The Finals Update 1.4.0 Patch Notes

Finals Update 1.4.0 Patch Notes

Balance changes

ability

gun

  • Fixed an issue where sticky substances could block players

grille

  • Mesh Shield health reduced from 1250 to 1100

Scouting senses

  • Reconnaissance activation cost reduced from 2 to 1

small tools

C4

  • C4 maximum player damage reduced from 240 to 210
  • C4 maximum damage radius reduced from 2.4m to 1.6m
  • C4 self-damage multiplier increased from 1 to 1.3

domed shield

  • Dome Shield health reduced from 350 to 300

gas mine

  • Added gas mine arming time (1.6 seconds)

malfunctioning mine

  • Added fault trap preparation time (1.6 seconds)

sticky grenade

  • Fixed an issue where sticky substances could block players

mine

  • Mine maximum player damage reduced from 160 to 140
  • Mine damage radius reduced from 4m to 3.5m
  • Added mine arming time (1.6 seconds)

Fire Mine

  • Added Pyro mine arming time (1.6 seconds)

RPG-7

  • RPG-7 maximum player damage reduced from 165 to 150
  • RPG-7 player minimum damage reduced from 90 to 80
  • RPG-7 damage radius reduced from 4.75m to 4.5m
  • RPG-7 maximum damage radius reduced from 2.5m to 1.5m
  • RPG-7 downward aiming dispersion slightly increased
  • RPG-7 hip fire dispersion slightly increased

stun gun

  • Stun gun range increased from 10m to 12m

map

game show events

  • Added repulsors to flying saucers during the “Alien Invasion” event

Vegas

  • Updated various building strains to provide better damage results
  • Resolved an issue where the withdrawal station would become invisible before the player completed the transfer.

model

bank kit

  • Deathmatch game show events are prohibited from occurring in BankIt game mode

arms

AKM

  • Slightly adjusted AKM recoil mode

flamethrower

  • Flamethrower rate of fire increased from 160 to 170

Progesterone 1

  • LH1 damage increased from 45 to 47

melee weapons

  • Fixed an issue where melee attacks were not always connecting with enemy players
  • M11
  • M11 damage increased from 15 to 16
  • riot shield
  • Fixed a bug where shields would block bullets but not be visible during interactions (such as recovering or stealing extracts)

SA1216

  • SA1216 particle dispersion slightly increased
  • SA1216 Damage per bullet reduced from 8 to 7

move

Vault

  • Reduced the chance of you accidentally climbing onto an object that is outside the player’s field of vision.
  • Fixed an issue where players could become stuck and unable to provide input

zip line

  • Prevent ziplines from being placed on pickups

user interface

  • Various fixes to contestant screens
  • Improved the social screen, now hides the “Invite to Team” button when you are not the team leader
  • Added a warning to the UI when a player is in danger of being kicked from AFK
  • Player health bars now use squad colors when selected in settings
  • Unless you are in the top 500 of the leaderboard, the UI will show you as “Unranked”.

finals

“The Finals” is a free-to-play first-person shooter game produced by Embark Studios, a subsidiary of Nexon. It focuses on team play in destructible environments, encouraging players to use dynamic environments strategically. As a competitor, you can participate in virtual tournaments, changing and utilizing the arena based on real-world locations.

In addition to shooting, the game also allows tactics such as burning down the arena or destroying buildings. It thrives on spectacular spectacle, inviting players to demonstrate combat skills to gain world fame. The game features a variety of skills, weapons, and gadgets, allowing you to choose your own play style. Environmental destruction is a key feature, turning the arena into a dynamic battlefield. The goal is to become the next All-Star of the “Grand Finals” by excelling in the competition, gathering fans.

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Finals trailer

Finals gameplay

In “The Final,” players enter a virtual fighting game show inspired by movies like “The Hunger Games” and “Gladiator.” Teams of three compete in the main mode called Cash. The goal is to complete objectives such as opening a vault and moving it to a withdrawal location, collecting coins along the way.

Players select characters based on weight class (light, medium, or heavy), each with unique abilities and speed. Light characters are fast, small, use submachine guns and are invisible. Medium characters have healing abilities and can use assault rifles, while heavy characters have heavy machine guns and C4 explosives.

The game encourages creativity, allowing players to modify the terrain, use a variety of weapons, and adapt to changing weather and time of day conditions. Arenas feature destructible elements, explosive items, and even destructible buildings. Limited construction options exist, including temporary barriers and “Goo” barriers created with special weapons.

When players are eliminated, they turn into statues that teammates can carry and resurrect. Resuscitation is faster with a defibrillator, but without one it takes about five seconds. If too much time has passed, players can choose to respawn using a limited resource called “Rebirth Coins.”

Gameplay is dynamic, with teams strategizing, completing goals, and adapting to the ever-changing virtual environment to become the winning team.

Finals Overview

title

finals

Developer

Step into the studio

Publisher

Step into the studio

engine

Unreal Engine

platform

Microsoft Windows, PlayStation 5, Xbox Series X/S

release date

December 7, 2023

type

first person shooting

model

multiplayer game

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