The Looker Walkthrough, Guide, Gameplay, Wiki, and More

Observer Wiki

The Looker is an engaging indie game crafted by professional game development company Subcreation Studio. With the utmost passion and creativity, Subcreation Studio assumes the role of developer and publisher to bring this unique gaming experience to life. This game has been eagerly anticipated by game enthusiasts, and was finally announced to the world on the memorable day of June 17, 2022.

Since its release, The Looker has garnered attention and critical acclaim from players and critics alike for its immersive gameplay, stunning visuals, and engaging storyline. As an independent game, it demonstrates Subcreation Studio’s innovative spirit and artistic vision, providing players with a fresh and distinctive gaming experience.

Observer Walkthrough

Having trouble using the ESC menu? If you’re new to The Looker, you may find that the ESC menu functions differently from other games. In order to make a choice, such as continue or quit, you need to draw a red line connecting the “start” and “end” points. Line drawing plays an important role throughout the game, becoming a recurring theme in various puzzles.

First, in the starting tunnel, head to the far end and collect the first aid kit and ammo to get the achievement. After retrieving them, return to the other side of the tunnel and draw the red line to open the door.

Outside, you’ll encounter a number of light-up screens with “Start” and “End” labels. Your task is to connect the lines between these points on each screen. Most of the puzzles are relatively simple, and in some cases you just have to draw a line outside the black line to connect the “start” to the “end” to get around the maze.

As you progress, you’ll encounter a puzzle where the “start” and “end” are blocked by black lines. However, by looking behind the screen, you’ll notice that there is a “start” point on the wire itself. Connect a red wire from this point to the “end” on the other side of the wire.

Another puzzle involves walking along the maze and connecting the lines accordingly. In a small room you’ll find two more screens. The first question is easy to solve, but the second requires you to listen to the voice that guides you. As you start drawing the line, you’ll hear a person say “beep,” and the sound will increase as you get closer to the end. Follow the dark red line shown to find the exact location of the “end” point.

While exploring, keep an eye out for recording devices. One of them is located near an unlit fire pit, while the second is on top of some books on a table in the outdoor area.

When you reach the door marked “Keep Out!” repeatedly draw lines on the door to open it. Inside, as you progress you’ll encounter a knight and a screen. Drawing a line on the screen displays a message prompting you to “look behind you.” Once you do this, the knight will disappear and a new path will open. You’ll also get a gun and witness a passing ghost.

Going further you’ll encounter bookshelves, and between them you’ll find a knight holding a red light that scares you and makes you “Shh!” achievement. Go to the door and shoot the adjacent screen and the door will open.

Once you reach the tower, connect the two loops (two balls) to link the “Start” and “End” on the empty screen. You’ll find a recording nearby, be sure to listen to another recording as you make your way to the top of the tower. Additionally, if you use a telescope to observe the sun, your screen will turn white and give you an achievement. The telescope will then reposition itself.

Drop down to the ship area and find another recording. On the other side, solve another screen by connecting “Start” to “E” and “S” to “End” with the lines not overlapping. This action will unlock the chess room where you need to connect the line between “S” and “E”. The second board requires you to connect three lines between “S” and “E” without overlapping.

In the same room you will find a recording, which should be the last one. Open the door, solve the maze puzzle, and then head to an area in the middle of the maze with a church bench and two statues. Solve all mazes and complete each page by following the lines provided in the image to earn the “Student” achievement.

Return to the tower with the cannon and use the targeting device to destroy all the ships. Connect “S” to “E” to fire cannons at each ship. After destroying them, go down the stairs as the door is now unlocked.

In the newly unlocked room you will find the SNEK arcade game. Draw a line over the word “SNEK” to start the game. Your goal is to connect “S” and “E” multiple times, but if you fail, you can start over by drawing a line through the word “RE-START.”

After completing the SNEK game, return to the tower wall to find a newly unlocked door. Inside, you’ll find a Time Crisis-like game on the screen. Draw a line between the “S” and “E” on the screen before they disappear to play the game.

After beating the game of Time Crisis, exit and tackle the other two screens. The light from the projector will guide you to the solar panel on the other side of the tower, which will open a door to the next area.

In the new section you will encounter puzzles with purple screens and elemental symbols. Follow the correct order of lines as shown in the image provided to solve the puzzle.

Finally, head to the top of the tower to solve the final puzzle. Join the giant “S” and “E” together, making sure the lines don’t go through the black spots. Use the lines shown in the image as a guide. This will complete the game.

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Observer’s Guide

If you’re having trouble using the ESC menu in The Looker, it operates differently than other games. To make a choice, such as continue or quit, you must draw a red line connecting the “start” and “end” points. Drawing lines is a key element in various puzzles throughout the game.

In the starting tunnel, collect the first aid kit and ammo, then return to the other side and draw the red line to open the door. Outside, you’ll encounter screens labeled “Start” and “End.” Connect lines between these points on each screen. Some puzzles allow you to get around the maze by drawing a line beyond the black line, connecting the “beginning” to the “end”.

When you come across a black wire blocking the “start” and “end”, look behind the screen to find the “start” point on the wire itself. From there, connect a red wire to the “end” on the other side of the wire. Another puzzle involves navigating the maze and connecting the lines accordingly.

Keep an eye out for recording devices near unlit fire pits and on books on outdoor tables. Repeatedly draw lines on doors marked “Keep Out!” Open it. Go further and you’ll encounter a knight and a screen. Drawing a line on the screen reveals a “look behind” message, leading to a new path. You’ll be given a gun and witness a passing ghost.

In the tower, connect the two loops on the empty screen to link the “start” and “end”. Listen to the recording and use the telescope to observe the sun, turning the screen white. Solve the screen to unlock the chess room where you can connect the lines between “S” and “E”. Another chessboard requires three lines to be connected without overlapping.

Open doors, solve maze puzzles, and complete the maze in the church area to earn the “Student” achievement. Use cannons to destroy ships, draw lines on the SNEK game to progress, and play the Time Crisis game by drawing lines on the disappearing screen. Follow the correct order of lines to solve the puzzle with the purple screen and elemental symbols.

Finally, head to the top of the tower and connect the giant “S” and “E” without crossing the black spots to complete the game.

Observer gameplay

In The Looker, players will embark on an enchanting journey across a mysterious island, encountering more than 55 imaginative puzzles in various enchanting locations. The game is approximately two hours long, and players will face unique challenges, thought-provoking concepts, and humorous and clever inside jokes.

The Looker is designed as a single-player experience, treating players as intelligent individuals and valuing their time (within reason, of course, as it doesn’t distract you from solving the Riemann Hypothesis or any other problem attention). It’s important to be transparent – while not every joke hits the mark, there’s no filler in the game.

The puzzles themselves are interesting, and upon deeper reflection, one might realize that the real solution lies in the friendships made along the way.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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