Age of Empires 4 Update 8.1.185 Patch Notes

Age of Empires 4 Update

Age of Empires 4 players on PC (Steam) can now access the latest update, version 8.1.185. According to the AOE4 patch notes, this update mainly focuses on enhancing the game’s AI. It resolves issues related to building damage calculations, improves the logic behind resource gathering, and improves how armies are formed during attacks.

Additionally, players will notice some user interface improvements, including centered relic icons and better resource display in Ovoo. Although there is no new content, this update aims to enhance the overall gaming experience by resolving existing issues and making minor improvements.

In the past, major updates introduced new maps, activated spectator chat, and resolved numerous bugs. However, some players still face challenges when playing Age of Empires 4. Today’s patch 8.1.185 is a welcome addition as it works to address some of these long-standing issues. While games tend to prioritize fixing issues over content expansion, players can still appreciate these updates, which work behind the scenes to create a smoother, more enjoyable gaming environment.

Age of Empires 4 Update 8.1.185 Patch Notes

Artificial Intelligence Update

Fixed an issue that caused the AI ​​to incorrectly calculate garrison building damage. The AI ​​should no longer treat an outpost as harmless if there are units within it.

The Mongolian AI will place a blacksmith and some military production buildings near Ovo when relocating to take advantage of improved technology.

The logic of AI assigning villagers to collect resources has been improved.

AI armies will now attempt to move in formation when attacking or defending targets. Siege engines and slower units will now move alongside faster units, giving the AI ​​a better chance of utilizing the entire army.

An issue with AI archers being idle after escaping has been fixed.

The AI ​​will now build its first mining camp near its town center early in the game.

AI now uses more villagers to build landmarks and wonders.

The AI ​​will more reliably retreat from battles it is losing.

AI player monks can now correctly travel with, heal, and enhance their allies.

Artificial intelligence is now more limited in executing market transactions. When it collects the same resources normally, it does not perform transactions for the required resources. It will only apply to meaningful market transactions.

Speeded up and completely improved the AI’s first town center placement logic in Nomad mode.

Fixed AI sometimes repeatedly selecting the same bad spot to build their first town center in nomad mode, destroying it and trying again, or sometimes failing to select a good building spot at all.

Changes to AI Scout

AI players will now proactively scout for nearby enemy units after they are harassed in their territory.

AI Scouts can now collect sheep in Revealed games.

AI scouts deliver sheep to base more frequently.

Scout pathfinding when catching sheep around the coast has been improved.

The AI ​​will use Scouts more frequently to observe enemy bases.

AI scouts no longer deliver sheep to allies on the displayed map.

AI player scouts will no longer attempt to steal sheep from nearby allied bases.

Activity

The tech tree option has been removed from the pause menu.

Developer Note: Removing this view from the campaign is our designed solution to confusion experienced by new players, as the technology and units in the campaign are significantly different from the tech trees used in skirmishes and multiplayer matches.

Fixed a bug in the campaign mission where villagers would not automatically build structures if placed where they were standing.

Fixed an issue that could cause enemy AI to stop attacking during the Lumen Mountain mission.

proficient

The description of Smart Business French Mastery has been updated for clarity.

Fixed a bug where the “Learn Quickly” achievement would not be awarded if Ottoman or Mari Mastery was completed.

UX/UI and menus (all platforms)

Fixed an issue to ensure that mod tooltips are displayed wide enough to contain the full mod title without splitting characters into multiple lines.

Fixed an issue to ensure that if voice chat has been disabled, it can be re-enabled during a match.

The ruins icon is now centered when selecting a building with ruins inside.

When Ovoo is selected, the resources and extraction rate statistics in the deposit are now on the same line. Player names are no longer deleted.

map

General map changes

Fixed an issue that ensured all Quick Match 2v2 maps used a minor version of their map.

We have changed the distribution and number of ruins generated on certain dimensions of the following maps: Islands, Junction, Mongolian Highlands, Nagari, and Warring Islands.

We’ve made adjustments to the start of matches on all maps, adding two sheep to the town center and removing two nearby sheep that spawn not far away. This makes the start fairer and eliminates the frantic search for food in the first second of the game.

Tightening the stalemate at the edge of the forest. Trees at the edge of a forest should be more accessible to villagers.

Map-specific changes

super random

Fixed a rare crash that could occur when playing 4v4 games on giant random numbers.

Fixed a rare crash that could occur on MegaRandom when playing Skirmishes.

danube

Fixed an issue where Danube would sometimes not generate the appropriate number of shrines on certain map sizes.

four lakes

Fixed an issue where hostile players would spawn too close to each other.

Fixed an issue where a player’s base could be further away from the lake than other players.

Assets should no longer spawn “cluttered” around the center of the map when using larger map sizes.

Balance and bug fixes

Naval update (all civilizations)

Fixed an issue with missing help text for the Springald ship’s “Ride the Sail” ability.

General changes and bug fixes

Implement security fixes to address known vulnerabilities.

changes in a particular civilization

Abbasid Dynasty

Camel Archer’s frame lag when firing has been reduced to match other ranged units.

Known issues and solutions

Our team works extra hard to keep players informed of ongoing issues and bugs. To this end, we recently redesigned the Known Issues and Solutions page to better communicate issues that have a high impact on players and need to be addressed first.

The Known Issues and Solutions page will be updated with the relative cadence of each update and patch for Age of Empires IV. The issue status on the page will alert you if we’re looking for more examples of a specific bug or issue.

Finally, we’ve also provided complete steps on how to report a bug, issue, or crash, and are working on further streamlining and improving the process of reporting crashes to customer support in the future.

Queue to avoid

Our last patch included a series of changes aimed at curbing queue avoidance in ranked matches. We’ve since discovered other ways for some players to continue dodging without receiving severe enough penalties. Work to close these loopholes is ongoing and will be implemented in the future.

investigation

Community reported issues:

Your reports remain critical to us prioritizing and implementing fixes and features in the game. Let them keep coming!

trend

Age of Empires Overview

Age of Empires is a collection of historical real-time strategy video games originally developed through the efforts of Ensemble Studios and published by Xbox Game Studios. It all started in 1997 with the release of the first game, Age of Empires. As of October 28, 2021, a total of 9 games have been released in this series.

Early iterations of Age of Empires delves into historical events in Europe, Africa, and Asia, spanning the eras from the Stone Age to the Iron Age. The first game’s expansion pack expanded this exploration into the rise and expansion of the Roman Empire.

The sequel, Age of Empires II: The Age of Kings, takes players into the Middle Ages, and its expansion pack specifically covers all aspects of the Spanish conquest of the Aztec Empire. The three subsequent games in Age of Empires III venture into the early modern period, marked by European colonization of the Americas and the waning wealth of several Asian nations.

Age of Empires Online, on the other hand, offers a unique free online gaming experience using Games for Windows Live. Additionally, the spin-off game Age of Mythology retains the historical setting of the original Age of Empires, but introduces mythological elements from Greek, Egyptian, and Norse mythology. The latest addition to the series, Age of Empires IV, was announced on October 28, 2021.

The Age of Empires series was a huge commercial success, selling over 25 million copies. Critics attribute part of its success to the historical themes it explores and its commitment to fair gameplay, especially compared to many competitors, as AI opponents in Age of Empires games have fewer inherent advantages.

What are the different types of games in Age of Empires?

The Age of Empires series has an extensive timeline of game releases, spanning several decades. Since the first Age of Empires in 1997, the series has continued to evolve. The first part takes players through the Stone Age and into the Classical Period in Europe and Asia.

Its expansion pack, Rise of Rome, adds further depth by exploring the rise of the Roman Empire. The sequel, Age of Empires II: The Age of Kings, takes players into the Middle Ages, while its expansion pack, Conquistadors, delves into scenarios such as the Spanish conquest of the Aztec Empire.

Subsequently, “Age of Empires III” and its expansion pack brought players into the era of European colonization of the Americas, while “Age of Empires Online” turned the focus to the Greek and Egyptian civilizations. Spin-off Age of Mythology and its expansion Titans blend history with mythology from the Greek, Egyptian and Norse traditions.

Among the main series, Age of Empires debuted in 1997 and was recognized for its unique blend of history and real-time strategy. Despite initial software flaws, it was critically acclaimed, winning accolades such as “Computer Strategy Game of the Year” in 1998.

“Age of Empires II: The Age of Kings” released in 1999 is the continuation of the series, and the expansion pack “Conquerors” was launched in 2000. The game was a huge success, receiving high ratings on game rankings and Metacritic. In 2013, Age of Empires II: HD Edition brought the classic back to life with updated graphics.

Further expansion packs such as Forsaken and African Kingdoms followed, culminating in 2019’s release of Age of Empires II: Definitive Edition, which featured 4K graphics and additional content. “Age of Empires III”, launched in 2005, introduced fresh elements such as home cities and covered the European colonial period in the Americas. Its expansion packs “War Chiefs” and “Asian Dynasties” expand the gameplay. The remastered version of Age of Empires III: Definitive Edition was released in 2020 to keep the series alive.

Finally, Age of Empires IV, developed by Relic Entertainment, marks the latest installment and officially launches on October 28, 2021. Set in the Middle Ages, it reintroduces several features from Age of Empires II that were modified or modified. Removed in Age of Empires III. Featuring eight civilizations at launch, the game continues the series’ tradition of combining history and strategy in an engaging gameplay experience.

Age of Empires Trailer

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.