Wild Rift Patch Notes 4.4c
new
new champion
Zyra, Rise of Thorns
Born from an ancient sorcerous catastrophe, Zyra is a form given by nature’s wrath—a mesmerizing hybrid of plant and human that ignites new life with every step. She considers many of Valoran’s mortals to be mere prey for her seed’s offspring, and has no qualms about killing them with a deadly sting. While Zyra’s true purpose has yet to be revealed, Zyra wanders the world, indulging her primal desires to colonize and strangle all other life within it.
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game mode
Totally Randomized Ultra Rapid Fire Mode (ARURF)
Thumbs up, because AURRF is back! It’s fast, fun, and random? ! Jump onto the Rift with random champions with 0-cost abilities, tons of ability haste, and more!
You are watching: Wild Rift Patch Notes 4.4c, Gameplay and Trailer
All Random Ultra Rapid Fire Mode (ARURF) will launch on December 8 at 00:01 UTC
Championship changes
Ash
Ashe is another archer whose arrows are a bit short range in Dragon Alley. With these changes, she will be able to hit her opponent’s vitals.
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ranger focus
- Attack speed increase: 25/35/45/55% → 30/40/50/60%
- Flurry damage: 115/120/125/130% attack power → 120/125/130/135% attack power
Fitz
Fizz rampages through the jungle, chasing his opponents away. We’re muting the hiss a bit to give others a chance to breathe.
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sea stone trident
- Damage to monsters: 105% → 90%
Gwen
Gwen’s damage is inconsistent, which puts her in trouble during skirmishes in Baron Alley and the Jungle. We’ve sharpened her scissors to make sure she keeps up!
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Snip!
- Snip damage: 12/16/20/24 + 5% ability power → 14/18/22/26 + 6% ability power
- Last cut damage: 60/80/100/120 + 25% ability power → 70/90/110/130 + 30% ability power
master Yi
When it comes to team fights, Master Yi is more of a disciple. These changes will ensure he has an impact as the team prepares for their goals!
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Promise style
- True damage: 30/40/50/60 + 25% bonus attack power → 35/45/55/65 + 30% bonus attack power
Nautilus
For someone who’s completely surrounded by metal, the Nautilus feels a little too soft for our tastes. So we’re equipping him with rock-solid buffs that will help him get through battles!
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Wrath of the Titans
- Cooling time: 12 seconds at the highest level → 11 seconds at the highest level
- Shield: 55/65/75/85 + 10/11/12/13% of max health → 55/65/75/85 + 11/12/13/14% of max health
Seaver
Our newest Shurima Warrior performs well, especially in teamfights. These adjustments will ensure her AOE damage is more comprehensive.
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ricochet
- Bounce damage: 24/26/28/30% → 22/24/26/28%
- Basic ability cooldown reduction: 30/35/40% → 20/25/30%
- Initial bonus movement speed: 20/20/20% → 15/15/15%
- Additional movement speed at 8 stacks of Indomitable Courage: 30/30/30% → 25/25/25%
- Bounce damage: 24/26/28/30% → 22/24/26/28%
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Hunting
Sona
In our November newsletter, we shared some thoughts from our Product Lead John on Sona’s rework.As promised, here are the details
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Basic statistics
- HP per level: 105 → 96
- [Removed] After casting basic skills 3 times, Sona’s enhanced attack will gain the bonus effect of the last skill cast.
- [New] After casting the basic ability 3 times, Sona’s next attack will be strengthened, causing (20~160+15% magic power) points of additional magic damage and stunning the target for 0.5 seconds. Casting a basic skill creates a non-stackable buff aura that lasts for 3 seconds.
- [New] Basic ability CD is reduced (level*2%).
- HP per level: 105 → 96
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power chord
- Mana cost: 55/60/65/70 → 60/65/70/75
- Damage: 40/75/110/145 + 20% ability power → 50/90/130/170 + 40% ability power
- Aura effect bonus damage: 10/15/20/25 + 20% ability power → 8/13/18/23 + 20% ability power
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hymn of courage
- Health regeneration: 30/45/60/75 + 25% ability power → 20/35/50/65 + 20% ability power
- Aura shield effect bonus: 25/55/85/115 + 30% ability power → 20/50/80/110 + 20% ability power
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Aria of Perseverance
- [Removed] Passive: Reduces the base cooldown of basic abilities by 10/20/30%.
- [Removed] Active: Emit an irresistible chord, causing (150/250/350+50% magic power) magic damage to the enemy hit, and stunning the enemy for 1 second.
- [New] Passive: After releasing this skill, the aura will be strengthened for 20 seconds, providing a higher buff than usual.
- [New] Active: Plays a chord that emits a sound wave every 0.75 seconds as it travels to the target location. The sound wave causes (40/80/120+15% magic power) magic damage to the enemy hit for the first time and stuns the enemy for 1 second. Enemies trapped within the string are also slowed.
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crescendo
Varus
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Varus was known to miss at times. We’ve tweaked his arrows so they’re always accurate!
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piercing arrow
- Damage: 10/60/110/160 + 110% attack power to 15/90/165/240 + 165% attack power → 20/70/120/170 + 115% attack power to 30/105/180/255 + 172.5 % attack damage
- Explosion damage: (4/4.5/5/5.5 + 1% ability power) % of the target’s maximum health per layer → (5/5.5/6/6.5 + 1% ability power) % of the target’s maximum health per layer
- Damage: 10/60/110/160 + 110% attack power to 15/90/165/240 + 165% attack power → 20/70/120/170 + 115% attack power to 30/105/180/255 + 172.5 % attack damage
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Blighted Quiver
Zhao Xin
We’re honing our favorite seneschal’s spear. These size enhancements to Xin Zhao will ensure that he can keep up with his opponents late in the game.
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Basic statistics
- Attack power per level: 3.6 → 4.5
- Slash damage: 50/60/70/80 + 40% attack power → 50/60/70/80 + 50% attack power
- Stab damage: 40/85/130/175 + 70% attack power → 40/85/130/175 + 80% attack power
- Attack power per level: 3.6 → 4.5
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wind turns into lightning
- Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%
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Bold charge
- Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%
Yone
Yone is a flexible hero that can be played both in the solo lane and in the jungle. These changes will make it easier to trade with opponents in his lane and clear jungle camps faster for fun!
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Basic statistics
- Base Armor: 35 → 40
- [New] Damage to monsters: 80%
- Base Armor: 35 → 40
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mortal steel
- Damage: 10/20/30/40 + 12/13/14/15% of the target’s maximum health → 25/35/45/55 + 12/13/14/15% of the target’s maximum health
- Base Shield: 30 + 70% bonus attack power → 50 + 85% bonus attack power
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schizophrenia
- Damage: 10/20/30/40 + 12/13/14/15% of the target’s maximum health → 25/35/45/55 + 12/13/14/15% of the target’s maximum health
- Base Shield: 30 + 70% bonus attack power → 50 + 85% bonus attack power
Gameplay changes
project
solari assault knife
We’re adjusting pricing and features to make Solari Chargeblade more cost-effective.
Basic statistics
rising sun
skin
Kyle the Dragon Slayer
Published December 15, 00:01 UTC
Evelyn Coven
Published December 22, 00:01 UTC
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Coven Zyra
Published December 22, 00:01 UTC
League of Legends: Wild Rift
“League of Legends: Wild Rift, often shortened to LoL: WR or Wild Rift, is a mobile multiplayer online battle arena game for Android and iOS created and published by Riot Games. It is a free-to-play version of the popular PC game Heroes alliance.
In Wild Rift, just like in League of Legends, players control a unique character called a “Champion” and battle against other players or AI-controlled units. The main goal is to destroy the opposing team’s “Nexus”. Each Wild Rift match is a separate game, with champions starting out relatively weak but becoming stronger by gaining items and experience over the course of the game. Character designs draw inspiration from a variety of genres, such as fantasy, steampunk, and Lovecraftian horror. “
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trend
League of Legends: Wild Rift gameplay
“League of Legends: Wild Rift is a 3D multiplayer online battle arena (MOBA) game played from an isometric perspective. The gameplay is very similar to the PC version of League of Legends, with the main goal being to destroy the enemy team base. For mobile, Wild Rift offers a faster-paced experience with smaller maps, shorter respawns, faster gold earned, and shorter respawns. Unlike the PC version, matches on mobile typically last around 15 to 20 minutes, as opposed to the PC version. Regular duration is 45 minutes.
Wild Rift has two main modes: Standard, which covers player versus player (PVP), ranked play, and tournament drafts, and all-random, all-mid (ARAM).
In the standard Wild Rift mode, ten players are divided into two teams for a 5v5 showdown. Each player chooses a champion with unique abilities. The two teams work together to destroy the enemy hub located at the enemy base while passing through defensive structures called turrets. Notably, the inhibitors and Nexus turrets in the PC version have been removed, and the Nexus itself can now attack units. The mode uses a ranked ladder system with 11 levels, ranging from Iron to Monarch, indicating the player’s skill level.
In ARAM mode, the number of players is still 5v5, but the champion is randomly assigned to each player. The battlefield is small, with only the middle lane and no jungle areas or branches. Therefore, Dragon and Baron quests do not belong in this mode. “
League of Legends: Wild Rift Trailer
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