TFT 13.14 PBE Patch Notes and Updates

Teamfight tactics

Teamfight Tactics is an auto-battle video game mode based on the League of Legends universe. In this game mode, eight players compete against each other in tactical battles using Auto Chess-style gameplay.

The object of the game is to create a team of champions and strategically position them on the game board to defeat their opponents using a combination of strategy, team synergy, and a bit of luck. Players must handpick a team of champions from over 50 League of Legends champions, each with their own unique abilities and advantages.

Champions are divided into different classes and origins, which determine their basic attributes and abilities. Classes and origins determine how heroes synergize with each other, and players choose the hero that best suits their play style.

In TFT, players purchase champions from a shared store, which refreshes after each round, and then place them on the game board. Once placed, the champion automatically enters into battle with the opponent’s champion. Combat is automated, and players can only influence the outcome through predetermined advantages like item upgrades and champion synergies.

Throughout the game, players can upgrade their heroes using items and experience points. These items improve a champion’s performance, while experience points help players level up and increase the number of champions they can place on the board.

At the end of each round, players will receive gold coins that can be used to purchase champions, upgrade their team, and upgrade items. Players can also sell heroes they don’t need for extra gold, which adds another layer of strategic depth to the game.

Teamfight Tactics is a highly strategic game that requires a combination of luck, skill, and proper planning. For fans of the League of Legends universe, this is a great way to experience new types of gameplay in this universe, and for those new to MOBA games, it’s a great way to try new things and enjoy the universe in a different way .

TFT 13.14 PBE Patch Notes

Patch 13.14 TFT Enhanced PBE Changes

  • Balanced Budget: Gold reduced from four to five.
  • Balanced Budget II: Gold reduced from eight to six.
  • Balanced Budget Three: Gold coins reduced from 12 to 10.
  • Two different builds: health now 180 to 360, attack speed 40% to 60%.
  • Build Different Three: Health now 270 to 600, attack speed 50% to 70%.
  • Watcher’s Allies: Reworked – “Each time you level up, you gain the same random third-level champion.”
  • Guardian’s Choice: The level to open the Radiant Item Armory has been changed from level eight to level seven.
  • Final Reserve: Total HP reduction adjusted from 40% to 20%, gold coins increased to 8.
  • Know Your Enemy: Reworked – Your units deal 15% more damage. If you and your opponent have any of the same traits activated, the damage they deal is increased by 20%. “
  • Knowledge Download: XP gain reduced from 16 to 12.
  • Knowledge Download 2: XP gained reduced from 24 to 22.
  • Knowledge Download 3: The amount of XP earned is reduced from 40 to 36.
  • Living Forge: Random Ornn Artifact changed to Obtain Ornn Item Anvil.
  • Mid-Range Shopping: Reduced gold awarded from 3 to 1.
  • Currencies: Gold rose initially, then fell to 10 after four rounds.
  • Currency Currencies: Gold rose initially, then fell to 16 after four rounds.
  • Money Money Money: Gold rose initially and fell to 25 after four rounds.
  • Riftwalk: Players now gain access to Kassadin.
  • Consecutive days: The number of store refreshes is reduced to 10 times.
  • Second day in a row: The number of store refreshes is reduced to 15 times.
  • Lasts for the third day: The number of store refreshes is reduced to 25 times.
  • World War II Loot: Chance to drop loot reduced to 30%.
  • Loot of the Third War: Chance of dropping loot reduced to 40%.
  • Stable evolution: HP increase reduced to 70, attack power reduced to 7%.
  • A Star Is Born: Gold coins earned reduced from three to six.
  • Suppressing Fire: Damage-reducing attack duration increased from four seconds to eight seconds.
  • Boss: Attack speed increased from 30% to 35%.
  • Group of Three: HP increased from 100 to 123
  • Small grab bag: gold coins reduced to 4
  • Tiny Strength: The attack power, spell power, and attack speed granted to the unit have been reduced from 8% to 7%.
  • Tiny Power Two: The unit’s attack power, spell power, and attack speed are reduced from 11% to 10%.
  • Small power three: The attack power, spell power and attack speed given to the unit are reduced from 18% to 16%.
  • Wellness Trust: Gold threshold lowered from 50 to 30.
  • Young, Wild and Free: Get a random item added component.

Patch 13.14 TFT Project PBE Changes

Items adjusted for TFT Nine Episode 13.14 on PBE servers are Sniper’s Focus and Iron Solari’s Locket. A major change on July 11th reduced the burn rate for Radiant Morellonomicon and Sunfire Cloak to two percent. Regular versions of items have also been tweaked.

  • Iron Solari’s Locket: Shields reduced from 300/350/400 to 180/200/220, damage duration reduced to 4 seconds.
  • Morellonomicon: Burn rate reduced from 10% to 1%.
  • Sunfire Cloak: Burn rate reduced from 10% to 1%
  • Sniper Focus: Added an additional attack range.
  • Sniper Focus: Increased damage per hex reduced from 10% to 8%.

13.14 Patch TFT Champion PBE Changes

During the first week of PBE testing, only Orianna received a balance change in Teamfight Tactics Group 9 Champions, a rework after the ally with the lowest health gained a shield. On July 11, a large number of hero changes were added to the PBE server.

  • Aphelios: Total Moon Blast damage increased to 195, Chakra damage increased to 8
  • Ashe: Total damage increased from 125% to 175%
  • Cassiopeia: Magic damage reduced to 170/255/385, additional magic damage reduced to 51/77/116.
  • ChoGath: Magic damage increased to 334/486/722, maximum health changed to 30/35/40.
  • Galio: Healing amount increased to 350/400/450, total healing amount is 400.
  • Gwen: Armor and magic resistance duration changed to 3/3/6 seconds.
  • Irelia: Mana reduced to 30/90, Ionia bonus reduced to +25 armor and magic resistance.
  • Jarwin IV: Mana changed to 60/180
  • Jhin: Ionia bonus reduced to 20% attack damage.
  • Jinx: Total damage increased from 125 to 147
  • Katarina: Magic damage reduced to 130/195/320 after teleportation
  • Karma: Magic damage increased to 180/270/445, Ionian skill power bonus reduced from 30 to 20
  • Lux: Magic damage changed to 700/1050/3333, mana reduced to 0/40
  • Malzahar: Shield destruction increased to 50%, magic damage increased to 200/300/450
  • Orianna: Reworked – After shielding the lowest health ally for four seconds, this spell empowers Orianna’s next attack, dealing 260/390/585 additional magic damage. The shield expiration ability is removed and adjacent enemies will be frozen.
  • Samira: Total damage reduced from 200% to 175%
  • Soraka: The star’s magic damage is increased to 115/170/265.
  • Swain: Mana adjusted to 40/80, health bonus increased to 475.
  • Taric: Mana changed to 40/70, shield gain adjusted to 450/500/575
  • Teemo: Magic damage adjusted to 200/300/465/500
  • Warwick: Passive attack healing changed to 30/35/40
  • Urgot: Mana increased to 30/90
  • Zed: Total damage reduced from 166 to 146
  • Zeri: Chain Lightning total damage increased from 45 to 49

Patch 13.14 TFT feature PBE changes

The July 11 PBE update for TFT patch 13.14 brought changes to traits such as Marksman, Demacia, Invoker, Rogue, and Juggernaut.

  • Sharpshooter: Damage at each breakpoint increased to 25/70/150% damage
  • Demacia: Armor and magic resistance buffed at all breakpoints except 3 to 5/25/60/125
  • Invoker: Invoker’s bonus mana is buffed at breakpoints between 6 and 20
  • Juggernaut: Slightly tweaked damage reduction at all three breakpoints
  • Rogue: Increased bleed rate at four breakpoints from 30% to 50%
  • Shadow Island: Time to take or deal damage reduced from 8 to 6 times, shield duration increased to 15 seconds
  • Killer: Omnivamp reduced from 15% to 10%
  • Strategist: Mana per breakpoint reduced to 15/25/40/60

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Team battle tactics game

Teamfight Tactics is a game mode in League of Legends that combines strategic gameplay with a chess-like format. The game is an auto-battle genre that quickly became popular among League of Legends players.

The gameplay of Teamfight Tactics revolves around assembling a team of champions from a shared pool and placing them on the game board to battle against the opponent’s team. The game involves up to eight players, with each player competing to be the last player alive.

Players have a certain gold budget to purchase champions from a shared store that refreshes after each round. They can also earn gold by winning battles or selling unwanted champions. After purchasing, heroes can be combined with other heroes of the same type to make them more powerful.

Champions in TFT are divided into different classes and origins, each with their own unique traits and abilities. Players can build their team by focusing on one or two classes or origins that can synergize with each other to create a stronger team.

In each round of Teamfight Tactics, players can choose where to place their heroes on the game board. Once the ranking is determined, the champion will automatically fight against the opponent’s champion, and the winning team will be the last surviving team. Players can also equip their champions with items to enhance their abilities and make them more powerful.

After each round, players will receive experience points and gold coins that can be used to purchase additional champions, upgraded characters, or upgraded items. The game also features a “carousel” mechanic that allows players to randomly pick upgraded champions in the early stages of the game.

Teamfight Tactics is a fast-paced, highly strategic game that requires careful planning and quick decision-making. The game combines elements of chance with skill in unique and exciting ways, making it a favorite among League of Legends players and fans of the auto-battle genre.

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