Magician
The Thaumaturge is an immersive isometric RPG created by Fool’s Theory and brought to players by 11 Bit Studios in 2024. Set in Warsaw in 1905, the protagonist Wiktor Szulski plays a detective trying to solve the mysterious circumstances surrounding his father’s death.
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Originally released for Microsoft Windows in March 2024, the game is designed to provide an immersive experience through an isometric perspective. Players will take on the role of Wiktor Szulski, leading him on a paranormal investigation full of conspiracy and supernatural elements. As players explore the mysterious environment of Warsaw, the fascinating storyline unfolds, adding an extra layer of suspense to the detective narrative.
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While the game is currently available for Microsoft Windows, the game developers plan to expand its reach to a wider audience. Versions for PlayStation 5 and Xbox Series X and Series S are in the works, and future releases are expected to allow a wider gaming community to delve into the mysterious world of “The Thaumaturge”. Stay tuned for updates as the game continues to unfold its gripping story across different gaming platforms.
Wizard’s Guide to Flaws
Embarking on a mysterious journey through “The Thaumaturge” brings with it a unique aspect – flaws. These quirks, both optional and necessary, provide opportunities to enhance your character’s abilities and open up interesting dialogue paths.
Understanding the flaws in The Magician
Accessing your flaws is very simple – press O (or Up on the directional pad) to enter the Thaumaturgy menu, then press X twice to navigate to the flaws section. Initially, you start with your own personal flaw, Pride. As you progress, you have the potential to gain more flaws, each of which provides passive benefits, combat advantages, and new dialogue options.
Function of Thaumaturge defect
Once a flaw is acquired, it will grant a persistent passive advantage throughout the game. These advantages can range from bonus points, dimensional power, or combat advantages. Additionally, flaws affect dialogue, introducing new dialogue options that you can explore or ignore as you see fit. There doesn’t seem to be a significant downside to accepting a flaw, so it’s worth a try.
A strategic approach to acquiring defects
Strategically, early encounters with optional salutors in Chapter 2 prove advantageous. Completing side quests to capture these entities unlocks their benefits later in the game. Taking advantage of the opportunities presented in this chapter ensures you have a more powerful character as you progress.
Existing defects and their solutions
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Several flaws have been discovered, each with its own unique advantages:
Fanaticism (Wlodzimierz Konierczny):
Increases Word Dimension strength by 1. Obtain this flaw by ending the conversation with Wlodzimierz Konierczny in Chapter 1.
Bold (Salutor Djinn):
Avoid dying once per battle. In Chapter 2, this flaw is obtained by capturing the Salutor Spirit during the non-main quest at Milo’s Nozic Synagogue.
Negligence (Artist Katejan):
If health is 9 or less, combat damage is doubled. Obtained by severing the connection with Morana the Summoner during an optional quest in Chapter 1.
Ambition (sister’s flaw):
Restores 5 health points after defeating an enemy when your health is below 9. Obtained by choosing to take it from your sister before the Golem battle in Chapter 2.
Enthusiasm (Salutor Bukavac):
Increases Contract Dimension Strength by 1. Encountered during the main story when facing and taming the salutor Bukavac, originally owned by Vesna.
Pride (initial flaw):
Increases Heart Dimension Strength by 1. Unavoidable starting flaws provide additional dialogue options, affect relationships and provoke confrontations.
Scheming (Sofia Scallon):
Increases Word Dimension power by 1. Captured from Sofya Skalon after attracting salutor Veles in Chapter 1.
Reckless (Salutor Lelek):
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Increases Psychic Dimension Strength by 1. Obtained in Chapter 1 by completing the main story involving Denis the Cossack.
How to play the magician game
The Thaumaturge game is divided into multiple chapters, providing players with an immersive experience where players can explore different areas, interact with characters, engage in combat and complete quests. The game’s combat system is turn-based and involves fighting both human and supernatural enemies.
One unique aspect of the combat system involves the use of ghostly entities known as “salutors”. These “salutors” represent various human flaws, such as recklessness and hubris. For example, recklessness can disrupt the enemy’s concentration, but it creates additional risks for the player. Hubris, on the other hand, can not only damage the enemy, but can also heal the protagonist Victor at the same time.
In addition to combat, salutors are integrated into the dialogue system. Players can use them strategically to manipulate a character’s flaws to gather more information or avoid unnecessary conflict. The results of these interactions depend on the player’s statistics and choices, which affect the available dialogue options.
In addition to combat and dialogue, players can also utilize Wiktor’s perception ability by right-clicking. This ability allows them to observe traces left behind in the game world, including thoughts and knowledge about objects. This acquired knowledge is crucial to solving the game’s mysteries, introducing an investigative element to “The Thaumaturge” gameplay.
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Magician Overview
Developers |
Fool Theory |
Publisher |
11-bit Studio |
director |
Carolina Kuzia-Rocos |
engine |
Unreal Engine 5 |
platform |
Microsoft Windows, PlayStation 5, Xbox Series X and S |
release date |
March 4, 2024 |
type |
role play |
model |
Single Player Game |
The Thaumaturge trailer
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Category: Gaming