Armored Core VI Regulations
Developed by FromSoftware and published by Bandai Namco Entertainment Inc., Armored Core VI Fires of Rubicon is an exciting blend of mecha expertise and iconic action gameplay. In this game, players can look forward to engaging in dynamic and all-encompassing combat, piloting their mech across a vast and diverse landscape, both on the ground and in the air. Victory depends on making full use of the mech’s mobility and the vast battlefield.
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The game’s customization options allow players to customize their armored core with a variety of parts, which not only affects attacks, but also how the mech moves and fights, providing a unique approach to each mission. And, to add to the excitement, players will face powerful boss battles, both up close and from a distance, requiring a combination of offensive and defensive strategies. This new version promises an action-packed experience for mecha fans and action gamers alike.
You are watching: Armored Core VI Regulation 1.03.1 Patch Notes and Updates
Armored Core VI Rules 1.03.1 Patch Notes
weapons unit
Explosive thrower “DF-ET-09 TAI-YANG-SOU”: Increase effective range/total number of bombs, reduce reload time
Linear Rifle “LR-036 CURTIS”: reduced recoil / charging time
Linear Rifle “LR-037 HARRIS”: Increased Chg.Attack power/cooldown, reduce charging time
Shotgun “SG-026 HALDEMAN”: reduced direct hit adjustment
Shotgun “SG-027 ZIMMERMAN”: Attack power/impact power/cumulative impact power/direct hit adjustment decreased
Pistol “HG-003 COQUILLETT”: Increase the total number of rounds
Pistol “HG-004 DUCKETT”: Increase the total number of rounds
Explosive Pistol “MA-E-211 SAMPU”: Increased total number of rounds
Needle gun “EL-PW-00 VENTO”: Increase the total number of rounds
BAZOOKA “DF-BA-06 XUAN-GE”: Increase projectile speed and reduce reloading time
BAZOOKA “MAJESTIC”: Increase projectile speed, reduce reload time
BAZOOKA “LITTLE GEM”: Increase projectile speed, reduce reload time
Detonating rocket launcher “44-141 JVLN ALPHA”: increases projectile speed, reduces reload time
Grenade “DF-GR-07 GOU-CHEN”: Increase the total number of rounds/projectile speed and reduce the reloading time.Bullets now explode after reaching effective range, even if they don’t make contact
Grenade “DIZZY”: Increases total bullet/projectile velocity, reduces reload time. The effective range has also been adjusted.Bullets now explode after reaching effective range, even if they don’t make contact
Grenade “Iridium”: Increases total ammo count/projectile speed, reduces reload time. Reduces sway caused by accumulated recoil. The effective range has also been adjusted.Bullets now explode after reaching effective range, even if they don’t make contact
Plasma Rifle “IA-C01W1: Nebula”: Chg reduced. Attack power/change affects/changes. accumulation.Impact, increase charging time
Siege handheld missile “WS-5000 APERITIF”: increased reload time, reduced guidance
Grenade “EARSHOT”: Reduced reload time.Bullets now explode after reaching effective range, even if they don’t make contact
Grenadier “Songbird”: attack power/influence/cumulative influence reduced.Bullets now explode after reaching effective range, even if they don’t make contact
Electric shock needle launcher “VE-60SNA”: Reduced impact/accumulated impact/direct hit adjustment/attack power of continuous attacks
Laser Cannon “VP-60LCS”: Increase the total number of rounds
Diffusion laser cannon “VP-60LCD”: Increase the total number of rounds
Pulse Shield Launcher “EULE/60D”: increased total rounds/pulse shield durability, reduced weight/EN loadout
Light wave cannon “IA-C01W3: AURORA”: EN load reduced.Energy gun specs now apply to this weapon
Dual missile “BML-G1/P31DUO-02”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed
Dual missile “BML-G1/P32DUO-03”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed
Dual missile “BML-G2/P08DUO-03”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed
Active homing missile “BML-G3/P04ACT-01”: increased guidance/homing lock time/projectile speed
Active homing missile “BML-G3/P05ACT-02”: increased guidance/homing lock time/projectile speed
Needle missile “EL-PW-01 TRUENO”: reduced guidance.Projectiles now follow a stable trajectory
Coral Missile “IB-C03W3:NGI 006”: Chg reduced. Attack power/change affects/changes. accumulation.Impact/direct hit adjustments
Laser rail “45-091 ORBT”: increased attack power/direct hit adjustment/ideal range/effective range/projectile speed
Laser Turret “VP-60LT”: Increased projectile speed/laser turret attack frequency
Frame parts
HEAD “AH-J-124 BASHO”: Add system recovery
HEAD “HD-011 MELANDER”: Increase attitude stability/system recovery
HEAD “HD-033M VERRILL”: Add system recovery
HEAD “HD-012 MELANDER C3”: Increase attitude stability/system recovery
HEAD “DF-HD-08 TIAN-QIANG”: Increase attitude stability/system recovery
HEAD “VP-44S”: Increase attitude stability/system recovery
HEAD “VP-44D”: Decreased attitude stability
HEAD “VE-44A”: Increase attitude stability/system recovery
HEAD “HC-2000 FINDER EYE”: Improve system recovery capabilities
HEAD “HC-2000/BC SHADE EYE”: Improve system recovery capabilities
HEAD “HC-3000 WRECKER”: Add system recovery
HEAD “HS-5000 APPETIZER”: Increase attitude stability/system recovery
HEAD “EL-TH-10 FIRMEZA”: Add system recovery
HEAD “EL-PH-00 ALBA”: Improve system recovery capabilities
HEAD “20-081 MIND ALPHA”: Increase attitude stability/system recovery
HEAD “20-082 MIND BETA”: System recovery reduced
HEAD “IB-C03H: HAL 826”: Increase posture stability
Core “NACHTREIHER/40E”: Increase attitude stability/generator output adjustment.
Core “IA-C01C: Ephemera”: reduced AP/anti-energy defense/anti-explosion defense/posture stability
Weapon “AA-J-123 BASHO”: Reduced reactionary kinetic energy defense / anti-explosive defense
ARMS “AA-J-123/RC JAILBREAK”: Reduced reaction kinetic energy defense/anti-explosive defense
ARMS “AR-011 MELANDER”: Enhanced recoil control
ARMS “AR-012 MELANDER C3”: Enhanced recoil control
Weapon “DF-AR-08 TIAN-QIANG”: Enhanced recoil control
Weapon “DF-AR-09 TIAN-LAO”: Enhanced recoil control
ARMS “VP-46S”: Enhanced recoil control
ARMS “VP-46D”: Enhanced recoil control
Weapon “NACHTREIHER/46E”: Enhanced recoil control
ARMS “VE-46A”: Enhanced recoil control
ARMS “AC-2000 TOOL ARM”: Enhanced recoil control
ARMS “AS-5000 SALAD”: Enhanced recoil control
ARMS “EL-TA-10 FIRMEZA”: Enhanced recoil control
ARMS “EL-PA-00 ALBA”: Enhanced recoil control
ARMS “04-101 MIND ALPHA”: Increased recoil control
ARMS “IA-C01A: EPHEMERA”: Enhanced recoil control
ARMS “IB-C03A:HAL 826”: Increased recoil control
Bipods “AL-J-121 BASHO”: Increase posture stability/jumping distance
Bipods “AL-J-121/RC JAILBREAK”: Increased posture stability/jumping distance
Bi-pedal “LG-011 MELANDER”: Increased posture stability/jumping distance
Bi-pedal “LG-012 MELANDER C3”: Increased posture stability/jumping distance
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Bipods “DF-LG-08 TIAN-QIANG”: Increase posture stability/jumping distance
Bi-pedal “VP-422”: Increased posture stability/jumping distance
Bipods “VE-42A”: Increase AP/posture stability/jumping distance
Bi-pedal “2C-2000 CRAWLER”: Increased posture stability/load limit/jumping distance
Bi-pedal “2C-3000 WRECKER”: Increase AP/posture stability/jumping distance
BIPEDAL “2S-5000 DESSERT”: Increase AP/attitude stability/jump distance
Bi-pedal “EL-TL-10 FIRMEZA”: Increased jumping distance
BIPEDAL “EL-PL-00 ALBA”: Increased posture stability/jumping distance
BIPEDAL “06-041 MIND ALPHA”: Increased posture stability/jumping distance
Bipods “IA-C01L: EPHEMERA”: Increased posture stability/jumping distance
Bipods “IB-C03L: HAL 826”: Increased posture stability/jumping distance
Reverse joint “KASUAR/42Z”: Increase posture stability
REVERSE JOINT “06-042 MIND BETA”: Increase posture stability
Reverse joint “RC-2000 SPRING CHICKEN”: Increases posture stability
Quadruped “LG-033M VERRILL”: AP reduced
Quadruped “VP-424”: AP reduced
internal parts
BOOSTER “AB-J-137 KIKAKU”: Increased upward thrust
BOOSTER “BST-G1/P10”: Increase upward thrust
Booster “BST-G2/P04”: Increased upward thrust
BOOSTER “BST-G2/P06SPD”: Increase upward thrust
Booster “ALULA/21E”: Increased upward thrust
Booster “FLUEGEL/21Z”: Increased upward thrust
BOOSTER “BC-0600 12345”: Increased upward thrust
BOOSTER “BC-0400 MULE”: Increase upward thrust
Booster “IA-C01B: GILLS”: Increased upward thrust
Booster “IB-C03B:NGI 001”: Increased upward thrust
FCS “FCS-G2/P05”: Reduced close range assist
FCS “FC-006 ABBOT”: Reduced close range assist
FCS “FC-008 TALBOT”: Close assist reduced
Generator “AG-J-098 JOSO”: Increased EN capacity/supply recovery/energy gun specifications
Generator “AG-E-013 YABA”: Increased EN capacity/supply recovery/energy gun specifications
Generator “AG-T-005 HOKUSHI”: Increased EN capacity/energy gun specifications
expansion
Extended “Pulse Protection”: Increased Resilience
Extended “Terminal Armor”: increased duration
- Adjust posture recovery rate based on total weight. ACS strain now dissipates faster on lighter AC and slightly slower on heavier AC
- Adjusted various acceleration speeds based on total weight
- Maximum speed reduced during Heavy AC’s Assault Boost
- Reduced the attack range of the quadrupedal kick attack
- Increased EN consumption when hovering using quadruped legs
- Shock reduction effect reduced during Assault Boost
- Reduced impact/cumulative impact when colliding with enemies during Assault Boost
- Reduced impact/cumulative impact from accelerating kicks for all leg types except reverse joints
- Adjusted the damage done by certain weapons when attacking the pulse shield deployed by the Pulse Shield Launcher “EULE/60D”
Bug fixes
- Fixed a bug with the Coral Oscillator “IB-C03W2: WLT 101” where the tracking ability of charged attacks was stronger than expected when using quadrupedal legs
- Fixed a bug where the attack warning mark would not be displayed when the enemy AC equipped in the left rear slot fires the detonating missile “45-091 JVLN BETA”
- Fixed a bug where the attack warning sound would not play correctly when an enemy fires the “Iridium” grenade
- Fixed a bug where the charged attacks of the Light Wave Blade “IA-C01W2: Moonlight” and the Coral Oscillator “IA-C01W7: ML-REDSHIFT” would pass through certain structures/objects
- Fixed a bug where reloading with a full magazine would cause some weapons to fire unexpectedly
- Other bug fixes
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armored core
Armored Core is a mecha video game launched in 1997 on the PlayStation. It is produced by FromSoftware and published by Sony Computer Entertainment. The game marked the beginning of the Armored Core series. The story takes place in the future, when the earth suffers a disaster and people have to live underground. Players can control armored cores in battles with other cores and vehicles.
The game lets you customize your core with different parts and items as you complete missions and earn points. Reviewers loved the game, especially its customization and multiplayer features.
Armored Core Trailer
Armored Core gameplay
In the game’s single-player mode, players choose missions to fight against enemies and earn points. The missions take place in different terrains, such as desert bases and space stations, with open levels where enemies can attack from any direction. The game offers various weapon types such as guns, rockets, lasers, missiles, and swords, all of which can be customized to the player’s preference and purchase.
Players need to manage their ammo and repair costs, which are deducted from their mission rewards. They use the money earned from missions to buy weapons and AC (Armored Core) parts. Mission payouts increase as the player progresses, but choosing specific missions may affect the direction of the story in subsequent games. The game also features a two-player versus mode for multiplayer play using split-screen or a PlayStation Link cable.
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Category: Gaming