lower the power of enemy cards on affected tiles by 4.

#73

Bahba Velamyu

Cost: 1, Power: 2

When destroyed, lower the power of enemy cards on affected tiles by 1.

Carnival of Carnage Pack

Number

Name

Stats

Effect

#72

Black Bat

Cost: 1, Power: 2

When played, lower the power of allied and enemy cards on affected tiles by 1.

#75

Adjudicator

Cost: 2, Power: 1

Raise power by 1 for each other enhanced or enfeebled allied and enemy card.

#76

Yin & Yang

Cost: 0, Power: 3

Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power.

How to succeed in the Queen’s Blood card games in Final Fantasy 7 Rebirth

In Queen’s Blood, it’s a card game played on a 3×5 board, meaning three rows and five columns. You and your opponent start from opposite ends – you on the left, and your opponent on the right.

Here are some key points to remember:

  • Game Basics:

    • The game uses a 3×5 grid.
    • Players take turns placing cards until all tiles are filled or both players pass.
    • Your deck should have exactly 15 cards.
    • Each card has a power (top-right number) and a cost to place it (top-left pawns).
    • The cost indicates the minimum rank for placing the card.
  • Position Ranks:

    • You can increase a position’s rank by placing a card with matching yellow boxes.
    • Yellow boxes on the right and below a card will increase ranks accordingly.
  • Card Abilities:

    • Some cards have abilities that affect specific tiles, marked by a red box.
  • Scoring:

    • The goal is to have a higher score in each row compared to your opponent.
    • Only rows where you have more points count towards your total score.
  • Example Scoring:

    • If you have 15 points in the top row and your opponent has 10, you get +15, and they get nothing.
    • If you have 5 points in the middle row and your opponent has 10, they get +10, and you get nothing.
    • If you have 10 points in the bottom row and your opponent has 10, it’s a draw, and no one gets points.
  • NPC Opponents:

    • Certain NPCs have icons and contribute to your rank. Defeating them helps you battle stronger opponents.

Remember, mastering the game involves strategic card placement, considering card abilities, and aiming for higher scores in each row to secure victories. For more detailed guidance, check out other related guides on opponents and card selection.

Final Fantasy 7 Rebirth Gameplay

Final Fantasy VII Rebirth is the second installment in a trilogy that remakes the classic 1997 game, picking up the story after the events of Final Fantasy VII Remake (2020). The game follows Cloud Strife, a former Shinra soldier turned eco-terrorist, as he battles against Shinra’s exploitation of the planet’s life energy and confronts the legendary SOLDIER Sephiroth, presumed dead but now back in action. Rebirth, like its predecessor, reimagines aspects of the original game, offering enhanced character development and an expanded narrative.

The gameplay in Rebirth combines real-time exploration and combat, featuring a more open overworld compared to the previous linear Midgar setting. Players control Cloud and the party, with objective markers guiding them through main story quests and sidequests. Additionally, Chocobos can be ridden for faster traversal, using the Chocobo Lure Materia.

Rebirth builds on Remake’s hybrid combat system, blending action-focused melee combat with the Active-Time Battle (ATB) system. In battles, characters utilize physical attacks, magic, and items for offense, defense, and revival. The “Synergized” mechanic, introduced in a DLC for Final Fantasy VII Remake Intergrade, makes a return, allowing party members to synchronize attacks with a trade-off of slower ATB bar filling.

This installment promises an enriched and expanded gaming experience, combining familiar elements with exciting new features. Ready to embark on a quest?

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Final Fantasy 7 Rebirth Overview

Game Name

Final Fantasy VII Rebirth

Developer(s)

Square Enix Creative Business Unit I

Publisher(s)

Square Enix

Director(s)

Naoki Hamaguchi, Motomu Toriyama, Tetsuya Nomura

Producer(s)

Yoshinori Kitase

Designer(s)

Teruki Endo, Masanori Sato

Programmer(s)

Daiki Hoshina, Satoru Koyama, Ryo Hara

Artist(s)

Shintaro Takai

Writer(s)

Kazushige Nojima

Composer(s)

Mitsuto Suzuki, Masashi Hamauzu

Series

Final Fantasy

Engine

Unreal Engine 4

Platform(s)

PlayStation 5

Release

February 29, 2024

Genre(s)

Action role-playing

Mode(s)

Single-player

Final Fantasy 7 Rebirth System Requirement 

Specifications

Minimum Requirements

Recommended Specs

Memory (RAM)

8 GB

12 GB

Graphics Card

AMD Radeon RX 480 or GeForce GTX 780

AMD Radeon RX 5700 or GeForce GTX 1080

CPU

AMD FX-8350 or Core i5-3330

AMD Ryzen 3 3100 or Core i7-3770

File Size

100 GB

100 GB

Operating System (OS)

Unknown

Unknown

Final Fantasy 7 Rebirth Trailer

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