Riddle Transfer 2 Walkthrough, Gameplay, Wiki, Guide

Riddle Shift 2 Wiki

Riddle Transfer 2 is the final game in the Riddle School series, released on May 25, 2016, coinciding with Riddle School’s 10th anniversary. The game’s creation began shortly after Riddle Transfer, but its development faced challenges. Originally, the story only took a week, but creator Jonathan intended to take years to complete.

However, he found the original story to be weak and realized it could be damaging to the series. He felt disconnected from the characters he once thought were deep and interesting. In fact, they appear to be one-dimensional. Jonathan also felt overwhelmed and stressed by the time and energy required by the game. On July 4, 2012, with a heavy heart, Jonathan officially decided to cancel “Riddle Transfer 2” and three other planned games.

Riddle Teleport 2 Walkthrough

Activate the teleporter:

  • Insert the key card into the purple power box.

  • Use the up arrow to rewire the circuit box in the following order: 3, 4, 2, 0, 1.

  • Use code 4-0-0-3 to access the console.

  • Set pLatitude to “++” four times and “+” three times.

  • For pLongitude, select “—” 12 times and “—” once.

Escape from the classroom:

  • Combine the paper bag from the trash can with the green backpack provided by Phred to create a bait.

  • Place the bait on the table and exit the classroom.

Collect items at school:

  • Pick up the math book from the locker to the right of Ms. Coffey’s class.

  • Collect gum from Mr. Cam’s desk.

  • Find a bucket in the janitor’s closet.

  • Fill the bucket outside Ms. Coffey’s classroom.

  • Use Zach’s burning head to heat the water in the bucket.

  • Finally, get the soap from the men’s room.

Make a bucket of coffee:

  • In the ladies room, use the soap on the gum ball machine, pick up the gum ball, and use it to disable the laser.

  • Collect the coffee grounds at the end of the cafeteria hall.

  • Mix the coffee grounds with the hot water in the bucket and give it to Ms. Coffey.

Make a dollar to convince Chubb to move:

Eye drops that destroy guards:

  • Give the math book to the guard in the teachers’ lounge.

  • Put eye drops on Ms. Coffey’s hand and cut it open.

  • Mix the soap with the container, glue it back together, and return it to its original location.

  • Talk to the guard, compliment him on his intelligence, and ask if his eyes feel dry. He will use “Eye Drops” to burn his eyes, allowing you to enter the principal’s office.

Pass the quiz:

  • Answer the questions in this order: Quiz, Useless, Everyone, I See.

Complete the red puzzle:

Complete the green puzzle:

Complete the blue puzzle:

  • Use the arrows to move rows or columns according to the screenshot: E (1x), D (2x), C (1x), J (1x), A (2x).

Get the final key:

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Riddle Transfer 2 Guide

Activate the teleporter:

  1. Insert the key card and reconnect the circuit box.

  2. Follow the instructions to set the console code and coordinates.

Escape from the classroom:

  1. Combine paper bags and green backpacks to create bait.

Collect items at school:

  1. Get a math book, chewing gum, a bucket, water and soap.

Make a bucket of coffee:

  1. Use the gum to disable the laser, collect the coffee grounds, and mix them with hot water for Ms. Coffey.

Make a dollar and destroy the guard:

  1. Give Chubb a piece of gum for a dollar.

  2. Exchange dollars for glue from Richy.

  3. Destroy the guard’s eye drops.

Pass the quiz:

  1. Answer the questions in order: Quiz, Useless, Everyone, I See.

Complete the puzzle:

  1. Follow the instructions provided to solve the red, green and blue puzzles.

Get the final key:

  1. Enter code EACCA on the dial.

  2. Use the key next to “Quiz” on the front panel.

Riddle Shift 2 Gameplay

In Riddle Transfer 2, you play as the protagonist, trying to escape through the sewers while being chased by Sector 5.1 agents. The game took three weeks to make and was released on May 25, 2016, coinciding with Riddle School’s 10th anniversary. However, its development history is full of twists and turns.

Initially, creator Jonathan had big plans for the game, but he ultimately found that the story was weak, felt disconnected from the characters, and felt stressful due to the time and effort it required. As a result, he decided to cancel Riddle Transfer 2 on July 4, 2012, as well as three other planned games.

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