AEW Fight Forever Update 1.07 Patch Notes, Game Info, Gameplay and more

AEW Fight Forever

AEW Fight Forever is a pro wrestling video game made by Yuke’s and published by THQ Nordic. It’s the first game for consoles and PCs based on All Elite Wrestling (AEW), an American wrestling promotion.

The idea of a game for AEW was talked about as early as October 2019 and officially announced in November 2020. This game is Yuke’s first wrestling game since 2018 when they made WWE 2K19. After that, they stopped working with WWE. AEW Fight Forever takes inspiration from older wrestling games, like WWF No Mercy for the Nintendo 64. It has an arcade-style of gameplay with big and exaggerated wrestlers and presentation, unlike Yuke’s more recent realistic wrestling games.

The game came out on June 29, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, and Nintendo Switch. Reviews were mixed, with some liking the arcade-style gameplay but finding fault with limited presentation, modes, and customization.

AEW Fight Forever Update 1.07 Patch Notes

All platforms:

  • Added new feature “Add Released Teams” to the Custom Team menu. If the player has purchased the AEW: Fight Forever FTR: Revival Pack, FTR can be added as a tag team.
  • Added a menu to customize materials for CAW parts.
  • Added Shadow Wrestler skins from RTE to CAW.
  • Added Character HUD Settings to the Options menu.
  • Minigames are now unlocked from the start, excluding DLC minigames.
  • Adjusted various skills for improved character balancing and playability.
  • Fixed an issue where the selected wrestler changed when randomly selecting with △/Y button in the wrestler selection screen, then pressing R3/RS to SELECT ALL.
  • Fixed an issue that caused the next wrestler to be displayed incorrectly when selecting a wrestler from the team tab on the wrestler selection screen.
  • Fixed an issue that would cause the ladder to fall suddenly when knocked down while climbing a ladder.
  • Fixed guardrail diving attack near steel stairs causing the attacker to float after coming in contact with the steel stairs during synchronization.
  • Fixed warping when grappling an apron opponent.
  • Fixed falling into the steel stairs when launching an apron move near the steel stairs.
  • Fixed clipping on the steel stairs when activating the apron attack near the steel stairs.
  • Fixed an issue where the wrestlers would not turn around to face the target outside of the ring after entering the ring.
  • Fixed an issue where the down pain animation sometimes did not occur.
  • Fixed an issue where two wrestlers, when standing face to face around a grounded wrestler, would both attempt to jump over the grounded wrestler at the same time.
  • Fixed an issue where the number of tag match wins per wrestler was not being displayed correctly in entrance and victory scenes.
  • Fixed an issue where the AI would repeat combos even when no blows hit.
  • Fixed an issue that allowed wrestlers to get inside the ladder.
  • Fixed an issue that caused ducking animations to clip onto the ring.
  • Fixed an issue where running counter’s reach was being triggered when the opponent had finished running.
  • Fixed an issue in the free action time after tag-in; if the partner who was just tagged out guarded and remained guarding when that time expired, then that wrestler would remain stuck (inoperable) in the guard state.
  • Fixed an issue in Casino Battle Royale where the indicator would show color before the AI rings in.
  • Fixed an issue where, after removing a DLC entitlement, DLC moves assigned to a roster wrestler would revert to a custom wrestler’s moves. The moves now revert to that roster wrestler’s default moves.
  • Fixed an issue that allowed wrestlers to be able to enter the inside of a standing ladder.
  • Fixed an issue that caused indicators to be displayed in victory scenes.
  • Fixed an issue where the AI’s entrance could not be skipped by pressing the □/X button when starting a match using the keyboard in the main menu.
  • Fixed an issue that caused a down attack to be launched against a downed opponent in the ring, even if the opponent was out of the ring.
  • Fixed an issue where the character was floating when performing Kenny Omega’s running finisher.
  • Fixed an issue in Casino Battle Royale where deactivating the app by pressing the Windows key during the tutorial would allow the wrestler to move freely outside the ring.
  • Fixed an issue in ladder matches where attacking an AI trying to retrieve a weapon from under the ring would cause the AI to get stuck.
  • Fixed an issue that was causing non-targeted wrestlers to be grabbed by grapple reach.
  • Fixed an issue in Casino Battle Royale that caused players to warp out of the field after activating a springboard against a corner post opponent.
  • Fixed an issue that prevented AIs from activating tandem finishers.
  • Fixed an issue in online matches in which table legs did not fold up when the table was picked up.
  • Fixed an issue that prevented “SHIRANUI 3” from inflicting damage.
  • Fixed an issue where the player would be stuck for 3 seconds after activating “SHIRANUI 3”.
  • Fixed warping when grappling an opponent who is up on the ladder.
  • Fixed an issue where a wrestler would attempt to climb the ladder from the position of the opponent who was already on the ladder.
  • Fixed an issue that caused managers to clip through ring aprons.
  • Fixed animation shifting when down grappling.
  • Fixed diving catch causing clipping.
  • Fixed damage areas being incorrect.
  • Fixed an issue where “tope suicida” moves would clip to apron.
  • Fixed an issue in Casino Battle Royale where the move-set was not displayed correctly.
  • Fixed an issue in online matches that caused the guitar to move unnaturally after finishing attacks with it.
  • Fixed Hikaru Shida’s incorrect finisher information.
  • Fixed dropkick floating when it contacts a downed opponent.
  • Fixed an issue where the gloves of gold attire “Penta El Zero M” would turn white during the glove removal taunt.
  • Fixed an issue where dragging another downed opponent during a pinfall would cause clipping with the pinfalling opponent.
  • Fixed rope rebound during dash hard attack.
  • Fixed an issue that could cause a grounded player to warp when pulled up by an opponent.
  • Fixed collision reaction being triggered when dashing while not facing each other head-on.
  • Fixed a problem where a diving attack from the rudder had a small reaction when it hit, so it did not appear to hit.
  • Modified tag team matches, so that a wrestler who returns to the apron during a danger will remain groggy on the apron until the danger ends.
  • Fixed an issue that caused the user to float when slammed into the ring.
  • Fixed an issue where the Finisher/Signature guide was displayed while down on a table.
  • Fixed an issue that caused misalignment when a partner was placed on a table.
  • Fixed an issue that caused AIs to rope rebound nonsensically.
  • Fixed an issue where diving moved unnaturally in sync after jumping over an opponent.
  • Fixed an issue where, when Irish Whip was aimed at the guardrail, it would hit a steel pole along the way.
  • Fixed dizzying when jumping across a fallen opponent.
  • Fixed an issue where the camera rolled into the audience during apron tag team moves.
  • Fixed an issue that caused AIs to launch pointless sliding attacks against off-field opponents.
  • Fixed an issue that caused wasted reach to be triggered after jumping over a downed wrestler.
  • Fixed an issue that caused AIs to strike out on reach actions after a dash roll.
  • Fixed an issue where the player could catch a dive even when their back was turned.
  • Fixed an issue in Stadium Stampede where an attack in the riding state occurred twice in certain maneuvers.
  • Fixed an issue in Stadium Stampede where a throwing weapon would appear to remain on the ground when picked up.
  • Fixed an issue in Stadium Stampede where a knockout wrestler’s orientation changed instantly after HOOK’s finisher.
  • Fixed an issue in Stadium Stampede that caused the horse to remain frozen and move after attacking while riding.
  • Fixed an issue in Stadium Stampede where an infinite falling motion would occur in the spectator area.
  • Fixed an issue in Stadium Stampede where bullets penetrated walls when hitting a T-shirt bazooka close to a wall.
  • Fixed an issue in Stadium Stampede where the ability that increases the number of times a weapon can be used would not take effect.
  • Fixed an issue in Stadium Stampede where the ability to increase the number of times a projectile weapon can be used would not take effect.
  • Adjusted the overall ease of applying weapons in Stadium Stampede.

Additional fixes on Nintendo Switch:

  • Fixed an issue in Stadium Stampede where the screen would flash when equipping bombs.
  • Fixed an issue in Stadium Stampede where the game would crash when starting a session.
  • Fixed an issue in Stadium Stampede where a system error would appear on the winner screen.
  • Fixed an issue in Stadium Stampede where unnecessary UI was displayed.
  • Fixed an issue in Stadium Stampede where the player list would be displayed slowly in-game.
  • Fixed an issue in Stadium Stampede where processing would slow down due to multiple players using bombs at the same time.

Additional fixes on PC:

  • Fixed an issue where the same user name was not showing on all controllers when playing on PC.
  • Fixed an issue in Stadium Stampede where cart ride damage was only being taken from the left side.
  • Fixed an issue in Stadium Stampede where all challenges would unlock after the session ends.
  • Fixed an issue in Stadium Stampede where a session disconnection error would occur when starting gameplay.
  • Fixed an issue in Stadium Stampede where the game would crash when moving lobby.

Additional fixes on PS4 and PS5:

  • Fixed an issue in Stadium Stampede where cart ride damage was only being taken from the left side.
  • Fixed an issue in Stadium Stampede where all challenges would unlock after the session ends.
  • Fixed an issue in Stadium Stampede where a session disconnection error would occur when starting gameplay.
  • Fixed an issue in Stadium Stampede where the game would crash when moving lobby.

Additional fixes on Xbox One:

  • Fixed an issue in Stadium Stampede where the game would crash when trying to start two sessions in a row.
  • Fixed an issue in Stadium Stampede where poor performance would occur when throwing a throwing weapon towards oil puddles.
  • Fixed an issue in Stadium Stampede where shadows would appear on stadium field marks when the camera was moved 360 degrees.
  • Fixed an issue with The Bunny’s hair movement during cart ride in Stadium Stampede.

Additional fixes on Xbox Series S|X:

  • Fixed an issue in Stadium Stampede where shadows would appear on stadium field marks when the camera was moved 360 degrees.
  • Fixed an issue in Stadium Stampede where a crash occurred when starting a session from the Hub menu.
  • Fixed an issue with The Bunny’s hair movement during cart ride in Stadium Stampede.

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AEW Fight Forever Gameplay 

AEW Fight Forever is a fun video game that’s easy to play. It features an arcade-style of gameplay with exaggerated wrestlers and presentation, drawing inspiration from older wrestling games like WWF No Mercy. You can have different kinds of matches like one-on-one fights, team battles, and even crazy matches with ladders and exploding barbed wire!

In the game’s “Road to Elite” mode, you can become a wrestler and go through a whole year of matches in the AEW schedule. You get to be a part of big events like All Out and Full Gear. You make choices that change the story, and you can even team up with famous AEW wrestlers like Kenny Omega and The Young Bucks in fun mini-games. Plus, there’s an in-game shop where you can get cool stuff and make your own wrestlers, entrances, and even new wrestling moves. With lots of mini-games and extra stuff to unlock, AEW Fight Forever is a game that will keep you entertained for a long time.

AEW Fight Foreve System Requirements

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 bit
  • Processor: Intel Core i5-3550 / AMD FX 8150 (AVX – Compatible processor)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 / Radeon RX 480 / Intel® Arc™ A380 Graphics
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: At least 4 GB Video Memory

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 bit
  • Processor: Intel i7-4790 / AMD FX 8350 (AVX – Compatible processor)
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1070 / Radeon RX 580 / Intel® Arc™ A770 Graphics
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: At least 6 GB Video Memory

AEW Fight Forever Trailer

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